Wireframe Simulator |
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by Sarah Cheng |
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Abstract |
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The goal of my project is to develop a primitive graphics processor. It allows
users to specify three-dimensional lines and triangles through a primitive
custom instruction set. At minimum, it will support 2D line-drawing and 3D
perspective projection to produce wireframe drawings. Later enhancements may
include support for anti-aliasing and "background" hiding, or possibly even
basic shading. The primary goal is to be able to do all of these calculations
within one frame, allowing for both animation and real-time camera panning,
rotating, and zooming.
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Links To Files |
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Photos |
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