The MIT Assassins' Guild

To err is human...
To forgive is not our policy.

Scheduled Games


Saturday Nights, 8-11:00pm, 36-115

Travel to strange new classrooms. Meet interesting, unusual people, and kill them! Patrol is a high-action game of live combat with rubber-dart guns. Shoot your friends, then watch out as they try to take their revenge.


Friday 1/23 through Sunday 2/1
GMs: Ken Clary, Lian Guertin, Stephanie Paige, Joy Perkinson, Eli Stickgold

A 10-day game of modern-day magic...

The city is centered on a short bluff, along the Mississippi, at the head of the Delta, at the greatest focus of the continent's largest watershed. It is named for another city, that sat at the head of another delta, in an abandoned time.

Every seven years, they come, and this year is no exception. Some live here, but most do not. They come from near and far. The Convocation invites all of power, though most that travel are the mages. This year, the gifted will deal with greater matters than usual --- the winters are worsening, and those northern runemages who still follow the old traditions whisper of fimbulvetr, and the return of the Frost Giants. Meanwhile, a grand doom is settling upon the city, of a strength not seen since 1945 in Kyoto, when the Order of Gray Knights was able to divert the world's first nuclear strike. The auguries may be cloudy, but one thing is certain: a storm, one that will not be forgotten, is brewing.

Some will pray, some will feast, some will wander, some will speak. Memphis is a game of food and soul, of memory and horror, of treachery and faith, of power and reckoning, all bathed in mighty waters.

The game is partly inspired by the songs of Delta Rae, the most relevant of which can be found here.

Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn 3

Weekend of 2/14
GMs: Bram Sterling (Head Cultist), Kendra Beckler (Humble Servant of the Great One), Pweaver (Humble Servant of the Elder One)

Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

The stars are right.

Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

You are coming together for one purpose.

Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

To summon Cthulhu.

Welcome to the Library of Alexandria.

A Single Silver Coin

Weekend of 3/7
GMs: Laura Boylan, Peter Litwack

A Single Silver Coin is a dark fantasy game about death, loss, love, faith, guilt, and regret. It follows the journey of several deceased souls as they travel to the afterlife, each one seeking admittance to eternal paradise.

The Princess Is In Another Castle

Weekend of 3/14 (Patrol! replacement)
GMs: Kendra Beckler, Jason Gonsalves

Mushroom Kingdom Daily News announced today that Princess Toadstool was kidnapped seven times last night! The crack squad of Mario and Luigi is on the case! So why did so many Marios and Luigis show up?

Rescue the princess? Steal a different princess? Take over the world? Your call.

London Underground

Weekend of 4/4 (Three-day game)
GMs: kbeth, Tom Boning, Haley Brandt-Erichsen

In the year 1900, London is abuzz with preparation for the upcoming World's Fair, celebrating peace at the dawn of a new millennium, the end of the Second Prusso-British War, and the hope that lean times may finally be at an end. But in the slums and hideaways of the beggar gangs, the shadow of the gleaming new Ferris Wheel is a constant reminder that the powers that be in Britain care little for the well-being of the lower classes. The Fair's construction and the thickening fog have pushed tensions to the breaking point as the gangs battle for the remaining scraps of territory left to them in the Old Quarter. Meanwhile, they must contend with the ever-present threat of wych-kin, wolves, and other beasts of the night, fighting for survival against foes beyond human understanding.

The Fair opens in three days. The Prussian diplomatic zeppelin arrives at any moment. London waits with bated breath. And something is stirring in the fog.

London, Underground is a three-day steampunk-inspired game of horror, intrigue, and Victorian values set in an alternate-universe London from the world of Chris Wooding's The Haunting of Alaizabel Cray.

Spring Guild Meeting

Weekend of 4/11
GMs: The High Council

Politics and backstabbing without character sheets!

The Lower Decks

Weekend of 4/25
GM: Sophie Monahan

The first duty of every Starfleet officer is to the truth. Scientific truth, or historical truth, or personal truth.

Scientific truth is written by an unforgiving universe of matter and energy. Scientific truth is why your friends are dead. Historical truth is written by the victors, the heroes, the politicians who got you into this in the first place. Personal truth is the only truth you have left to tell.

The long struggle is over and discharged to go home. But home isn't what it used to be, and neither are you.

The Lower Decks is a one-night about loss of structure and reintegration into civilian life, set in a postwar Star Trek universe and intended as an introduction to experimental freeform LARP techniques.

X-COM: Revelations Evolved

Weekend of 5/9 and/or 5/16
GMs: Andrew Chen, Rudy Garcia

It started with increased reports of "abductions". Then, skirmishes with mysterious aircraft. Now, with cities being attacked, Earth is threatened by full-fledged war. And if the aliens' superior technology and firepower weren't bad enough, there are rumors that they possess psychic abilities as well. As national militaries fail to repulse the alien invasion, the world's governments pool their resources into their final hope: an elite paramilitary organization known as the XCOM project.
XCOM: Revelations Evolved is a one-night PvE SiK game emphasizing squad tactics and positioning.