What I'm Currently Working On
I just finished participating in Ludum Dare 21. My entry can be found here.
I'm back at GAMBIT, working on procedural narrative puzzles. This past summer, a team participating in the GAMBIT summer program used the procedural puzzle tool I worked on last semester to make Stranded in Singapore. Check out all of their summer games here. Starting December, I'll also be working on bringing a polished more complete version of Conway's Inferno to iOS. Stay tuned!