An application of the Aeronautics and Astronautics Department's Conceive-Design-Implement-Operate
syllabus, our educational initiative is to provide an environment
that allows students to master a deeper working knowledge of technical
fundamentals experience the creation and operation of new products and
systems understand the importance and strategic value of their work.
From a pedagogical perspective, sports products are an ideal topic.
Sports products typically involve one- to two-year product development
cycles thus, students can be involved through the entire product development
process sports development projects lend themselves to small student
teams projects are of manageable size that students see as an entire
system Students participating in the program may well see products they've
developed marketed (and their friends purchasing them) prior to graduation!
From a business
perspective, the sports industry is always hungry for new products and
ideas. Industry leaders recognize the commercial potential of innovation,
particularly those that apply advanced aerospace technology.
Lab to Classroom
Sports technology projects and initiatives often make their appearance in the Aeronautics
and Astronautics Department's classrooms. Students have investigated
the performance of many sports products in the capstone Experimental
Projects Course (16.621/622) in the department of Aeronautics and Astronutics
and as senior thesis projects in the department of Mechanical Engineering.
8.01 Sports Physics is a
version of MIT's 8.01 Classical Mechanics with sports based hands-on demos and
labs. Sports Physics is taught jointly by staff from MIT's
Experimental Study Group
and MIT's Athletic Department.
Freshman are offered an early introduction into sports technology
16.A21 Sports Dynamics and Technology
Sudents interested in the business aspects of sports should contact the
Entertainment, Media and Sports Club in the MIT Sloan School of Management.