Enhanced Gaming and Pointing |
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by David Dryjanski and Andrew Pinkham |
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Abstract |
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Our project will provide
5 degree-of-freedom sensing (3 axis for head, 2 for body movement)
input for xbox games and computer pointing, and split xbox svideo into
4 separate VGA outputs, one for each corner of the multiplayer screen.
For rotational motion, we will use an analog hall-effect compass sensor
and an algorithm in hardware to give digital compass bearing. For head
tilt we will use accelerometers. For movement in game play we will
use a camera to detect body motion. This will interface through an
xbox controller, and for computer through the mouse or directly through
PS/2 or serial port.
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Links To Files |
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Photos |
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