Anto

Phoenix / Elemental Martial Artist/Unbinder
2022-04-25
Body5 Reflexes13 Mind4 Social3 Tao11
Strength5 Accuracy13 Intelligence10 Charisma6 Yang11
Resistance5 Dexterity13 Wit4 Grace3 Yin11
Health5 Energy13 Resolve9 Status5 Chi11

Move: 9
Hit Points: 90
Total stat eps: 596

Skills

Inherent Skills

Skill List

Combat
15 5-Essence Melee(x 5=75)
5 Death Checks(x 2=10)
10 Dodge(x 5=50)
15 Kusarigama(x 3=45)
1 Precision Throwing(x 5=5)
6 Shuriken(x 3=18)

Physical
5 Acrobatics(x 3=15)
5 Athletics(x 5=25)
5 Dancing(x 1=5)
1 Feats of Strength(x 4=4)
1 Hardy(x 4=4)
5 Juggling(x 1=5)
5 Pick Locks(x 3=15)
1 Riding(x 3=3)
5 Running(x 1=5)
1 Shadowing(x 3=3)
1 Sleight of Hand(x 3=3)
10 Stealth(x 4=40)
5 Traps(x 5=25)

Mental
10 Active Perception(x 2=20)
1 Detective(x 5=5)
1 Interpret Omens(x 3=3)
4 Language: Senatali(x 1=4)
8 Language: Torghut(x 1=8)
10 Meditation(x 2=20)
5 Memory(x 3=15)
5 Passive Perception(x 4=20)
10 Strong Willed(x 3=30)
1 Tactics(x 3=3)

Knowledge
5 Adventure Stories(x 1=5)
1 Free Opera(x 0=0)
3 KS: Bear Mountain(x 2=6)
15 KS: Five Elements(x 3=45)
10 KS: Martial Arts(x 2=20)
1 KS: Mola Ram's Plans as of Pearl River(x 0=0)
5 KS: Recurring NPCs(x 5=25)
15 KS: Spirit/Demon World(x 5=75)
5 KS: Spirits(x 2=10)
5 KS: The Party(x 2=10)
1 KS: Twelve Kingdoms(x 3=3)
5 KS: Unbinding(x 2=10)
5 Well Travelled(x 4=20)

Mystic
10 Chi Mastery(x 4=40)
3 Control Fire(x 3=9)
1 Dreamwalking(x 2=2)
3 Earth Defense(x 1=3)
1 Magic Items(x 5=5)
1 Magic Ritual(x 5=5)
3 Minor Control of Metal(x 1=3)
15 Raw Channeling(x 3=45)
5 Unbinding(x 3=15)
1 Use Magic Device(x 2=2)
15 Worldwalking(x 5=75)
15 Wu Xing Powers(x 5=75)

Social
5 Charismatic(x 4=20)
5 Conversation(x 5=25)
1 Disguise(x 3=3)
1 Expressive Gestures(x 2=2)
1 Gather Information(x 4=4)
1 Intimidation(x 2=2)
10 Negotiation(x 3=30)
5 Performing(x 1=5)
1 Sense Motive(x 4=4)
5 Teaching(x 2=10)

Survival
1 Animal Handling(x 2=2)
1 Boating(x 2=2)
1 Cooking(x 1=1)
1 First Aid(x 3=3)
1 Medicine(x 5=5)
1 Outdoorsman(x 5=5)
1 Survival(x 3=3)

Skill Cost: 1117

Wuxing shticks

Wuxing: Banishment Freq: 4, Pow: 6, major, selftaught. Cost: 24 1/turn, send a spirit or demon back whence it came. (x6 "damage")

Wuxing: Commune Freq: 3, Pow: 5, major, selftaught. Cost: 15 1/scene, gather useful information about this place from the demons/spirits who are nearby.

Wuxing: Elemental Helper Freq: 3, Pow: 3, major, selftaught. Cost: 9 1/scene, call forth a small elemental spirit from a nearby natural element.

Wuxing: Past Wisdom Freq: 2, Pow: 5, major, selftaught. Cost: 10 1/run, provide some wise insight from a past Wu Xing's knowledge.

Wuxing: Spirit Walking Freq: 2, Pow: 7, major, selftaught. Cost: 14 1/run, I can project my soul into the World Above or Below.


Level 1

Brotherhood Freq: 1, Pow: 6, minor, teacher. Cost: 9 I may summon other monks of the Steadfast Heart to my aid in a time of great need. (1/book)

Destiny Freq: 6, Pow: 1, major, teacher. Cost: 6 ???

Fire Utility Freq: 5, Pow: 1, major, teacher. Cost: 5 Extinguish or strengthen any natural fire smaller than a bread box. (1/action)

Fivefold Weapon Kata Freq: 6, Pow: 1, major, teacher. Cost: 6 +1 die attacking with Kusarigama. (Always on)

Flow like Water Freq: 6, Pow: 1, major, teacher. Cost: 6 +1 die to parry (Always on)

Hear through the Earth Freq: 2, Pow: 3, major, teacher. Cost: 6 Hear footsteps and other noises through the ground from a long distance (1/scene, costs a Yin)

Minor Control of Metal Freq: 3, Pow: 2, major, teacher. Cost: 6 Caster can cause an object of up to Yang successes*5 pounds total weight and having a non-trivial metal component to move/fly at a rate of Yang successes per phase. Not usable as a weapon. (1/scene)

Set Fire Freq: 3, Pow: 2, major, teacher. Cost: 6 Start a fire on something burnable (1/scene)


Level 2

Destiny II Freq: 6, Pow: 2, major, teacher. Cost: 12 ???

Earth Defense Freq: 3, Pow: 4, major, teacher. Cost: 12 Raise a wall of earth up (up to Chi successes away, yin hexes long, 1 hex high) if you are on natural ground outdoors. (1/scene)

Grasping Vines Freq: 4, Pow: 3, major, teacher. Cost: 12 +5 accuracy for grapple with kusarigama as vines grow and entangle. (1/round)

Meta II Freq: 2, Pow: 5, major, teacher. Cost: 10 When learning an elemental shtick, you may convert it from one elemental form to another one, if mechanically appropriate. (1/run)

Nose for Trouble Freq: 2, Pow: 4, minor, teacher. Cost: 12 Go in the direction most likely to have people who need help. (1/scene, costs 1 Yin)

Return Weapon Freq: 6, Pow: 2, major, teacher. Cost: 12 Whenever I need it, my kusarigama floats back to my hand. (This does not let it escape being held or otherwise unable to move). (All elements)

Unbinder Freq: 2, Pow: 5, major, teacher. Cost: 10 Examine something and understand/analyze how it/they is/are trapped or bound, and how it might be unbound. Particularly complicated or difficult things might take more than one Chi. (1/scene, costs a Chi)


Level 3

Chain Pull Freq: 5, Pow: 3, major, teacher. Cost: 15 Instead of my normal move, I move myself and an unanchored target towards each other (1/action).

Destiny III Freq: 6, Pow: 3, major, teacher. Cost: 18 ???

Disarm Freq: 4, Pow: 4, major, teacher. Cost: 16 The weapon my opponent is holding flows away like water. (Melee range only, 1/turn)

Leaping Flame Freq: 3, Pow: 6, major, teacher. Cost: 18 Leap for twice my move, including straight up. (1/turn, costs 1 Yang)

Meta III Freq: 2, Pow: 8, major, teacher. Cost: 16 When learning a non-elemental shtick, you may convert it to an appropriate elemental form. (1/run)

Meta IV Freq: 2, Pow: 8, major, teacher. Cost: 16 For the duration of a scene/combat, take double damage from a chosen element, in exchange for being immune to damage from another element (choose both when invoking the shtick) (1/run)


Level 4

Chain and Sickle Freq: 6, Pow: 4, major, teacher. Cost: 24 I can use my sickle while holding an entangle with the chain end. (always on)

Destiny IV Freq: 6, Pow: 4, major, teacher. Cost: 24 ???

Master of the Chain Freq: 6, Pow: 4, major, teacher. Cost: 24 +5 to accuracy for a kusarigama strike / grab / parry (All elements) (all actions)

Master of the Chain Freq: 6, Pow: 4, major, teacher. Cost: 24 +5 to accuracy for a kusarigama strike / grab / parry (All elements) (all actions)

Tree has Many Limbs Freq: 4, Pow: 6, major, teacher. Cost: 24 The student's extends his arms, and woody limbs and vines extend in parallel to attack foes in all directions. . Unlimited split of attack pool. (Once per action, costs 1 Chi)


Level 5

Destiny V Freq: 6, Pow: 5, major, teacher. Cost: 30 ???

Reflection on the Lake Freq: 6, Pow: 5, major, teacher. Cost: 30 Extra die pool to parry with 5 Essence Melee. (1/phase)


Level 6

Destiny VI Freq: 6, Pow: 6, major, teacher. Cost: 36 ???


Shtick EP cost: 517
Total EP cost: 1113

Skill points left: 1459
Experience points left: 1467
Karma: 31 out of 50 (19 left)
Money: 41 tael 88 li 66 zhu

Oath: "No fleeing when people who need your protection are in danger"
Responsibility: "To free the trapped and bound."
Mysterious Gift from Phoenix
Enemy of the Beautiful Court


Brotherhood Destiny Fire Utility Fivefold Weapon Ka... Flow like Water Hear through the E... Minor Control of M... Set Fire Destiny II Earth Defense Grasping Vines Meta II Nose for Trouble Return Weapon Unbinder Chain Pull Destiny III Disarm Leaping Flame Meta III Meta IV Chain and Sickle Destiny IV Master of the Chai... Master of the Chai... Tree has Many Limb... Destiny V Reflection on the ... Destiny VI Elemental Helper Banishment Past Wisdom Commune Spirit Walking Wuxing