Physically Immersive Video Games |
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by Sergio Haro, Ceryen Tan, Paul Steiner |
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Abstract |
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The release of the Nintendo Wii broke away from the norm and put innovation through game play above visual advancements and attractions.
Our project continues down the path opened up by Nintendo and puts physical interaction with video games at the forefront. The project involves creating a suit with a variety of sensors that maps certain predetermined gestures such as walking, jumping, and throwing, to button presses on a standard game controller. This “suit controller” will be connected to a computer which has a Nintendo NES emulator installed. A player can then use the suit to play a variety of classic games that the NES has to offer. Our project will consists of three main subcomponents, the suit/wireless link that transfers data back to the main system, the Signal Processor that interprets the data, and the interface with a computer via PS/2.
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