Deng Zhi-hao

Crane / Weapons Master/Demonbane
2022-04-25
Body12 Reflexes20 Mind9 Social8 Tao8
Strength14 Accuracy20 Intelligence11 Charisma8 Yang8
Resistance12 Dexterity20 Wit10 Grace8 Yin8
Health12 Energy20 Resolve9 Status10 Chi8

Move: 17
Hit Points: 160
Total stat eps: 1220

Skills

Inherent Skills
Stealth
Conversation
Streetwise
Seduction
Pick Locks

Skill List

Combat
32 Armor, Metal(x 3=96)
50 Blades(x 5=250)
25 True Blades(x 5=125)
4 Blunt Weapons(x 5=20)
10 Dodge(x 5=50)
2 Kung Fu(x 3=6)
5 Precision Throwing(x 5=25)
1 Surprise Attacks(x 4=4)
12 Tactics(x 3=36)

Physical
10 Animal Handling(x 2=20)
22 Athletics(x 5=110)
1 Boating(x 2=2)
5 Bodyguard(x 3=15)
5 Catching(x 5=25)
10 Combat Riding(x 4=40)
8 Escape(x 4=32)
8 Graceful(x 2=16)
4 Holdout(x 2=8)
7 Intimidation(x 2=14)
15 Outdoorsman(x 5=75)
26 Stealth(x 4=104)
1 Unarmed Combat(x 3=3)
15 Pick Locks(x 3=45)

Mental
5 Administration(x 2=10)
8 All Politics(x 5=40)
4 Alertness(x 4=16)
4 Bargaining(x 3=12)
5 Being Still(x 1=5)
4 Bureaucracy(x 2=8)
4 Charismatic(x 4=16)
6 Conversation(x 5=30)
1 Diplomacy(x 3=3)
7 Etiquette(x 3=21)
4 Eye for Detail(x 1=4)
12 Fast Talk(x 4=48)
6 Gather Information(x 4=24)
6 Heraldry(x 2=12)
6 High Society(x 3=18)
6 Inspire(x 3=18)
1 KS: Battle Magic(x 3=3)
4 KS: Butterfly Meadows(x 2=8)
1 KS: Blood Magic(x 3=3)
4 KS: Circus(x 1=4)
3 KS: Combat Styles(x 3=9)
10 KS: Demons(x 2=20)
10 KS: Dragon Army(x 2=20)
5 KS: Dragon's Throne(x 2=10)
10 KS: Hon'eth Arcade(x 2=20)
10 KS: Organized Crime(x 2=20)
4 KS: Spirit/Demon World(x 5=20)
4 KS: Tattoos(x 1=4)
6 KS: The Party(x 2=12)
8 KS: Recurring NPCs(x 5=40)
8 KS: Weapons(x 5=40)
8 Language: Torghut(x 1=8)
8 Leadership(x 3=24)
1 Librarian(x 5=5)
8 Logistics(x 2=16)
3 Meditation(x 2=6)
10 Memory(x 3=30)
5 Military Leadership(x 2=10)
5 Military Organization(x 3=15)
15 Oratory(x 3=45)
9 Streetwise(x 3=27)
10 Strong Willed(x 3=30)
5 Teaching(x 2=10)
5 Tracking(x 3=15)

Other
5 Active Perception(x 2=10)
10 Blacksmith(x 3=30)
4 Expressive Gestures(x 2=8)
1 Fashion(x 1=1)
7 First Aid(x 3=21)
4 Gravitas(x 4=16)
10 Hardy(x 4=40)
4 Impressive(x 3=12)
8 Language: Senatali(x 1=8)
1 Medicine(x 5=5)
1 Noble Lord Pastimes(x 3=3)
12 Passive Perception(x 4=48)
8 Poisons(x 3=24)
5 Seduction(x 2=10)
6 Sense Motive(x 4=24)
1 Traps(x 5=5)
5 Weaponsmith(x 3=15)
11 Really Well Travelled(x 5=55)
1 Wield Magic Device(x 5=5)
8 Worldwalking(x 5=40)

Skill Cost: 2260

Master shticks

Master: Precision Striking Freq: 6, Pow: 5, major, selftaught. Cost: 30 Can add my Accuracy as well as my Strength to damage.

Master: The True Master Can Always React Freq: 8, Pow: 2, major, selftaught. Cost: 16 I have a fortune die pool based on energy.


Mortal-blade shticks

Mortal-blade: Cut away magic Freq: 4, Pow: 9, major, teacher. Cost: 36 Cut away magical effects on a person (can use other sword shticks)

Mortal-blade: Mortal Blade Freq: 0, Pow: 12, major, teacher. Cost: 0 Enables the Mortal Blade tree, at a price

Mortal-blade: Parry magic Freq: 5, Pow: 3, major, teacher. Cost: 15 May use sword to parry incoming dodgeable magic.

Mortal-blade: Sword of Truth Freq: 3, Pow: 8, major, teacher. Cost: 24 Spend a chi to cut away (requires a sword and the ability to target them with a strike) the mental bindings on any one target, be they mystical, social, or whatever, and allow them to make their own choice/decisions/understandings about one specified issue.


Level 1

Dramatic Entrance Freq: 1, Pow: 4, major, teacher. Cost: 4 1/run, if I'm not on the battlemap in one Drift, I can spend a Chi to appear on the battlemap in any semi-plausible unobserved location in the next Drift.

Father's Intelligence Freq: 3, Pow: 2, minor, teacher. Cost: 9 Once per scene, +1 To Mind

Father's Quickness Freq: 3, Pow: 2, major, teacher. Cost: 6 Once per scene, +1 to Reflexes

Hidden Risk Freq: 2, Pow: 3, major, teacher. Cost: 6 1/run, make a Yin roll to determine what the greatest tactical risk in a plan that I'm underestimating.

Initiate of the White Lotus Freq: 6, Pow: 1, minor, teacher. Cost: 9 The Initiate will be shown respect by higher members of the order and begin learning the secrets of the order from them. May always find friendly shelter in a civilized location.

Never Gauche Freq: 6, Pow: 1, major, teacher. Cost: 6 Can wear weapons and armor in social situations without being considered impolite.

Really Disarm Freq: 1, Pow: 4, major, teacher. Cost: 4 Once per run, if I spend a Yang, I can disarm my opponent of the weapon they are holding, and cast it away. (This is for stacking on top of Disarm when necessary)

Stern Mercy Freq: 1, Pow: 6, major, teacher. Cost: 6 You may strike an enemy using Charisma, Int, or Yang. (May use combat buffs as if it were Accuracy, but base your stat off of the new stat.) If you take the enemy down with this blow, then they are not taken down physically, but their defeat is instead Social, Mental, or Spiritual; this defeat has repercussions on their Plan. (Otherwise no effect). You must { not} also defeat them physically on top of that (so no killing them, or giving them to the guard to be hung, etc.) if you wish the effect to persist.

Sword Strikes Freq: 6, Pow: 1, major, teacher. Cost: 6 +1 die to sword attack, always on

Sword Strikes Freq: 6, Pow: 1, major, teacher. Cost: 6 +1 die to sword attack, always on

Sword Strikes Freq: 6, Pow: 1, major, teacher. Cost: 6 +1 die to sword attack, always on

Weapon Pride Freq: 5, Pow: 1, major, teacher. Cost: 5 My weapons are always clean and in good condition, no matter what.


Level 2

Adept of the White Lotus Freq: 6, Pow: 2, minor, teacher. Cost: 18 The Adept will be shown respect by higher members of the order and should set an example for the initiates. May always send one message a run to any higher member of the order regardless of death or captivity.

Combat Analysis Freq: 3, Pow: 3, major, teacher. Cost: 9 Learn someone's combat training, level, Aspect, and general potential from seeing them fight. Once/scene.

Combat Awareness Freq: 3, Pow: 3, major, teacher. Cost: 9 1/combat, take an action in any surprise round useful only for arming/armoring and repositioning yourself more advantageously. (No attacks/dodges/blocks, etc.)

Disarm Freq: 3, Pow: 4, major, teacher. Cost: 12 Once per combat, I can disarm my opponent of the weapon they are holding, and cast it away.

Ranged Parry Freq: 4, Pow: 3, major, selftaught. Cost: 24 Can parry physical ranged attacks with a sword as if they were melee attacks (1/turn).

Sword Sure Strikes Freq: 6, Pow: 2, major, selftaught. Cost: 24 My sword strikes are at -1 difficulty.

Tactical Fighter Freq: 4, Pow: 3, major, teacher. Cost: 12 Int/Tactics is an in-stat action for me. (1/turn).

Talk With My Hands Freq: 3, Pow: 3, minor, selftaught. Cost: 27 Can use Accuracy for a Fast Talk roll

Taunt Freq: 4, Pow: 3, major, teacher. Cost: 12 1/turn, may taunt an enemy into targetting me.

That's not armor. This is armor Freq: 6, Pow: 2, minor, teacher. Cost: 18 Able to wear armor.


Level 3

Cut the tension Freq: 2, Pow: 8, major, teacher. Cost: 16 Cut the tension in a situation, affecting social / environmental effects (can use other sword shticks)

Detect Enemies Freq: 3, Pow: 5, major, teacher. Cost: 15 Used on a person in lineof sight, this shtick will tell if someone truly is an active knowing participant in some plan to subvert the Empire, or merely a pawn/innocent.

Greater Sword Strike Freq: 6, Pow: 3, major, teacher. Cost: 18 +5 dice to sword attack

Greater Sword Strike Freq: 6, Pow: 3, major, teacher. Cost: 18 +5 dice to sword attack

Greater Sword Strike Freq: 6, Pow: 3, major, teacher. Cost: 18 +5 dice to sword attack

Knocked You Flat Freq: 6, Pow: 3, major, teacher. Cost: 18 The damage I do (sword) comes back very quickly post-combat, and does not cause death checks.

See Undead Freq: 6, Pow: 3, minor, teacher. Cost: 27 I can see ghosts and other undead that are normally invisible.

Threat Assessment Freq: 6, Pow: 3, major, teacher. Cost: 18 Determine the greatest sources and manner of danger nearby.

Weaponsense Freq: 5, Pow: 3, major, teacher. Cost: 15 Weapons cannot be hidden from me. (1/minute sense mode)


Level 4

Assist Freq: 4, Pow: 5, major, teacher. Cost: 20 If I get doubles on my speed roll, I can give a duplicate action to someone else, only during that action. (If they already have an action then, it doesn't stack.)

Death Blossom Freq: 4, Pow: 6, major, teacher. Cost: 24 1/action, spend a Yang to attack as many targets as you wish, splitting a single die pool as much as is necessary to do so.

Deflect Freq: 4, Pow: 5, major, selftaught. Cost: 40 Can deflect parried ranged attacks back to the original target (works like riposte).

Demonbane I Freq: 6, Pow: 4, major, teacher. Cost: 24 Half damage from demons

If it's a Sword, I can use it Freq: 6, Pow: 4, major, teacher. Cost: 24 I can use any sword

Revenge Freq: 5, Pow: 4, major, teacher. Cost: 20 Once per action, I can move up to double my move to put me in range to attack someone who has just attacked an ally.

Riposte Freq: 6, Pow: 4, major, teacher. Cost: 24 Successes of my dodge = successes of an attack on my attacker

Yielding Water Freq: 4, Pow: 6, major, teacher. Cost: 24 1/action, spend a Yin to double my Dexterity for parry.


Level 5

Actions Abound Freq: 5, Pow: 5, major, teacher. Cost: 25 Diced and Diceless actions can occur in any order

Battle Plan Freq: 5, Pow: 6, major, teacher. Cost: 30 I can make an Int roll with Tactics to create a battle plan; as long as everyone on my team sticks to the plan (which must be somewhat constraining) they are at -1 difficulty to attack and maneuver rolls once/action for the duration of the plan. # successes determines size/scope of the plan.

Chop like the Wind Freq: 5, Pow: 5, major, teacher. Cost: 25 One extra katana strike per action.

Demon Smite Freq: 3, Pow: 10, major, teacher. Cost: 30 With a sacrifice cost of 10 (healable) hit points to Carnage, my next strike carries a Smite.

Fa's Parry Freq: 6, Pow: 5, major, teacher. Cost: 30 1/speed call, you may generate a die pool for parrying a melee attack with a sword.

Fa's Parry Freq: 6, Pow: 5, major, teacher. Cost: 30 1/speed call, you may generate a die pool for parrying a melee attack with a sword.


Level 6

Cut away influences Freq: 4, Pow: 8, major, teacher. Cost: 32 Cut away influences of social effects on a person (can use other sword shticks)

Sword of the Wolf Freq: 6, Pow: 6, major, teacher. Cost: 36 My sword strike is *6

Whew! That was close Freq: 4, Pow: 8, minor, teacher. Cost: 48 Attacks not targeted on me, (Area effect, mass effect, etc,) simply don't hit me.


Level 7

Sword of of the Wyvern Freq: 5, Pow: 8, major, selftaught. Cost: 80 My sword strikes are * 8.


Shtick EP cost: 1088
Total EP cost: 2308

Skill points left: 165
Experience points left: 112
Karma: 93 out of 112 (19 left)
Money: 29 tael 27 li 64 zhu


Dramatic Entrance Father's Intellige... Father's Quickness Hidden Risk Initiate of the Wh... Never Gauche Really Disarm Stern Mercy Sword Strikes Sword Strikes Sword Strikes Weapon Pride Adept of the White... Combat Analysis Combat Awareness Disarm Ranged Parry Sword Sure Strikes Tactical Fighter Talk With My Hands Taunt That's not armor. ... Cut the tension Detect Enemies Greater Sword Stri... Greater Sword Stri... Greater Sword Stri... Knocked You Flat See Undead Threat Assessment Weaponsense Assist Death Blossom Deflect Demonbane I If it's a Sword, I... Revenge Riposte Yielding Water Actions Abound Battle Plan Chop like the Wind Demon Smite Fa's Parry Fa's Parry Cut away influence... Sword of the Wolf Whew! That was clo... Sword of of the Wy... Precision Striking The True Master Ca... Master Cut away magic Parry magic Mortal Blade Sword of Truth Mortal-blade