Arata Kasumi

Monkey / Ninja
2022-04-25
Body13 Reflexes16 Mind10 Social9 Tao12
Strength13 Accuracy16 Intelligence10 Charisma9 Yang12
Resistance13 Dexterity17 Wit13 Grace9 Yin12
Health13 Energy16 Resolve14 Status9 Chi12

Move: 15
Hit Points: 145
Total stat eps: 1246

Skills

Inherent Skills
Athletics
Bureaucracy
Teaching
Poisons
Sense Supernatural

Skill List
5 Acrobatics(x 3=15)
14 Active Perception(x 2=28)
6 Animal Handling(x 2=12)
1 Architecture(x 2=2)
25 Athletics(x 5=125)
30 Bureaucracy(x 2=60)
6 Carpentry(x 2=12)
1 Chi Mastery(x 4=4)
13 Climbing(x 2=26)
1 Combat Riding(x 4=4)
4 Cryptography(x 2=8)
8 Death Checks(x 2=16)
1 Deathtraps(x 3=3)
2 Denial(x 3=6)
6 Detective(x 5=30)
30 Dodge(x 5=150)
1 Dreamwalking(x 2=2)
1 Escape(x 4=4)
1 Fireworks [broad](x 5=5)
8 First Aid(x 3=24)
1 Free Opera(x 0=0)
6 Gambling(x 2=12)
10 Gather Information(x 4=40)
6 Holdout(x 2=12)
1 Interpret Omens(x 3=3)
6 Intrusion(x 5=30)
2 KS: Altering the Cycle(x 2=4)
2 KS: Hon'eth Arcade(x 2=4)
1 KS: Isle of Beauty(x 2=2)
4 KS: Ninjas(x 2=8)
2 KS: Parties(x 1=2)
1 KS: Recurring NPCs(x 5=5)
1 KS: The Party(x 2=2)
2 KS: Undead(x 2=4)
50 Katana(x 3=150)
10 True Katana(x 3=30)
2 Knot-Tying(x 2=4)
2 Kung Fu(x 3=6)
4 Language: Senatali(x 1=4)
8 Language: Torghut(x 1=8)
50 Laughing Shadow Combat(x 5=250)
10 True Laughing Shadow Combat(x 5=50)
2 Magic Ritual(x 5=10)
10 Meditation(x 2=20)
6 Memory(x 3=18)
2 Ninja Etiquette(x 2=4)
1 Notice Things While Asleep(x 1=1)
16 Passive Perception(x 4=64)
6 Performing(x 1=6)
14 Pick Locks(x 3=42)
6 Pick Pockets(x 2=12)
18 Poisons(x 3=54)
13 Precision Throwing(x 5=65)
2 Ransacking(x 1=2)
1 Research(x 3=3)
6 Riding(x 3=18)
14 Running(x 1=14)
10 Sense Motive(x 4=40)
15 Sense Supernatural(x 3=45)
3 Sewing(x 1=3)
3 Sleight of Hand(x 3=9)
50 Stealth(x 4=200)
10 True Stealth(x 4=40)
1 Storytelling(x 2=2)
10 Strong Willed(x 3=30)
10 Survival [Extra Broad](x 5=50)
1 Swimming(x 1=1)
6 Tracking(x 3=18)
6 Traps(x 5=30)
1 Vehicles(x 4=4)
12 Wield Magic Device(x 5=60)

Skill Cost: 2031

Outside shticks

"You are asking the wrong question" Freq: 1, Pow: 4, outside, teacher. Cost: 12 Identify if a question someone is struggling with is actually relevant or not. (Spend a yin)

Assist Freq: 4, Pow: 5, outside, teacher. Cost: 60 If I get doubles on my speed roll, I can give a duplicate action to someone else, only during that action. (If they already have an action then, it doesn't stack.)


Level 1

Acrobatic Move Freq: 5, Pow: 1, major, teacher. Cost: 5 My full move tends to be full of bounces and flips. It doesn't actually go any faster, though.

Monkey Climb Freq: 2, Pow: 3, major, teacher. Cost: 6 1/run, climb an unclimbable surface (or a climbable one).

Monkey Climb Freq: 2, Pow: 3, major, teacher. Cost: 6 1/run, climb an unclimbable surface (or a climbable one).

Monkey Climb Freq: 2, Pow: 3, major, teacher. Cost: 6 1/run, climb an unclimbable surface (or a climbable one).

Not-Bad Dodge Freq: 1, Pow: 6, minor, teacher. Cost: 9 If you have a chance of dodging a particular attack, you can spend a Blood point to substitute a perilous coin flip. 1/run, may not spend points to re-"flip". Heads you dodge it all, Tail you take it all.

Overhear Freq: 2, Pow: 3, minor, teacher. Cost: 9 1/run, overhear some useful news.

Reputation Freq: 2, Pow: 3, major, teacher. Cost: 6 Ninjas have something of a reputation for being scary. 1/run, I can even look like I deserve it.

Stealthy Freq: 3, Pow: 2, major, teacher. Cost: 6 1/scene, +3 dice to Stealth

Stealthy Freq: 3, Pow: 2, major, teacher. Cost: 6 1/scene, +3 dice to Stealth

Stealthy Freq: 3, Pow: 2, major, teacher. Cost: 6 1/scene, +3 dice to Stealth

Stealthy Freq: 3, Pow: 2, major, teacher. Cost: 6 1/scene, +3 dice to Stealth

Superleap Freq: 1, Pow: 6, major, teacher. Cost: 6 1/run, I can spend a Yang to leap for twice my move - three times if it is a move that cannot be run (such as across a chasm).

Superleap Freq: 1, Pow: 6, major, teacher. Cost: 6 1/run, I can spend a Yang to leap for twice my move - three times if it is a move that cannot be run (such as across a chasm).

Superleap Freq: 1, Pow: 6, major, teacher. Cost: 6 1/run, I can spend a Yang to leap for twice my move - three times if it is a move that cannot be run (such as across a chasm).

Superleap Freq: 1, Pow: 6, major, teacher. Cost: 6 1/run, I can spend a Yang to leap for twice my move - three times if it is a move that cannot be run (such as across a chasm).


Level 2

Comedy is All In The Timing Freq: 3, Pow: 3, minor, teacher. Cost: 13 May change one of the dice rolled in a speed roll.

Got Your Nose Freq: 3, Pow: 3, major, teacher. Cost: 9 1/turn, if you make a successful Grab attack against someone's nose (roll for 9s for a grab), you may spend a Yang to make them lose their next sqrt(successes) actions.

Got Your Nose Freq: 3, Pow: 3, major, teacher. Cost: 9 1/turn, if you make a successful Grab attack against someone's nose (roll for 9s for a grab), you may spend a Yang to make them lose their next sqrt(successes) actions.

Nose for Ninja Freq: 3, Pow: 3, major, selftaught. Cost: 18 1/scene, +5 dice to a perception check to notice ninja.

Obfuscate Freq: 2, Pow: 5, major, teacher. Cost: 10 1/run, given some time to mess things up, I can mess up an area so that everyone is at +2 difficulty to find anything (including spotting hidden people).

Sense Supernatural Freq: 4, Pow: 3, minor, teacher. Cost: 18 1/10 minutes, make a Yin roll to perceive if someone is a spirit, demon, or other supernatural being.

Unsurprised Freq: 3, Pow: 4, minor, teacher. Cost: 18 I always get an action in the surprise round.

Vanish Freq: 1, Pow: 9, major, teacher. Cost: 9 Once per run, I may vanish in a puff of nasty-smelling smoke. Once I have done so, I can't come back. Costs a Yin.

Yoink Freq: 2, Pow: 5, major, teacher. Cost: 10 With a rope or other grabby thing, I can pull someone below me, up to my move away, up to where I am. If the person is not willing, this requires a sucessful Grapple roll at range before doing so. (1/run)


Level 3

Backstab Freq: 3, Pow: 5, major, teacher. Cost: 15 Once per turn, I can double my dice to attack someone who is not aware of me. Costs a Yang.

Charging Boar Freq: 2, Pow: 8, minor, teacher. Cost: 24 1/run, I can keep up with a single target I am chasing. This does not protect me from terrain damage (running through fire) or allow me to fly, but I can move as fast as my target does. This lasts until I catch my target, or stop running.

Darkvision Freq: 6, Pow: 3, major, teacher. Cost: 18 See in the dark

Move Like Smoke Freq: 4, Pow: 4, major, selftaught. Cost: 32 +5 dice to dodge

Pratfall Freq: 3, Pow: 6, minor, teacher. Cost: 27 Once per scene, I can make a dex roll for nines (N successes) to take a spectacular comic pratfall. Everyone watching me is distracted for sqrt(N) actions while laughing.

Slippery Monkey Freq: 2, Pow: 9, major, selftaught. Cost: 36 Once per run, may apply dodge skill and/or schticks (containing the word "dodge") to avoid thwackback effects.

Spare Nose Freq: 2, Pow: 7, major, teacher. Cost: 14 Spend a Yin to counter a use of "got your nose" or other similar shtick (1/combat).

Superleap Dodge Freq: 3, Pow: 6, major, teacher. Cost: 18 1/combat, you may evade an attack by leaping high into the air. You come down in the next Drift, and lose any actions between now and then.


Level 4

Astonishing Ta-Daa Freq: 5, Pow: 4, minor, teacher. Cost: 30 +5 dice to dramatic actions that you say "Ta-Daa" to at the end.

Deathstrike Freq: 3, Pow: 7, major, teacher. Cost: 21 1/combat, no resistance applies to my attack

Deathstrike Freq: 3, Pow: 7, major, teacher. Cost: 21 1/combat, no resistance applies to my attack

Sense Weakness Freq: 6, Pow: 4, minor, teacher. Cost: 36 My katana strikes are x4 damage


Level 5

Chop like the Wind Freq: 5, Pow: 5, minor, teacher. Cost: 37 One extra katana strike per action.

Evasive Freq: 5, Pow: 5, major, teacher. Cost: 25 Extra dodge pool (1/action)


Level 6

Skin of Winter Freq: 5, Pow: 7, minor, teacher. Cost: 52 Immunity to Cold


Shtick EP cost: 687
Total EP cost: 1933

Skill points left: 203
Experience points left: 280
Karma: 76 out of 113 (37 left)
Money: 26 tael 20 li 98 zhu

Hirasoto's Boon: 8 HP worth
Ni Cheng's pack
Forgotten: Forest of Chin
Sankara stones are great


Acrobatic Move Monkey Climb Monkey Climb Monkey Climb Not-Bad Dodge Overhear Reputation Stealthy Stealthy Stealthy Stealthy Superleap Superleap Superleap Superleap Comedy is All In T... Got Your Nose Got Your Nose Nose for Ninja Obfuscate Sense Supernatural Unsurprised Vanish Yoink Backstab Charging Boar Darkvision Move Like Smoke Pratfall Slippery Monkey Spare Nose Superleap Dodge Astonishing Ta-Daa Deathstrike Deathstrike Sense Weakness Chop like the Wind Evasive Skin of Winter "You are asking th... Assist Outside