Shen Wei Han

Winter / Soldier
2022-04-25
Body15 Reflexes8 Mind9 Social9 (-4)Tao9
Strength19 Accuracy8 Intelligence9 Charisma13 (-4)Yang9
Resistance15 Dexterity11 Wit9 Grace9 (-4)Yin10
Health15 Energy14 Resolve9 Status9 (-4)Chi11

Move: 17
Hit Points: 145
Total stat eps: 1047

Skills

Inherent Skills
Death Checks
Wall
Great Armor
Strong Will

Skill List
1 Acrobatics(x 3=3)
5 Active Perception(x 2=10)
2 All Axes(x 4=8)
50 All Swords(x 4=200)
8 True Swords(x 4=32)
7 Animal Handling(x 2=14)
11 Athletics(x 5=55)
1 Bargaining(x 3=3)
3 Blades(x 5=15)
1 Blunt Weapons(x 5=5)
1 Bodyguard(x 3=3)
32 Brawling(x 3=96)
5 Breaking Things(x 3=15)
8 Bureaucracy(x 2=16)
3 Carousing(x 3=9)
10 Chi Mastery(x 4=40)
2 Close-mouthed(x 2=4)
13 Combat Riding(x 4=52)
19 Conversation(x 5=95)
4 Crossbow(x 3=12)
16 Death Checks(x 2=32)
10 Detective(x 5=50)
3 Disguise(x 3=9)
1 Dreamwalking(x 2=2)
1 Driving(x 2=2)
3 Endurance(x 3=9)
1 Escape(x 4=4)
12 Feats of Strength(x 4=48)
1 Fireworks Throwing(x 4=4)
2 First Aid(x 3=6)
2 Free Irrigation(x 0=0)
11 Gather Information(x 4=44)
4 Ice Axe(x 2=8)
13 Impressive(x 3=39)
13 Intimidation(x 2=26)
5 Intelligence Analysis(x 5=25)
3 KS: Qin Chao Steppes(x 2=6)
3 KS: Craneslake Heights(x 2=6)
3 KS: Hon'eth Arcade(x 2=6)
15 KS: Dragon Army(x 2=30)
15 KS: Northern Barbarians(x 3=45)
3 KS: Recurring NPCs(x 5=15)
3 KS: House of Exuberant Interference(x 1=3)
15 KS: The Wall (north)(x 2=30)
4 KS: Twelve Kingdoms(x 3=12)
6 KS: Organized Crime(x 2=12)
8 KS: Winter Academy(x 2=16)
11 Kung Fu(x 3=33)
9 Language: Senatali(x 1=9)
9 Language: Torghut(x 1=9)
8 Language: Hornish(x 1=8)
5 Logistics(x 2=10)
1 Magic Ritual(x 5=5)
3 Meditation(x 2=6)
12 Memory(x 3=36)
1 Metalsmith (Broad)(x 4=4)
6 Music(x 2=12)
14 Notice Things While Asleep(x 1=14)
3 On Guard(x 3=9)
17 Oratory(x 3=51)
8 Outdoorsman(x 5=40)
6 PS: Charioteer(x 2=12)
9 PS: Infantry(x 2=18)
14 Passive Perception(x 4=56)
15 Performing(x 1=15)
24 Persuasion(x 4=96)
3 Sculpture(x 1=3)
16 Stealth(x 4=64)
10 Streetwise(x 3=30)
14 Strong Willed(x 3=42)
13 Survival(x 3=39)
20 Swimming(x 1=20)
17 Tactics(x 3=51)
9 Teaching(x 2=18)
1 Use Magic Device(x 2=2)
6 Vehicles(x 4=24)
32 Wall(x 5=160)

Skill Cost: 2072

Master shticks

Master: Anvil of the North Freq: 2, Pow: 9, minor, selftaught. Cost: 27 Mook immunity for a round

Master: NPC Arms Master Freq: 2, Pow: 5, major, selftaught. Cost: 10 A competent and loyal tactics teacher.

Master: Reinforcement Shields Freq: 6, Pow: 10, major, selftaught. Cost: 60 My reinforcments have Shield Block

Master: Shield from Corruption Freq: 6, Pow: 8, major, selftaught. Cost: 48 A small group which I have given lessons to will take half damage from corruption.

Master: Trainer Freq: 2, Pow: 9, major, selftaught. Cost: 18 Once per run, after giving lessons to a small group, they may each have one use of a declared shtick of mine.

Master: You Can Never Retire Freq: 2, Pow: 8, major, selftaught. Cost: 16 Involvement in Dragon Army politics, once per run


Purplespa shticks

Purplespa: Burgeoning Health
*3 hit points Hit points cannot be healed during a run

Outside shticks

Restoring the Balance Freq: 2, Pow: 6, outside, teacher. Cost: 36 Make a Chi roll to purge a target of any ongoing chi/sorcery based influences. The effect will resist based on the Chi of its source.


Level 1

Arresting Glare Freq: 6, Pow: 1, minor, teacher. Cost: 9 I have a very impressive glare, indicating that people should not pass.

Chi Flows Downstream Freq: 3, Pow: 2, minor, teacher. Cost: 9 Make a Yin roll with Chi Mastery to sense the chi flows in an area and follow them to find any significant nearby feng shui sites, or other anomalies.

Nose for Trouble Freq: 1, Pow: 4, minor, teacher. Cost: 6 Go in the direction most likely to have people who need help. (1/run, costs 1 Yin)

Reinforcements Freq: 1, Pow: 6, major, teacher. Cost: 6 Comrades in the Dragon Army can be summoned (1/run, costs a Chi). They will be defensive in nature - trained in cover, blocking, fortifications.

Reserves Freq: 6, Pow: 1, major, teacher. Cost: 6 In combat, Wei Han appears larger, and his skin gives the impression of stoniness. +1 health.

Reserves Freq: 6, Pow: 1, major, teacher. Cost: 6 In combat, Wei Han appears larger, and his skin gives the impression of stoniness. +1 health.

Social Armor Freq: 5, Pow: 1, major, teacher. Cost: 5 It's hard to imagine me without my weapons and armor; people will not usually try to ask me to leave them behind.

Swift Response Freq: 1, Pow: 6, minor, teacher. Cost: 9 1/run, you can spend a Yang to arrive at a (within the range of possibly reachable) battle "just in the nick of time" rather than "late".

Swift Response Freq: 1, Pow: 6, minor, teacher. Cost: 9 1/run, you can spend a Yang to have your unit (define once) arrive at a (conceivably reachable) battle "just in the nick of time" rather than "late".

Touched by Winter Freq: 1, Pow: 6, major, teacher. Cost: 6 Unfazed by cold/Northern corruption

We'll Just Ignore That Freq: 1, Pow: 5, major, selftaught. Cost: 10 1/run, spend a yin to have a faux pas ignored.


Level 2

Assist Freq: 2, Pow: 5, minor, teacher. Cost: 15 1/run, if I get doubles on my speed roll, I can give a "duplicate" action to someone else, only during that action. (If they already have an action then, it doesn't stack).

Comrades in Arms Freq: 1, Pow: 7, major, selftaught. Cost: 14 For each teammate within 2 hexes, my sword damage is at +1 multiplier, up to *8. However, my sword damage cannot increase beyond *3 when I'm solo.

Mighty Blow Freq: 2, Pow: 6, major, teacher. Cost: 12 1/combat, I may spend a point of Energy to have my sword strike at double (strength) dice.

Mighty Blow Freq: 2, Pow: 6, major, teacher. Cost: 12 1/combat, I may spend a point of Energy to have my sword strike at double (strength) dice.

Protect Freq: 3, Pow: 4, major, teacher. Cost: 12 Once per combat, I can move up to double my move to jump in front of an attack aimed at someone else.

Taunt Freq: 4, Pow: 3, major, teacher. Cost: 12 1/turn, may taunt an enemy into targetting me.

That's not armor. This is armor Freq: 6, Pow: 2, major, teacher. Cost: 12 Able to wear armor.

The Tao That Can Be Seen Freq: 3, Pow: 3, minor, teacher. Cost: 13 Make a Yin roll with Chi Mastery vs. target's Tao to diagnose Tao & Chi flows. 1/scene

Tinker, Tailor, Soldier, Spy Freq: 2, Pow: 5, major, teacher. Cost: 10 1/run, I can choose from four remembered archetypes, to draw informative parallels, get historical information, or simply gain insight from experience.

Touched by Winter II Freq: 2, Pow: 6, major, teacher. Cost: 12 Sense necromancy


Level 3

Chi Diagnosis Freq: 5, Pow: 3, minor, teacher. Cost: 22 Make a Yin roll with Chi Mastery to generally diagnose a target: sensing diseases, poisons, mystic anomalies, etc.

Evasive Freq: 6, Pow: 3, major, teacher. Cost: 18 +3 dice to parry, always.

Hold the Line Freq: 6, Pow: 3, major, teacher. Cost: 18 Enemies find it hard to move past me, as if I am physically much wider than I am. Moving past is at half movement and makes people cold.

Knocked You Flat Freq: 6, Pow: 3, minor, teacher. Cost: 27 The damage I do (sword) comes back very quickly post-combat, and does not cause death checks.

Mighty Grab Freq: 5, Pow: 3, minor, teacher. Cost: 22 I can grab with my Strength.

See Undead Freq: 6, Pow: 3, minor, teacher. Cost: 27 I can see ghosts and other undead that are normally invisible.

Smite Freq: 6, Pow: 3, minor, teacher. Cost: 27 I can attack with my sword using my Strength.

Target Invaders Freq: 6, Pow: 3, major, teacher. Cost: 18 You can sense someone who attacks you or your teammates, and your "teammates" can include any specific defensive postion/vault/wall/etc. that you define for a scene.

Touched by Winter III Freq: 3, Pow: 6, major, teacher. Cost: 18 Sense threats along Wall


Level 4

High Wall Freq: 3, Pow: 7, major, teacher. Cost: 21 Immunity to arrows, 1/combat

Protect Freq: 5, Pow: 4, major, teacher. Cost: 20 Once per action, disappear in a swirl of snow. ' Reappear immediately in another swirl of snow up to double my move away, standing in front of an attack aimed at someone else.

Riposte Freq: 6, Pow: 4, minor, teacher. Cost: 36 Successes of my dodge = successes of an attack on my attacker

Spike the Line Freq: 4, Pow: 6, major, teacher. Cost: 24 1/turn, I get a free die pool to attack someone who enters my "Hold the Line" area. It is a particularly staggering attack, as if targets have run into a stone wall.

Strike Ghost Freq: 5, Pow: 4, major, teacher. Cost: 20 My sword strikes hit ghosts

Touched by Winter IV Freq: 4, Pow: 6, major, teacher. Cost: 24 Northern Wall Army treats me with extra authority

Wall of Blither Freq: 3, Pow: 8, minor, teacher. Cost: 36 In a social combat / party situation, I can spend a Yang to abort my next action to insert myself in a conversation within two hexes. I tell a loud and incredibly boring story which disrupts the social action being made, based on Resolve/Conversation successes.


Level 5

Brothers in Arms Freq: 6, Pow: 5, major, teacher. Cost: 30 For each teammate within 2 hexes, my sword damage is at +1 multiplier, up to *6. However, my sword damage cannot increase beyond *3 when I'm solo.

Fa's Parry Freq: 6, Pow: 5, minor, teacher. Cost: 45 1/speed call, you may generate a die pool for parrying a melee attack with a sword.

Fa's Parry Freq: 6, Pow: 5, minor, teacher. Cost: 45 1/speed call, you may generate a die pool for parrying a melee attack with a sword.

Touched by Winter V Freq: 5, Pow: 6, major, teacher. Cost: 30 Move along the Wall. Karma to bring Tao in others.


Level 6

Shield Block Freq: 6, Pow: 6, major, teacher. Cost: 36 Half damage from melee attacks, when using a shield.

Touched by Winter VI Freq: 6, Pow: 6, major, teacher. Cost: 36 Defense against non-physical attacks; frozen through next drift.


Level 7

Touched by Winter VII Freq: 6, Pow: 7, major, teacher. Cost: 42 ?


Shtick EP cost: 1062
Total EP cost: 2109

Skill points left: 238
Experience points left: 208
Karma: 114 out of 119 (5 left)
Money: 17 tael 6 li 80 zhu

True Mastery: Personal Style
True Mastery: Specialized Invincibility
True Mastery: Mastery Tree
Not My Island: Protect cannot be used to protect circus NPCs
Apple Blessing: health
Heart's Desire: perceptive, active, well-informed, implausible, solid


Arresting Glare Chi Flows Downstre... Nose for Trouble Reinforcements Reserves Reserves Social Armor Swift Response Swift Response Touched by Winter We'll Just Ignore ... Assist Comrades in Arms Mighty Blow Mighty Blow Protect Taunt That's not armor. ... The Tao That Can B... Tinker, Tailor, So... Touched by Winter ... Chi Diagnosis Evasive Hold the Line Knocked You Flat Mighty Grab See Undead Smite Target Invaders Touched by Winter ... High Wall Protect Riposte Spike the Line Strike Ghost Touched by Winter ... Wall of Blither Brothers in Arms Fa's Parry Fa's Parry Touched by Winter ... Shield Block Touched by Winter ... Touched by Winter ... NPC Arms Master You Can Never Reti... Anvil of the North Trainer Shield from Corrup... Reinforcement Shie... Master Burgeoning Health Purplespa Restoring the Bala... Outside