|
Next: Variations on 2-Player Games
Previous: Problems With a Fixed
How to counter the horizon effect
- Feedover
Do not cut off search at non-quiescent board positions (dynamic positions)
Example, king in danger
Keep search down that path until reach quiescent (stable) nodes
- Secondary Search
Search further down selected path to ensure this is best move
- Progressive Deepening
Search one ply, then two ply, etc., until run out of time
A type of IDS
|
|