Planning
1 Accounting(x 2=2)
1 Administration(x 2=2)
1 Business (extra broad)(x 5=5)
1 Event Planning(x 1=1)
1 Government(x 5=5)
5 Strategy [broad](x 5=25)
5 Tactics(x 3=15)
Mental States
5 Bargaining(x 3=15)
1 Bribery(x 2=2)
5 Charming(x 4=20)
20 Conversation(x 5=100)
1 Etiquette [Broad](x 4=4)
5 Fast Talk(x 4=20)
1 Fishing(x 1=1)
1 Grovelling(x 1=1)
1 Humor(x 1=1)
1 Intimidation(x 2=2)
1 Impressive(x 3=3)
1 Innocuous(x 3=3)
1 Interrogation(x 3=3)
5 Leadership(x 3=15)
5 Negotiation(x 3=15)
5 Oratory(x 3=15)
5 Persuasion(x 4=20)
1 Propaganda(x 2=2)
1 Psychology(x 4=4)
1 Free Psychology(x 0=0)
5 Seduction(x 2=10)
5 Sense Motive(x 4=20)
1 Storytelling(x 2=2)
Knowledge
1 All Politics(x 5=5)
10 Bureaucracy(x 2=20)
1 Cryptography(x 2=2)
1 Economics(x 2=2)
1 Expressive Gestures(x 2=2)
1 History(x 2=2)
1 KS: Party Mechanics(x 3=3)
1 KS: Matchmaking(x 1=1)
1 KS: Immortals(x 3=3)
5 KS: Herbalism(x 1=5)
1 KS: Run History(x 3=3)
1 KS: Altering the Cycle(x 2=2)
3 KS: Aluminum(x 1=3)
1 KS: Animals(x 2=2)
1 KS: Arcade House Mechanic(x 2=2)
1 KS: Arcade Houses(x 2=2)
1 KS: Artifacts(x 3=3)
1 KS: Art(x 1=1)
1 KS: Ascending Path(x 2=2)
1 KS: Battle Magic(x 3=3)
1 KS: Blood Magic(x 3=3)
1 KS: Bureaucracy(x 1=1)
1 KS: Business(x 4=4)
1 KS: Chi Mastery(x 3=3)
1 KS: Circus(x 1=1)
1 KS: Combat Styles(x 3=3)
1 KS: Cryptomancy(x 4=4)
1 KS: Dragon Army(x 2=2)
1 KS: Dreamwalking(x 1=1)
1 KS: Famous People(x 5=5)
1 KS: Fashion(x 1=1)
1 KS: Fish(x 1=1)
1 KS: Flower Houses(x 2=2)
1 KS: Herbalism(x 1=1)
1 KS: Hidden City(x 2=2)
1 KS: Imperial Succession(x 2=2)
1 KS: Life Magic(x 3=3)
1 KS: Magic Items(x 4=4)
1 KS: Magic Ritual(x 4=4)
1 KS: Martial Arts(x 2=2)
1 KS: Medicine(x 4=4)
1 KS: Merchanting(x 3=3)
1 KS: Merchants(x 2=2)
1 KS: Metal(x 1=1)
1 KS: Military(x 3=3)
1 KS: Monsters(x 2=2)
1 KS: Natural Philosophy(x 1=1)
1 KS: Necromancy(x 3=3)
1 KS: Ninjas(x 2=2)
1 KS: Noble Families(x 3=3)
1 KS: Northern Barbarians(x 3=3)
1 KS: Old Masters(x 1=1)
1 KS: One For Each Country(x 24=24)
1 KS: Plants(x 2=2)
5 KS: Poisons(x 2=10)
1 KS: Post-Death(x 4=4)
1 KS: Real Estate(x 2=2)
1 KS: Recurring NPCs(x 5=5)
1 KS: Schemes(x 2=2)
1 KS: Selfless Way(x 2=2)
1 KS: Shadow Magic(x 3=3)
1 KS: Sorcery(x 3=3)
1 KS: Southern Barbarians(x 3=3)
1 KS: Southern Gods(x 1=1)
1 KS: Spies(x 2=2)
1 KS: Spirit/Demon World(x 5=5)
1 KS: Spirit/Demon Law(x 1=1)
1 KS: Adventure Stories(x 1=1)
1 KS: The Party(x 2=2)
1 KS: Tanzhe Plain(x 2=2)
1 KS: Twelve Kingdoms(x 3=3)
1 KS: Unbinding(x 2=2)
1 KS: Undead(x 2=2)
1 KS: Underworld(x 2=2)
1 KS: Wandering Path(x 2=2)
1 KS: Winter Academy(x 2=2)
1 KS: Witchcraft(x 3=3)
1 KS: Worldwalking(x 4=4)
1 KS: World of Dreams(x 4=4)
20 Knowing(x 5=100)
8 Language: Senatali(x 1=8)
8 Language: Torghut(x 1=8)
16 Language: Hornish(x 1=16)
1 Law (12 Kingdoms)(x 2=2)
1 Magic Ritual(x 5=5)
1 Mathematics(x 2=2)
1 Mechanics(x 3=3)
1 Memory(x 3=3)
1 Streetwise(x 3=3)
1 Teaching(x 2=2)
1 Well Travelled(x 4=4)
Gathering Info
5 Active Perception(x 2=10)
1 Appraisal(x 2=2)
1 Deathtraps(x 3=3)
10 Detective(x 5=50)
5 Gather Information(x 4=20)
10 Intelligence Analysis(x 5=50)
10 Interpret Omens(x 3=30)
1 Librarian(x 5=5)
1 Lip Reading(x 3=3)
20 Passive Perception(x 4=80)
11 Research(x 3=33)
10 Spycraft(x 4=40)
1 Tracking(x 3=3)
Tomfoolery
8 Acting(x 3=24)
1 Concealment(x 3=3)
8 Disguise(x 3=24)
5 Worldwalking(x 5=25)
1 Forgery(x 3=3)
1 Holdout(x 2=2)
1 Mimicry(x 2=2)
20 Pai Gow(x 1=20)
5 Shadowing(x 3=15)
10 Strong Willed(x 3=30)
Doing Stuff
1 Animal Handling(x 2=2)
1 Calligraphy(x 1=1)
1 Cooking(x 1=1)
1 Combat Riding(x 4=4)
15 First Aid(x 3=45)
1 Foraging (all)(x 5=5)
1 Go(x 1=1)
1 Herbalism(x 2=2)
1 Knot-Tying(x 2=2)
1 Mechanics(x 3=3)
5 Medicine(x 5=25)
1 Meditation(x 2=2)
2 Music(x 2=4)
1 Noble Lady Pastimes(x 2=2)
1 Poisons(x 3=3)
1 Shopping(x 3=3)
5 Survival [Extra Broad](x 5=25)
1 Tea Ceremonies(x 1=1)
1 Worldwalking(x 5=5)
20 Wield Magic Device(x 5=100)
Physical
1 Athletics(x 5=5)
10 Armor(x 4=40)
5 Death Checks(x 2=10)
16 Dodge(x 5=80)
2 Kung Fu(x 3=6)
5 Precision Throwing(x 5=25)
3 Stealth(x 4=12)
5 Surprise Attacks(x 4=20)
1 Swimming(x 1=1)
20 Sleight of Hand(x 3=60)
20 Pick Locks(x 3=60)
20 Disarm Traps(x 3=60)