Li Merit

Dragon / Spy
2022-04-25
Body6 Reflexes6 Mind17 Social10 Tao10
Strength6 Accuracy6 Intelligence20 Charisma15 Yang10
Resistance6 Dexterity6 Wit17 Grace10 Yin10
Health8 Energy8 Resolve17 Status10 Chi10

Move: 7
Hit Points: 80
Total stat eps: 995

Skills

Inherent Skills
Death Checks
Pai-Gow
Medicine
Dodge

Skill List

Planning
1 Accounting(x 2=2)
1 Administration(x 2=2)
1 Business (extra broad)(x 5=5)
1 Event Planning(x 1=1)
1 Government(x 5=5)
5 Strategy [broad](x 5=25)
5 Tactics(x 3=15)

Mental States
5 Bargaining(x 3=15)
1 Bribery(x 2=2)
5 Charming(x 4=20)
20 Conversation(x 5=100)
1 Etiquette [Broad](x 4=4)
5 Fast Talk(x 4=20)
1 Fishing(x 1=1)
1 Grovelling(x 1=1)
1 Humor(x 1=1)
1 Intimidation(x 2=2)
1 Impressive(x 3=3)
1 Innocuous(x 3=3)
1 Interrogation(x 3=3)
5 Leadership(x 3=15)
5 Negotiation(x 3=15)
5 Oratory(x 3=15)
5 Persuasion(x 4=20)
1 Propaganda(x 2=2)
1 Psychology(x 4=4)
1 Free Psychology(x 0=0)
5 Seduction(x 2=10)
5 Sense Motive(x 4=20)
1 Storytelling(x 2=2)

Knowledge
1 All Politics(x 5=5)
10 Bureaucracy(x 2=20)
1 Cryptography(x 2=2)
1 Economics(x 2=2)
1 Expressive Gestures(x 2=2)
1 History(x 2=2)
1 KS: Party Mechanics(x 3=3)
1 KS: Matchmaking(x 1=1)
1 KS: Immortals(x 3=3)
5 KS: Herbalism(x 1=5)
1 KS: Run History(x 3=3)
1 KS: Altering the Cycle(x 2=2)
3 KS: Aluminum(x 1=3)
1 KS: Animals(x 2=2)
1 KS: Arcade House Mechanic(x 2=2)
1 KS: Arcade Houses(x 2=2)
1 KS: Artifacts(x 3=3)
1 KS: Art(x 1=1)
1 KS: Ascending Path(x 2=2)
1 KS: Battle Magic(x 3=3)
1 KS: Blood Magic(x 3=3)
1 KS: Bureaucracy(x 1=1)
1 KS: Business(x 4=4)
1 KS: Chi Mastery(x 3=3)
1 KS: Circus(x 1=1)
1 KS: Combat Styles(x 3=3)
1 KS: Cryptomancy(x 4=4)
1 KS: Dragon Army(x 2=2)
1 KS: Dreamwalking(x 1=1)
1 KS: Famous People(x 5=5)
1 KS: Fashion(x 1=1)
1 KS: Fish(x 1=1)
1 KS: Flower Houses(x 2=2)
1 KS: Herbalism(x 1=1)
1 KS: Hidden City(x 2=2)
1 KS: Imperial Succession(x 2=2)
1 KS: Life Magic(x 3=3)
1 KS: Magic Items(x 4=4)
1 KS: Magic Ritual(x 4=4)
1 KS: Martial Arts(x 2=2)
1 KS: Medicine(x 4=4)
1 KS: Merchanting(x 3=3)
1 KS: Merchants(x 2=2)
1 KS: Metal(x 1=1)
1 KS: Military(x 3=3)
1 KS: Monsters(x 2=2)
1 KS: Natural Philosophy(x 1=1)
1 KS: Necromancy(x 3=3)
1 KS: Ninjas(x 2=2)
1 KS: Noble Families(x 3=3)
1 KS: Northern Barbarians(x 3=3)
1 KS: Old Masters(x 1=1)
1 KS: One For Each Country(x 24=24)
1 KS: Plants(x 2=2)
5 KS: Poisons(x 2=10)
1 KS: Post-Death(x 4=4)
1 KS: Real Estate(x 2=2)
1 KS: Recurring NPCs(x 5=5)
1 KS: Schemes(x 2=2)
1 KS: Selfless Way(x 2=2)
1 KS: Shadow Magic(x 3=3)
1 KS: Sorcery(x 3=3)
1 KS: Southern Barbarians(x 3=3)
1 KS: Southern Gods(x 1=1)
1 KS: Spies(x 2=2)
1 KS: Spirit/Demon World(x 5=5)
1 KS: Spirit/Demon Law(x 1=1)
1 KS: Adventure Stories(x 1=1)
1 KS: The Party(x 2=2)
1 KS: Tanzhe Plain(x 2=2)
1 KS: Twelve Kingdoms(x 3=3)
1 KS: Unbinding(x 2=2)
1 KS: Undead(x 2=2)
1 KS: Underworld(x 2=2)
1 KS: Wandering Path(x 2=2)
1 KS: Winter Academy(x 2=2)
1 KS: Witchcraft(x 3=3)
1 KS: Worldwalking(x 4=4)
1 KS: World of Dreams(x 4=4)
20 Knowing(x 5=100)
8 Language: Senatali(x 1=8)
8 Language: Torghut(x 1=8)
16 Language: Hornish(x 1=16)
1 Law (12 Kingdoms)(x 2=2)
1 Magic Ritual(x 5=5)
1 Mathematics(x 2=2)
1 Mechanics(x 3=3)
1 Memory(x 3=3)
1 Streetwise(x 3=3)
1 Teaching(x 2=2)
1 Well Travelled(x 4=4)

Gathering Info
5 Active Perception(x 2=10)
1 Appraisal(x 2=2)
1 Deathtraps(x 3=3)
10 Detective(x 5=50)
5 Gather Information(x 4=20)
10 Intelligence Analysis(x 5=50)
10 Interpret Omens(x 3=30)
1 Librarian(x 5=5)
1 Lip Reading(x 3=3)
20 Passive Perception(x 4=80)
11 Research(x 3=33)
10 Spycraft(x 4=40)
1 Tracking(x 3=3)

Tomfoolery
8 Acting(x 3=24)
1 Concealment(x 3=3)
8 Disguise(x 3=24)
5 Worldwalking(x 5=25)
1 Forgery(x 3=3)
1 Holdout(x 2=2)
1 Mimicry(x 2=2)
20 Pai Gow(x 1=20)
5 Shadowing(x 3=15)
10 Strong Willed(x 3=30)

Doing Stuff
1 Animal Handling(x 2=2)
1 Calligraphy(x 1=1)
1 Cooking(x 1=1)
1 Combat Riding(x 4=4)
15 First Aid(x 3=45)
1 Foraging (all)(x 5=5)
1 Go(x 1=1)
1 Herbalism(x 2=2)
1 Knot-Tying(x 2=2)
1 Mechanics(x 3=3)
5 Medicine(x 5=25)
1 Meditation(x 2=2)
2 Music(x 2=4)
1 Noble Lady Pastimes(x 2=2)
1 Poisons(x 3=3)
1 Shopping(x 3=3)
5 Survival [Extra Broad](x 5=25)
1 Tea Ceremonies(x 1=1)
1 Worldwalking(x 5=5)
20 Wield Magic Device(x 5=100)

Physical
1 Athletics(x 5=5)
10 Armor(x 4=40)
5 Death Checks(x 2=10)
16 Dodge(x 5=80)
2 Kung Fu(x 3=6)
5 Precision Throwing(x 5=25)
3 Stealth(x 4=12)
5 Surprise Attacks(x 4=20)
1 Swimming(x 1=1)
20 Sleight of Hand(x 3=60)
20 Pick Locks(x 3=60)
20 Disarm Traps(x 3=60)

Skill Cost: 1824

Magpie shticks

Magpie: Satisfied Customer Freq: 1, Pow: 5, major, teacher. Cost: 5 You are a satisfied customer of Mistress Mai's Alterations, with all the rights and privileges pertaining thereto


Master shticks

Master: Be Prepared Freq: 2, Pow: 10, major, selftaught. Cost: 20 I can spend a yang to do a puttering-type thing retroactively, subject to GM veto around not absurdifying existing consequences. Currently puttering-only.


Level 1

Deep Understanding Freq: 2, Pow: 2, minor, teacher. Cost: 6 Examine the character sheet of anyone you seduce.

Eidetic Memory Freq: 3, Pow: 2, major, teacher. Cost: 6 1/scene, I can remember something (like a map, or a flower arrangement) I have seen perfectly.

Eidetic Memory Freq: 3, Pow: 2, major, teacher. Cost: 6 1/scene, I can remember something (like a map, or a flower arrangement) I have seen perfectly.

Eidetic Memory Freq: 3, Pow: 2, major, teacher. Cost: 6 1/scene, I can remember something (like a map, or a flower arrangement) I have seen perfectly.

Eidetic Memory Freq: 3, Pow: 2, major, teacher. Cost: 6 1/scene, I can remember something (like a map, or a flower arrangement) I have seen perfectly.

Eidetic Memory Freq: 3, Pow: 2, major, teacher. Cost: 6 1/scene, I can remember something (like a map, or a flower arrangement) I have seen perfectly.

Eidetic Memory Freq: 3, Pow: 2, major, teacher. Cost: 6 1/scene, I can remember something (like a map, or a flower arrangement) I have seen perfectly.

Eidetic Memory Freq: 3, Pow: 2, major, teacher. Cost: 6 1/scene, I can remember a conversation or speech I have heard.

Find Shtick Source Freq: 1, Pow: 6, major, teacher. Cost: 6 For a given shtick, spend a Yin to know the closest way to acquire it, and the general cost or sacrifice needed to do so.

I've Got One Of Those Freq: 2, Pow: 3, major, teacher. Cost: 6 1/run, can produce a fairly common item on demand.

Initiate of the White Lotus Freq: 6, Pow: 1, major, teacher. Cost: 6 The Initiate will be shown respect by higher members of the order and begin learning the secrets of the order from them. May always find friendly shelter in a civilized location.

Intuition Freq: 3, Pow: 2, major, teacher. Cost: 6 Here are five true facts, and a related question. I can deduce where to investigate for the answer to the question.

Lotus Buddy Freq: 2, Pow: 3, major, teacher. Cost: 6 1/book, can recall a White Lotus agent in the area.

Secret Pocket Freq: 3, Pow: 2, major, teacher. Cost: 6 Hide one small item on your person. Will evade all searches but a full strip search.

Secret Pocket Freq: 1, Pow: 2, major, teacher. Cost: 2 Hide one small item on your person. Will evade all searches but a full strip search.

Speed Reading Freq: 3, Pow: 2, major, teacher. Cost: 6 Read text documents very quickly.

Strength of Will Freq: 3, Pow: 2, major, teacher. Cost: 6 +3 to Resolve for Strong Will rolls


Level 2

Active Listener Freq: 3, Pow: 3, minor, teacher. Cost: 13 1/scene, You can get someone to tell you about twice as much as they were originally going to.

Adept of the White Lotus Freq: 6, Pow: 2, major, teacher. Cost: 12 The Adept will be shown respect by higher members of the order and should set an example for the initiates. May always send one message a run to any higher member of the order regardless of death or captivity.

Eidetic Memory Freq: 5, Pow: 2, major, teacher. Cost: 10 1/action, I can remember a book I have read perfectly.

Excuse Freq: 2, Pow: 6, major, teacher. Cost: 12 1/run, generate a plausible answer to the question, "What are you doing here?" Won't automatically let you stay, but why you were found here in the first place was at least reasonable.

Ghost Memory Freq: 5, Pow: 2, major, teacher. Cost: 10 1/action, I can remember a book I have destroyed, perfectly.

Gloat Freq: 2, Pow: 5, major, teacher. Cost: 10 If captured, you can usually convince your captors to gloat. The bigger the captor, the better the information.

Good Fit Freq: 4, Pow: 3, major, teacher. Cost: 12 After talking with someone for a while, know if they are a good fit for a particular job or organization.

Grandfather Clause Freq: 5, Pow: 2, major, teacher. Cost: 10 Had A Cover As got nerfed

Harmless Freq: 2, Pow: 5, minor, teacher. Cost: 15 I will generally be taken hostage rather than killed.

I've Got a Buddy Around Here Freq: 3, Pow: 3, major, teacher. Cost: 9 1/scene, can recall an old buddy in the area.

Intercept Shipment Freq: 2, Pow: 6, major, teacher. Cost: 12 Specify a package/shipment/delivery by both source and destination and you can have it rerouted to a location you are at.

Mind Like A Book Freq: 2, Pow: 4, major, teacher. Cost: 8 Resistance to Forgetting Things (half effect)

Notice Lies Freq: 4, Pow: 2, major, teacher. Cost: 8 1/10 minutes, +3 Dice for detecting lies from one person throughout one conversation.

Old Supply Cache Freq: 2, Pow: 6, major, teacher. Cost: 12 1/run, can find an old supply cache left in the area.

That's not armor. This is armor Freq: 6, Pow: 2, minor, teacher. Cost: 18 Able to wear armor.


Level 3

All Things Considered Freq: 5, Pow: 3, major, teacher. Cost: 15 +3 Int for KS rolls

Background Check Freq: 3, Pow: 5, major, teacher. Cost: 15 Generate a background check on a single person from the Order of the White Lotus. Information generated and speed will depend on how likely it is they are already keeping tabs on the person.

Brain the size of a planet Freq: 3, Pow: 6, major, teacher. Cost: 18 Double your INT dice for KS rolls. (Spend a yin.)

Charismatic Leader Freq: 3, Pow: 6, major, teacher. Cost: 18 Double Charisma dice for leadership rolls

Drift is Not! Freq: 2, Pow: 7, minor, teacher. Cost: 21 Cancel a Drift segment at any point in combat.

Fast Disguise Freq: 5, Pow: 3, minor, teacher. Cost: 22 Disguise myself in a single action

Knows Too Much Freq: 5, Pow: 3, major, teacher. Cost: 15 1/action, you may add the "Knowing" skill to a skill roll for which you already have a KS skill.

Lucky Freq: 3, Pow: 6, minor, teacher. Cost: 27 Once a scene, I can refresh my Yang fortune.

Lucky Freq: 3, Pow: 6, minor, teacher. Cost: 27 Once a scene, I can refresh my Yin fortune.

Master of the White Lotus Freq: 6, Pow: 3, major, teacher. Cost: 18 The Master will be shown respect by higher members of the order and should strive to teach the lower members what they have learned. May always escape, surviving to fight another day, though this counts as being defeated by the enemy for all purposes.

Q Branch Freq: 2, Pow: 7, major, teacher. Cost: 14 If you have an interesting item delivered to the Order of the White Lotus at the beginning of a run, they'll do their best to send it back with another similar item, at the beginning of the next run you are in. (Does not work for all items, but they can duplicate some magic items.)

Streetwise Freq: 2, Pow: 8, major, teacher. Cost: 16 When in/near a city, find a group of thugs who will do you a "favor" (support for a combat, escort duty, etc.).

What Happens Next? Freq: 3, Pow: 5, major, teacher. Cost: 15 Predict the likely next thing to happen as part of this plan.

Who's In Town Freq: 3, Pow: 5, major, teacher. Cost: 15 Specify a plot/group/status level etc. You'll find out what interesting people related to that are in town, as well as any other large notables the GMs find interesting.


Level 4

Castle Loot Freq: 4, Pow: 5, major, teacher. Cost: 20 1/turn, you may swap one item that you own that is on you, for another one that you own that is not. (Something that has been stolen from you is no longer owned by you; something held by a friend is.)

High Initiate of the White Lotus Freq: 6, Pow: 4, major, teacher. Cost: 24 The High Initiate will command the respect of all lower members of the order and should organize them to accomplish the order's goals. Only High Initiates or above can teach any of the shticks of the Order.

Lucky Freq: 3, Pow: 7, minor, teacher. Cost: 31 Once a scene, I can refresh my Chi fortune.

Master Manipulator Freq: 4, Pow: 6, major, teacher. Cost: 24 Use your INT instead of DEX for small dexterous tasks (lockpicking, sleight of hand, etc.)

Operations Expert Freq: 4, Pow: 6, minor, teacher. Cost: 36 Use Int for wielding magic devices.

Streetwise Freq: 3, Pow: 8, major, teacher. Cost: 24 When in/near a city, find a group of thugs who will do you a "favor" (support for a combat, escort duty, etc.).

The Bluff of Hen Ri Freq: 2, Pow: 10, major, teacher. Cost: 20 Using any mundane object, convince a room full of people that you have the ability to destroy them all. (Double your charisma dice and roll for 5s against named people. Mooks just buy it.) -

Tinker, Tailor, Soldier, Spy Freq: 2, Pow: 10, major, teacher. Cost: 20 Requisition a Special Operations team from the Order of the White Lotus for a single discrete mission. (Four man team.)


Level 5

Had A Cover As... Freq: 5, Pow: 6, major, teacher. Cost: 30 -2 to Int rolls, 1/action.

High Adept of the White Lotus Freq: 6, Pow: 5, major, teacher. Cost: 30 The High Adept will command the respect of all lower members of the order and provide his council directly to the Grand Master. He may loan one shtick at a time to other order members within 2*chi hexes. (This does burn charges, if applicable.)

The Divine Skein Freq: 3, Pow: 9, major, teacher. Cost: 27 Recruit a mook level member of any significant organization you come into contact with. You will be able to contact them for information on the organization's current plans. They won't betray their organization openly, but will feed you information if requested. (Keep a list of who you get.)


Level 6

Grand Master of the Order of the White Lotus Freq: 6, Pow: 6, major, teacher. Cost: 36 The Grand Master of the Order will be deferred to by all lower members. He may use the shticks (one at a time) of a lower member of the order within 3* chi hexes as if they were his own. (This does burn charges, if applicable.)


Shtick EP cost: 872
Total EP cost: 1867

Skill points left: 421
Experience points left: 373
Karma: 58 out of 117 (59 left)
Money: 36 tael 74 li 22 zhu

Quest: Deal with the Far East Trouble
True Mastery: Mastery Tree
Heart's Desire: rejuvenating, physical, synthesis, varied, connection


Deep Understanding Eidetic Memory Eidetic Memory Eidetic Memory Eidetic Memory Eidetic Memory Eidetic Memory Eidetic Memory Find Shtick Source I've Got One Of Th... Initiate of the Wh... Intuition Lotus Buddy Secret Pocket Secret Pocket Speed Reading Strength of Will Active Listener Adept of the White... Eidetic Memory Excuse Ghost Memory Gloat Good Fit Grandfather Clause Harmless I've Got a Buddy A... Intercept Shipment Mind Like A Book Notice Lies Old Supply Cache That's not armor. ... All Things Conside... Background Check Brain the size of ... Charismatic Leader Drift is Not! Fast Disguise Knows Too Much Lucky Lucky Master of the Whit... Q Branch Streetwise What Happens Next? Who's In Town Castle Loot High Initiate of t... Lucky Master Manipulator Operations Expert Streetwise The Bluff of Hen R... Tinker, Tailor, So... Had A Cover As... High Adept of the ... The Divine Skein Grand Master of th... Satisfied Customer Magpie Be Prepared Master