MIT Dance Dance Revolution |
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by Annamaria Ayuso and Sharmeen Browarek |
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Abstract |
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Our goal for this project is to
create a newer and better version of DDR. We plan to use infrared sensors to track the footwork of game players
to remove the dependence on a physical console pad. The game itself is very similar to a standard DDR game with
a main menu and a game play screen. There will be one song on the menu, due to memory restrictions, but three
difficulty levels for the song. Also, the accuracy of each player's performance will be rated at the end of the
level. The objective of the game remains the same; to sync footsteps with the pattern of arrows displayed on the
screen. Instead of arrows, we plan to have symbols that represent MIT (i.e., pi, the dome, beaver footprint,
etc) ascending on the screen. The game will also keep track of the perfectly synchronized steps and output the
highest number of consecutive, perfectly synchronized steps at the end of a round. We will create a dynamic
background on the right hand side by using a series of pictures that change in progression to look like a dancing
beaver. Our version of the game will revolutionize DDR as we know it today. We are taking the first step to
creating a portable game that people can enjoy anywhere, anytime.
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Links To Files |
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Photos |
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