

Humans have evolved in and are optimally developed for the Earth-normal
1 g (9.8 m/s2 ) environment. Are the mechanics and
energetic requirements of human performance across the continuum of gravity
from microgravity (0 g) to lunar and Martian gravity levels (1/6 g and 3/8
g, respectively) to hypergravity (>1 g) altered from the 1 g mechanics
and energetics? The multidisciplinary research effort combines aerospace
bioengineering, human-in-the-loop dynamics and control modeling, biomechanics,
human interface technology, life sciences, and systems analysis and design.
The research studies are carried out through flight experiments, ground-based
simulations, and mathematical and computer modeling.
Extravehicular Activity (EVA) Research
Modeling the dynamics of human performance: To develop the computational
capabilities to accurately model the complete integrated dynamic system
preflight (e.g., astronaut, Orbiter, remote manipulator arm, and a spinning
satellite). Quantitative analysis of humans performing extravehicular activity
(EVA) and intravehicular activity (IVA) is investigated through inverse
dynamics, Lagrangian techniques, and Kane's theory of dynamics.
Dynamics and Control of Astronaut Motion
Adaptive physiological control: Engineering control theory is applied to
human physiological systems. Characterization of dynamic motion control
strategies is quantified through hierarchical control strategies, vestibular
and proprioceptive feedback, and musculoskeletal impedance control. Insight
into adaptive mechanisms operating on these motor programs is gained by
focusing in particular on the changes in control strategies resulting from
exposure to microgravity.
Etiology of perceived strength
changes in the muscles
Following exposure to locomotion under simulated partial gravity, there
is a possible musculoskeletal adaptation. The specific aims of this effort
are to: measure the muscular strength, stretch reflex latency, and overall
mechanical impedance of muscles; test the hypothesis that the perceived
feeling of muscular weakness following a brief interval of locomotion under
simulated reduced gravity is not due to changes at the level of the muscle
or the stretch reflex; and measure and characterize the recovery period
following locomotion at reduced gravity.
Computer simulation
and animation:
Mathematical programming for analytical models that simulate in-space operations
and activities. Developing 3-D visualization and animation packages for
the dynamics and control research efforts. All computer simulations are
verified with experimental data. Future efforts may include haptic input
devices and virtual reality technologies to enhance the computer simulations.
16.00 Introduction to Aerospace
Engineering and Design
The objective of the course is to present the fundamental concepts and approaches
of engineering design, in the context of aerospace engineering. A real-world
hands-on engineering design project offers Freshman a challenging, exciting,
and practical learning experience. An interatcive presentation
on the course provides more details.
© 1997-1999 Professor Dava J. Newman. All rights reserved.
Updated 20 July 1999