Lijuan

Crane / Archer/Hunter
2022-04-25
Body12 Reflexes21 Mind12 Social10 Tao10
Strength12 Accuracy22 Intelligence12 Charisma10 Yang10
Resistance12 Dexterity21 Wit12 Grace10 Yin10
Health20 Energy21 Resolve12 Status10 Chi10

Move: 17
Hit Points: 205
Total stat eps: 1573

Skills

Inherent Skills
Animal Handling
Performing
Death Checks
Longbow
Athletics

Skill List
20 Acrobatics(x 3=60)
12 Active Perception(x 2=24)
2 Aikido(x 3=6)
7 All Politics(x 5=35)
1 All Swords(x 4=4)
17 Animal Handling(x 2=34)
21 Athletics(x 5=105)
7 Bluff(x 3=21)
50 Bureaucracy(x 2=100)
12 True Bureaucracy(x 2=24)
7 Ceremonies(x 2=14)
1 Chi Mastery(x 4=4)
10 Climbing(x 2=20)
10 Combat Riding(x 4=40)
10 Concealment(x 3=30)
3 Conversation(x 5=15)
1 Crayoning(x 1=1)
1 Cryptography(x 2=2)
14 Death Checks(x 2=28)
10 Detective(x 5=50)
18 Disguise(x 3=54)
7 Distract(x 3=21)
1 Dive for Cover(x 3=3)
11 Dodge(x 5=55)
6 Dreamwalking(x 2=12)
10 Escape(x 4=40)
10 Etiquette(x 3=30)
9 Expressive Gestures(x 2=18)
1 Eye for Detail(x 1=1)
10 Fast Talk(x 4=40)
9 First Aid(x 3=27)
1 Foraging (urban)(x 2=2)
17 Gather Information(x 4=68)
5 Gossip(x 3=15)
5 Grooming(x 1=5)
1 Hardy(x 4=4)
5 Heraldry(x 2=10)
16 Hide(x 3=48)
3 High Society(x 3=9)
2 Hunting(x 2=4)
10 Interpret Omens(x 3=30)
10 KS: Children of the Empire(x 2=20)
10 KS: Archery(x 3=30)
10 KS: Demons(x 2=20)
10 KS: Forest of Chin(x 2=20)
10 KS: Immortals(x 3=30)
10 KS: Post-Death(x 4=40)
10 KS: Recurring NPCs(x 5=50)
10 KS: Spirit/Demon World(x 5=50)
10 KS: Spirits(x 2=20)
10 KS: Street Kids(x 1=10)
10 KS: Undying(x 3=30)
2 Knot-Tying(x 2=4)
10 Kung Fu(x 3=30)
8 Language: Panda(x 1=8)
2 Language: Silent Hunter Gestures(x 1=2)
5 Language: Senatali(x 1=5)
8 Language: Torghut(x 1=8)
1 Leaping Flame Kung Fu(x 3=3)
50 Longbow(x 3=150)
20 True Longbow(x 3=60)
3 Magic Ritual(x 5=15)
10 Meditation(x 2=20)
9 Memory(x 3=27)
3 Music(x 2=6)
1 Notice Things While Asleep(x 1=1)
1 On Guard(x 3=3)
10 Outdoorsman(x 5=50)
4 Painting(x 2=8)
7 Parenting(x 3=21)
12 Passive Perception(x 4=48)
15 Performing(x 1=15)
10 Persuasion(x 4=40)
5 Pick Locks(x 3=15)
10 Precision Throwing(x 5=50)
7 Propaganda(x 2=14)
2 Research(x 3=6)
12 Running(x 1=12)
4 Sense Motive(x 4=16)
3 Sewing(x 1=3)
2 Showmanship(x 2=4)
5 Sleight of Hand(x 3=15)
16 Stealth(x 4=64)
10 Storytelling(x 2=20)
3 Streetwise(x 3=9)
10 Strong Willed(x 3=30)
10 Survival(x 3=30)
1 Sweeping(x 2=2)
12 Swimming(x 1=12)
5 Teaching(x 2=10)
16 Tracking(x 3=48)
10 Traps(x 5=50)
1 Turning Wave Kung Fu(x 3=3)
2 Unimpressive(x 3=6)
5 Use Fireworks(x 2=10)
5 Use Magic Device(x 2=10)
10 Veterinarian(x 3=30)
5 Well Travelled(x 4=20)

Skill Cost: 2446

Spouse shticks

Spouse: Cash Influx Freq: 2, Pow: 6, major, selftaught. Cost: 12 Zhuai can burn some Foon/Siew resources in an interesting plan to generate a tael in a month, or five tael in a book.

Spouse: Lord Foon Freq: 2, Pow: 6, major, selftaught. Cost: 12 Zhuai can use Foon name for social leverage and party invitations

Spouse: Wisdom to Know the Difference Freq: 2, Pow: 5, major, selftaught. Cost: 10 Support one of Lijuan's mad plans, or propose a plausible alternative.


Level 1

??? Freq: 6, Pow: 1, major, teacher. Cost: 6 ??

Alpha stance Freq: 2, Pow: 3, major, selftaught. Cost: 12 1/scene, may use a reflex roll for animal handling.

Ambush Freq: 1, Pow: 6, major, teacher. Cost: 6 When striking from hiding or surprise, the target has no resistance.

Arrow Pin Freq: 1, Pow: 4, major, teacher. Cost: 4 1/run, I can spend a Yang to roll for 9s to pin a foe's arm or leg to something convenient; behaves like a grab, but I don't need to maintain it.

Choose Time Freq: 2, Pow: 3, major, teacher. Cost: 6 May reroll a speed roll (1/run)

Deer Path Freq: 3, Pow: 2, major, teacher. Cost: 6 Once per scene, examine tracks on the ground (outdoors) and determine with high confidence what caused them.

Flying Squirrel Freq: 1, Pow: 6, major, teacher. Cost: 6 1/run, I can find hand/foot holds, swinging vines, springboards or jumping off points to move to a point up to twice my move away in any distance, including straight up. Costs 1 Yang

Lay of the Land Freq: 3, Pow: 2, major, selftaught. Cost: 12 +3 dice to a KS roll for a place you have been before

Pack Leader Freq: 2, Pow: 3, major, teacher. Cost: 6 If I can meet an animal's eyes, I can spend a Yang to impress upon it that I am the top predator in the vicinity. If it's a pack animal, it might defer to me. (1/scene).

Pin Freq: 1, Pow: 5, major, teacher. Cost: 5 1/run, spend a Yin on an arrow shot for 9s. If it hits, you can pin a hand or foot to an appropriately nearby surface; they must make a strength roll to beat half the successes of your attack, to free themselves.

Seeking Arrow Freq: 2, Pow: 3, major, teacher. Cost: 6 Roll for 9s to send an arrow forth to hit something propitious. (Best used outside).

Speak with Kibo Freq: 1, Pow: 3, minor, selftaught. Cost: 9 1/book I may sleep in the glade in front of Kibo's house, and speak with Kibo.

Watchful Hawk Freq: 6, Pow: 1, major, teacher. Cost: 6 Gain +1 die to all Outdoor/Environmental non-attack rolls (Tracking, Foraging, Hunting, etc.).

Windfall Weapon Freq: 3, Pow: 2, major, teacher. Cost: 6 I can cobble together a bow and usable arrows out of nearly any sort of wood and string. (1/scene).

Winter Hoard Freq: 3, Pow: 2, minor, selftaught. Cost: 18 Once per scene, I can produce a small plausible item from my pockets


Level 2

??? Freq: 6, Pow: 2, major, teacher. Cost: 12 ??

Crack Shot Freq: 1, Pow: 8, major, teacher. Cost: 8 1/run, spend a Yang to do x7 damage with bow and arrows.

Eagle's Accuracy Freq: 6, Pow: 2, major, teacher. Cost: 12 +5 skill to bow shots, only to reduce penalties.

Go for the Eyes Freq: 3, Pow: 3, major, selftaught. Cost: 18 1/combat, I may throw an imaginary creature at a foe (Accuracy roll to approximately hit them); they flinch and dodge.

Pack Mate Freq: 3, Pow: 3, major, teacher. Cost: 9 Pet dog, trained as a retriever. Can do something useful 1/scene.

Panda Companion Freq: 4, Pow: 3, major, teacher. Cost: 12 The panda is with me. It's perfectly safe. Really. (This lets me bring the panda any place I could bring a horse or large dog.)

Prophetic Art Freq: 2, Pow: 5, minor, teacher. Cost: 15 That thing Takanata does -- if you want to learn it, ask him.

Rustling Leaves Freq: 3, Pow: 4, minor, selftaught. Cost: 36 Once per scene, +7 dice to gather information from local children.

Sparrow's Sight Freq: 4, Pow: 3, major, teacher. Cost: 12 1/turn, -1 difficulty to bow shot.


Level 3

??? Freq: 6, Pow: 3, major, teacher. Cost: 18 ??

Detect Werewolf Freq: 3, Pow: 5, major, selftaught. Cost: 30 Ho can smell out a werewolf (1/scene)

Got you in the Hand Freq: 3, Pow: 5, major, teacher. Cost: 15 1/combat, ranged disarm.

Panda Language Freq: 6, Pow: 3, major, teacher. Cost: 18 "Panda" is a language.

Passive Panda Freq: 6, Pow: 3, major, teacher. Cost: 18 My panda won't attack except in combat, and won't attack people who it has been previously told not to attack (unless I cancel the request).

Sparrow's Sight Freq: 6, Pow: 3, major, teacher. Cost: 18 Always on, -1 difficulty to bow shot.

Sun through the Leaves Freq: 5, Pow: 3, major, selftaught. Cost: 30 I can shoot flaming arrows that shed light, 1/action

Swallow's Flight Freq: 6, Pow: 3, major, teacher. Cost: 18 +3 dice to bow shot.


Level 4

??? Freq: 6, Pow: 4, major, teacher. Cost: 24 ??

Bramble Patch Freq: 3, Pow: 7, major, teacher. Cost: 21 1/combat, I can make an archery roll to "cover" a line of hexes (1 hex per success, with appropriate range penalties based on the closest hex). After that, any enemy who crosses the line takes that roll x3 damage. (Only once per enemy).

Charging Boar Freq: 3, Pow: 8, major, teacher. Cost: 24 1/combat, I can keep up with a single target I am chasing. This does not protect me from terrain damage (running through fire) or allow me to fly, but I can move as fast as my target does. This lasts until I catch my target, or stop running.

Placed Shot II Freq: 5, Pow: 4, major, teacher. Cost: 20 1/action, I can "call my shot". The GM will tell me the number of successes I need to succeed. This does not do increased damage, but is used to add a special effect (shooting someone in the leg to drop their move, or in the fragile crystal artifact they are holding to smash it...). If I fail to get the requisite number of successes, the shot may miss entirely.


Level 5

??? Freq: 6, Pow: 5, major, teacher. Cost: 30 ??

Falcon's Dive Freq: 5, Pow: 6, major, teacher. Cost: 30 Double Dice for archery, 1/action.

Shoot Twice Freq: 5, Pow: 5, major, teacher. Cost: 25 In addition to whatever you are doing (in body), you can shoot someone. You can't shoot the same person you shot with your normal action. You can split these dice normally and add shticks to them normally.


Level 6

??? Freq: 6, Pow: 6, major, teacher. Cost: 36 ??

Crane's Force Freq: 6, Pow: 6, major, teacher. Cost: 36 X5 damage with bow and arrows, 1/action.


Level 7

??? Freq: 6, Pow: 7, major, teacher. Cost: 42 ??


Shtick EP cost: 735
Total EP cost: 2308

Skill points left: 60
Experience points left: 199
Karma: 106 out of 139 (33 left)
Money: 11 tael 8 li 88 zhu

Quest: "To ask Xiao Fa your questions"
Psych Lim: Disobedient
Curse: Sea Monsters on next Boat Trip
True Mastery. Personal Style: Living Forest
True Mastery. Specialized Invincibility
True Mastery. Not for Amateurs


??? Alpha stance Ambush Arrow Pin Choose Time Deer Path Flying Squirrel Lay of the Land Pack Leader Pin Seeking Arrow Speak with Kibo Watchful Hawk Windfall Weapon Winter Hoard ??? Crack Shot Eagle's Accuracy Go for the Eyes Pack Mate Panda Companion Prophetic Art Rustling Leaves Sparrow's Sight ??? Detect Werewolf Got you in the Han... Panda Language Passive Panda Sparrow's Sight Sun through the Le... Swallow's Flight ??? Bramble Patch Charging Boar Placed Shot II ??? Falcon's Dive Shoot Twice ??? Crane's Force ??? Wisdom to Know the... Lord Foon Cash Influx Spouse