6.034 Artificial Intelligence - Recitations, fall 2004 online slides on learning

Next: Learning From Examples Previous: A General Model of

The Learning Problem

Learning = Improving with experience at some task
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Improve over task $T$,
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with respect to performance measure $P$,
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based on experience $E$.


Example: Learn to play checkers (Chinook)

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$T$: Play checkers
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$P$: % of games won in world tournament
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$E$: opportunity to play against self

Example: Learn to Diagnose Patients

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$T$: Diagnose patients
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$P$: Percent of patients correctly diagnosed
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$E$: Pre-diagnosed medical histories of patients