Enhanced Gaming and Pointing

by David Dryjanski and Andrew Pinkham

 

Abstract

Our project will provide 5 degree-of-freedom sensing (3 axis for head, 2 for body movement) input for xbox games and computer pointing, and split xbox svideo into 4 separate VGA outputs, one for each corner of the multiplayer screen. For rotational motion, we will use an analog hall-effect compass sensor and an algorithm in hardware to give digital compass bearing. For head tilt we will use accelerometers. For movement in game play we will use a camera to detect body motion. This will interface through an xbox controller, and for computer through the mouse or directly through PS/2 or serial port.
 

Links To Files

Report Appendix (PDF)

 

Photos