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    Function bezierPath

    • Given a Bézier curve and an easing function, produce a sequence of points suitable for animating the eased movement along the curve. See https://en.wikipedia.org/wiki/Bézier_curve for an explanation of Bézier curves. The easing function must satisfy:

      • easing(0) = 0 and easing(1) = 1, so that the interpolation goes from P_0 to P_n
      • easing(t) is always in [0, 1], so that the interpolation stays on the curve

      Parameters

      • controlPoints: Point[]

        Bézier curve control points P_0 through P_n, nonempty

      • easing: (ti: number) => number

        function mapping input interpolation parameter ti, 0 <= ti <= 1, to an applied interpolation parameter, as constrained above

      • renameMe: undefined

        TODO: you determine the detailed precondition, including a weaker static type

      Returns Point[]

      TODO: you determine the detailed postcondition, but you may NOT add "throws" cases