Tokai Takanata

Butterfly / Artist and I Ching Master
2022-04-25
Body7 Reflexes7 Mind11 Social12 Tao17
Strength7 Accuracy7 Intelligence11 Charisma12 Yang17
Resistance7 Dexterity7 Wit11 Grace12 Yin17
Health7 Energy7 Resolve11 Status25 Chi17

Move: 7
Hit Points: 70
Total stat eps: 1234

Skills

Inherent Skills
Worldwalking
Impressive

Skill List
1 Accounting(x 2=2)
1 Acting(x 3=3)
1 Acupuncture(x 3=3)
1 Administration(x 2=2)
12 Aikido(x 3=36)
1 Alchemy(x 3=3)
1 Alertness(x 4=4)
10 All Politics(x 5=50)
3 All Swords(x 4=12)
3 Ancient Stories(x 1=3)
1 Animal Handling(x 2=2)
1 Appraisal(x 2=2)
1 Archaeology(x 2=2)
1 Archery(x 4=4)
1 Architecture(x 2=2)
2 Art Criticism(x 1=2)
1 Art History(x 1=1)
50 Artist [extra extra broad](x 5=250)
3 Assumption(x 3=9)
1 Astrology(x 5=5)
1 Athletics(x 5=5)
1 Bargaining(x 3=3)
1 Beekeeping(x 1=1)
1 Boating(x 2=2)
1 Bonsai(x 1=1)
1 Botany(x 2=2)
5 Bribery(x 2=10)
20 Bureaucracy(x 2=40)
1 Calligraphy(x 1=1)
1 Caricature(x 2=2)
1 Carpentry(x 2=2)
1 Cartography(x 3=3)
10 Ceremonies(x 2=20)
5 Charming(x 4=20)
3 Chi Mastery(x 4=12)
5 Combat Riding(x 4=20)
1 Concealment(x 3=3)
2 Conversational Interrogation(x 3=6)
15 Conversation(x 5=75)
1 Cooking(x 1=1)
1 Cosmology(x 3=3)
1 Create Great Working(x 4=4)
1 Cryptography(x 2=2)
1 Cryptomancy(x 4=4)
1 Dancing(x 1=1)
3 Detective(x 5=15)
2 Diplomacy(x 3=6)
1 Disarm Traps(x 3=3)
1 Disguise(x 3=3)
1 Distract(x 3=3)
3 Divination(x 3=9)
6 Dodge(x 5=30)
1 Drawing(x 2=2)
3 Economics(x 2=6)
1 Endurance(x 3=3)
1 Engineering(x 5=5)
1 Erudite(x 4=4)
10 Escape Deathtraps(x 2=20)
1 Escape(x 4=4)
5 Etiquette(x 3=15)
1 Event Planning(x 1=1)
1 Exit Gracefully(x 2=2)
5 Expressive Gestures(x 2=10)
1 Fashion(x 1=1)
1 Fast Talk(x 4=4)
2 Feng Shui(x 2=4)
1 Flower Arranging(x 1=1)
1 Formal Dance(x 1=1)
2 Free Irrigation(x 0=0)
3 Gambling(x 2=6)
3 Gardening(x 1=3)
15 Gather Information(x 4=60)
2 Gossip(x 3=6)
10 Go(x 1=10)
1 Gravitas(x 4=4)
2 Hardy(x 4=8)
1 Herbalism(x 2=2)
5 High Society(x 3=15)
2 History(x 2=4)
50 I Ching Mastery(x 4=200)
3 Impressive(x 3=9)
25 Insight(x 5=125)
1 Intelligence Analysis(x 5=5)
20 Interpret Omens(x 3=60)
1 Jewelsmith(x 2=2)
1 KS: Alchemy(x 2=2)
1 KS: Altering the Cycle(x 2=2)
1 KS: Architecture(x 1=1)
1 KS: Artists(x 1=1)
1 KS: Art(x 1=1)
1 KS: Ascending Path(x 2=2)
1 KS: Bureaucrats(x 1=1)
1 KS: Circus(x 1=1)
1 KS: Cup of Five Virtues(x 2=2)
1 KS: Demons(x 2=2)
1 KS: Diviners(x 4=4)
1 KS: Dragon Army(x 2=2)
1 KS: Essays of Maasaki Hatsumi(x 2=2)
1 KS: Farming(x 1=1)
1 KS: Five Temples(x 3=3)
1 KS: Flower Houses(x 2=2)
1 KS: Gentle Admonishers of Disquiet(x 2=2)
1 KS: Golden Palace(x 2=2)
1 KS: Hidden City(x 2=2)
1 KS: High Path(x 2=2)
1 KS: Imperial Officers(x 3=3)
1 KS: Isle of Beauty(x 2=2)
1 KS: Meihua Sannong(x 2=2)
1 KS: Monsters(x 2=2)
1 KS: Ninjas(x 2=2)
1 KS: Noble Families(x 3=3)
1 KS: Northern Barbarians(x 3=3)
1 KS: Northern Magics(x 2=2)
1 KS: Old Masters(x 1=1)
1 KS: One For Each Country(x 24=24)
1 KS: Order of Rising Smoke(x 1=1)
1 KS: Organized Crime(x 2=2)
1 KS: Recurring NPCs(x 5=5)
1 KS: Sakong Family(x 1=1)
1 KS: Selfless Path(x 2=2)
1 KS: Sky(x 1=1)
1 KS: Sorcerers(x 2=2)
1 KS: Sorcery(x 3=3)
1 KS: Southern Barbarians(x 3=3)
1 KS: Southern Gods(x 1=1)
1 KS: Spies(x 2=2)
1 KS: Spiral Path(x 2=2)
1 KS: Spirits(x 2=2)
1 KS: Stories(x 2=2)
1 KS: Strand Shortcuts(x 2=2)
1 KS: Tanzhe Plain(x 2=2)
1 KS: The Party(x 2=2)
2 KS: Undead(x 2=4)
1 KS: Underdark(x 1=1)
1 KS: Wandering Path(x 2=2)
1 KS: Werewolves(x 2=2)
1 KS: White Pagoda(x 2=2)
1 KS: Winter Academy(x 2=2)
1 KS: Witchcraft(x 3=3)
1 KS: World Above(x 4=4)
1 KS: World After(x 3=3)
1 KS: World Below(x 4=4)
1 KS: World of Dreams(x 4=4)
1 Kite Flying(x 1=1)
12 Kung Fu(x 3=36)
8 Language: Hornese(x 1=8)
8 Language: Senatali(x 1=8)
8 Language: Torghut(x 1=8)
1 Law (12 Kingdoms)(x 2=2)
1 Leatherworking(x 1=1)
5 Lip Reading(x 3=15)
1 Local (Butterfly) Politics(x 3=3)
1 Lute(x 1=1)
90 Machinations of the Marked (decrement in loot)(x 0=0)
7 Magic Ritual(x 5=35)
3 Magic Tricks(x 1=3)
2 Magical Sensitivity(x 3=6)
5 Medicine(x 5=25)
14 Meditation(x 2=28)
1 Memory(x 3=3)
1 Military Etiquette(x 2=2)
1 Military Organization(x 3=3)
1 Mime(x 1=1)
1 Musical Composition(x 1=1)
1 Music(x 2=2)
1 Navigation(x 5=5)
1 Noble Lord Pastimes(x 3=3)
1 Opera(x 1=1)
2 Oratory(x 3=6)
3 Ordination(x 3=9)
1 Origami(x 1=1)
1 Outdoorsman(x 5=5)
5 Pai-Gow Face(x 3=15)
1 Painting(x 2=2)
1 Palmistry(x 2=2)
15 Passive Perception(x 4=60)
8 Performing(x 1=8)
10 Persuasion(x 4=40)
2 Philosophy(x 2=4)
1 Pick Locks(x 3=3)
50 Poetry(x 1=50)
1 Poisons(x 3=3)
1 Psychology(x 4=4)
3 Puzzles(x 2=6)
10 Research(x 3=30)
1 Ringmastering(x 3=3)
1 Sculpture(x 1=1)
1 Sea Serpent Singing(x 1=1)
10 Seduction Resistance(x 1=10)
10 Sense Motive(x 4=40)
1 Sewing(x 1=1)
2 Showmanship(x 2=4)
1 Singing(x 1=1)
1 Sleight of Hand(x 3=3)
1 Sorcery(x 4=4)
1 Spontaneous Poetry(x 1=1)
10 Spycraft(x 4=40)
1 Stealth(x 4=4)
1 Stonecutting(x 1=1)
1 Storytelling(x 2=2)
1 Strategy [Large Scale](x 4=4)
10 Strong Willed(x 3=30)
1 Subtlety(x 5=5)
10 Survival [Extra Broad](x 5=50)
10 Swimming(x 1=10)
1 Tactics(x 3=3)
2 Tea Ceremonies(x 1=2)
1 Teaching(x 2=2)
1 Theater(x 2=2)
3 Theoretical Economics(x 1=3)
10 Theremin(x 2=20)
1 Tracking(x 3=3)
1 Traps(x 5=5)
5 True Artist [extra extra broad](x 5=25)
5 True I Ching Mastery(x 4=20)
3 Use Fireworks(x 2=6)
1 Use Magic Device(x 2=2)
1 Veterinarian(x 3=3)
1 Watercolor(x 1=1)
10 Wield Magic Device(x 5=50)
1 Woodworking(x 1=1)
40 Worldwalking(x 5=200)
1 Writing(x 2=2)

Skill Cost: 2472

Immortal shticks

Immortal: Different Jurisdiction Freq: 2, Pow: 7, major, selftaught. Cost: 14 1/run, immune to Bureaucracy

Immortal: Immortal Vision Freq: 6, Pow: 4, major, selftaught. Cost: 24 I can look at demons, spirits, and the like without Yoshi-ing myself


Master shticks

Master: Above the Fray Freq: 6, Pow: 9, major, selftaught. Cost: 54 Master's do not fight except by Choice. If I have allies remaining on my side, and have done nothing but provide them with advice, you may not attack me specifically. Catching me in area/mass attacks is still ok.

Master: The Master Speaks Freq: 2, Pow: 3, major, selftaught. Cost: 6 1/run I can roll status instead of Cha for Persuasion/Fast Talk rolls. They may not be convinced, but they'll do what I say.


Outside shticks

Strike of the Bear Freq: 2, Pow: 3, outside, teacher. Cost: 18 Those who know the Way of the Bear can use their kung fu strike to break down doors, smash through walls, destroy objects, even topple towers. i.e., does damage on the Structural Damage Table.


Level 1

Artistic Gift Freq: 2, Pow: 1, major, teacher. Cost: 2 I have a cheap artistic appropriate gift on hand.

Bardic Satire Freq: 1, Pow: 6, major, teacher. Cost: 6 1/run, I can spend a Yang to write a curse-song, calling appropriate trouble upon one who deserves it. (Takes a while both to write and for the satire to spread.)

Connections I Freq: 2, Pow: 3, major, teacher. Cost: 6 1/run, Tell which of six related "Facts" are false, provided at least four are true. Facts can't be reused in the same run.

Dampen Emotion Freq: 2, Pow: 3, major, teacher. Cost: 6 I can spend a Yang to paint a waterolor which has a strong effect to dampen the emotions I choose, on those in the room. Lasts for a scene.

Dreamsend Freq: 1, Pow: 5, major, teacher. Cost: 5 1/run, spend a Chi to send a dream to a known target.

Enhance Emotion Freq: 2, Pow: 3, major, teacher. Cost: 6 I can spend a Yang to paint a watercolor which has a strong effect to enhance the emotions I choose, on those in the room. Lasts for a scene.

Fortune Favors the Bold Freq: 1, Pow: 6, major, teacher. Cost: 6 Spend a Yang to double my dice to do the unexpected (1/run)

Immortal Freq: 6, Pow: 1, major, teacher. Cost: 6 ??

Memorize Opposed Pattern Freq: 1, Pow: 5, major, teacher. Cost: 5 1/book, may memorize a foe - someone you have directly acted against, or who has directly acted against you. You will be able to pick this person out of any crowd.

Memorize Opposed Pattern Freq: 1, Pow: 5, major, teacher. Cost: 5 1/book, may memorize a foe - someone you have directly acted against, or who has directly acted against you. You will be able to pick this person out of any crowd.

Memorize Opposed Pattern Freq: 1, Pow: 5, major, teacher. Cost: 5 1/book, may memorize a foe - someone you have directly acted against, or who has directly acted against you. You will be able to pick this person out of any crowd.

Memorize Opposed Pattern Freq: 1, Pow: 5, major, teacher. Cost: 5 1/book, may memorize a foe - someone you have directly acted against, or who has directly acted against you. You will be able to pick this person out of any crowd.

Memorize Opposed Pattern Freq: 1, Pow: 5, major, teacher. Cost: 5 1/book, may memorize a foe - someone you have directly acted against, or who has directly acted against you. You will be able to pick this person out of any crowd.

Memorize Opposed Pattern Freq: 1, Pow: 5, major, teacher. Cost: 5 1/book, may memorize a foe - someone you have directly acted against, or who has directly acted against you. You will be able to pick this person out of any crowd.

Memorize Opposed Pattern Freq: 1, Pow: 5, major, teacher. Cost: 5 1/book, may memorize a foe - someone you have directly acted against, or who has directly acted against you. You will be able to pick this person out of any crowd.

Memorize Opposed Pattern Freq: 1, Pow: 5, major, teacher. Cost: 5 1/book, may memorize a foe - someone you have directly acted against, or who has directly acted against you. You will be able to pick this person out of any crowd.

Memorize Opposed Pattern Freq: 1, Pow: 5, major, teacher. Cost: 5 1/book, may memorize a foe - someone you have directly acted against, or who has directly acted against you. You will be able to pick this person out of any crowd.

Memorize Opposed Pattern Freq: 1, Pow: 5, major, teacher. Cost: 5 1/book, may memorize a foe - someone you have directly acted against, or who has directly acted against you. You will be able to pick this person out of any crowd.

Memorize Opposed Pattern Freq: 1, Pow: 5, major, teacher. Cost: 5 1/book, may memorize a foe - someone you have directly acted against, or who has directly acted against you. You will be able to pick this person out of any crowd.

Memorize Opposed Pattern Freq: 1, Pow: 5, major, teacher. Cost: 5 1/book, may memorize a foe - someone you have directly acted against, or who has directly acted against you. You will be able to pick this person out of any crowd.

Memorize Opposed Pattern Freq: 1, Pow: 5, major, teacher. Cost: 5 1/book, may memorize a foe - someone you have directly acted against, or who has directly acted against you. You will be able to pick this person out of any crowd.

Memorize Opposed Pattern Freq: 1, Pow: 5, major, teacher. Cost: 5 1/book, may memorize a foe - someone you have directly acted against, or who has directly acted against you. You will be able to pick this person out of any crowd.

Memorize Opposed Pattern Freq: 1, Pow: 5, major, teacher. Cost: 5 1/book, may memorize a foe - someone you have directly acted against, or who has directly acted against you. You will be able to pick this person out of any crowd.

Memorize Opposed Pattern Freq: 1, Pow: 5, major, teacher. Cost: 5 1/book, may memorize a foe - someone you have directly acted against, or who has directly acted against you. You will be able to pick this person out of any crowd.

Memorize the Pattern Freq: 3, Pow: 2, major, teacher. Cost: 6 1/scene, spend a minute+ throwing the I Ching for someone as they watch. You will be able to pick this person out of any crowd.

Memorize the Pattern Freq: 3, Pow: 2, major, teacher. Cost: 6 1/scene, spend a minute+ throwing the I Ching for someone as they watch. You will be able to pick this person out of any crowd.

Memorize the Pattern Freq: 1, Pow: 2, major, teacher. Cost: 2 1/book

Memorize the Pattern Freq: 1, Pow: 2, major, teacher. Cost: 2 1/book

Memorize the Pattern Freq: 1, Pow: 2, major, teacher. Cost: 2 1/book

Memorize the Pattern Freq: 1, Pow: 2, major, teacher. Cost: 2 1/book

Memorize the Pattern Freq: 1, Pow: 2, major, teacher. Cost: 2 1/book

Memorize the Pattern Freq: 1, Pow: 2, major, teacher. Cost: 2 1/book

Memorize the Pattern Freq: 1, Pow: 2, major, teacher. Cost: 2 1/book

Memorize the Pattern Freq: 1, Pow: 2, major, teacher. Cost: 2 1/book

Memorize the Pattern Freq: 1, Pow: 2, major, teacher. Cost: 2 1/book

Memorize the Pattern Freq: 1, Pow: 2, major, teacher. Cost: 2 1/book

Memorize the Pattern Freq: 1, Pow: 2, major, teacher. Cost: 2 1/book

Memorize the Pattern Freq: 1, Pow: 2, major, teacher. Cost: 2 1/book

Memorize the Pattern Freq: 1, Pow: 2, major, teacher. Cost: 2 1/book

Memorize the Pattern Freq: 1, Pow: 2, major, teacher. Cost: 2 1/book

Memorize the Pattern Freq: 1, Pow: 2, major, teacher. Cost: 2 1/book

Memorize the Pattern Freq: 1, Pow: 2, major, teacher. Cost: 2 1/book

Memorize the Pattern Freq: 1, Pow: 2, major, teacher. Cost: 2 1/book

Memorize the Pattern Freq: 1, Pow: 2, major, teacher. Cost: 2 1/book

Memorize the Pattern Freq: 1, Pow: 2, major, teacher. Cost: 2 1/book

Memorize the Pattern Freq: 1, Pow: 2, major, teacher. Cost: 2 1/book

Memorize the Pattern Freq: 1, Pow: 2, major, teacher. Cost: 2 1/book

Memorize the Pattern Freq: 1, Pow: 2, major, teacher. Cost: 2 1/book

Memorize the Pattern Freq: 1, Pow: 2, major, teacher. Cost: 2 1/book

Memorize the Pattern Freq: 1, Pow: 2, major, teacher. Cost: 2 1/book

Memorize the Pattern Freq: 1, Pow: 2, major, teacher. Cost: 2 1/book

Memorize the Pattern Freq: 1, Pow: 2, major, teacher. Cost: 2 1/book

Memorize the Pattern Freq: 1, Pow: 2, major, teacher. Cost: 2 1/book

Memorize the Pattern Freq: 1, Pow: 2, major, teacher. Cost: 2 1/book

Memorize the Pattern Freq: 1, Pow: 2, major, teacher. Cost: 2 1/book

Memorize the Pattern Freq: 1, Pow: 2, major, teacher. Cost: 2 1/book

Memorize the Pattern Freq: 1, Pow: 2, major, teacher. Cost: 2 1/book

Praise Song Freq: 1, Pow: 6, major, teacher. Cost: 6 1/run, I can spend a Yang to write a praise song, calling appropriate good fortune upon one who deserves it. (Takes a while both to write and for the praise to spread.).

Reading the I Ching Freq: 2, Pow: 3, major, teacher. Cost: 6 1/run, read the I Ching on someone and find out information about them and their near future.

Reputation Freq: 2, Pow: 3, major, teacher. Cost: 6 1/run, someone has heard of me positively (poet, seer, or advisor)

Sense Mistake Freq: 1, Pow: 3, major, teacher. Cost: 3 1/run, when I've said something I think is true but isn't, I spend a Yin and know it is false.

The Foot Turns Freq: 1, Pow: 5, major, teacher. Cost: 5 1/run, you may spend a Yang to choose an enemy to trip. Make a Yang roll for 9s; they lose sqrt(#) turns.


Level 2

Adjust the Balance Freq: 2, Pow: 4, major, teacher. Cost: 8 As part of a sorcerous ritual, I can adjust the balance of one element/action/cycle. (1/run)

Alter the Arrangement Freq: 2, Pow: 5, major, teacher. Cost: 10 1/run, can cheat or adjust the rules of a minigame or hat mechanic non-epically.

Analyze the Pattern Freq: 2, Pow: 6, major, teacher. Cost: 12 Know the Aspect, Specialty, Best Skill, and Highest Shtick of a memorized person.

Compelling Performance Freq: 2, Pow: 4, major, teacher. Cost: 8 1/scene (not in combat), I can put on a compelling poetic performance; it will take people N minutes (where N is my Charisma successes minus their Resolve) to pull themselves away. Costs a Yin.

Crossroads Freq: 2, Pow: 5, major, teacher. Cost: 10 1/run, You may consult the I Ching and state which of two opposing options will lead most (quickly, easily, safely, etc.) towards a specified goal. (Choose your adverb at the time.)

Curse Freq: 1, Pow: 10, major, teacher. Cost: 10 1/run, I may spend a Yang to curse a memorized person. The more appropriate and fair the curse, the stronger it will be. (Make a Yang roll also to affect the power)

Echoes of the Past Freq: 2, Pow: 5, major, teacher. Cost: 10 1/run, see a past Significant Thing that took place here.

Eyes of the I Ching Freq: 2, Pow: 6, major, teacher. Cost: 12 1/scene, May spend a Yin die to turns your eyes black and white. While in this state, you are unable to see mundane things, but instead see the chi of all living things.

Find the Pattern Freq: 2, Pow: 5, major, teacher. Cost: 10 1/run, get distance and direction to a memorized person.

I Ching Scrying Freq: 1, Pow: 7, major, teacher. Cost: 7 Given a collection of tokens, divide them into Yin, Yang, and Chi, to clarify the sides of a conflict, or other separation of the dynamic nature of reality. Must have at least six tokens.

Immortal Freq: 6, Pow: 2, major, teacher. Cost: 12 ??

Inopportune Moment Freq: 1, Pow: 7, major, teacher. Cost: 7 Spend a Yang: target cannot use any shtick less frequent than 6 to defend against next attack. (1/run)

Interventions Freq: 1, Pow: 10, minor, selftaught. Cost: 30 1/book, Watery Savior

On My Mark Freq: 2, Pow: 5, major, teacher. Cost: 10 (If I rolled this phase multiple times in the speed roll, I can give my action this phase to someone else instead, if they do what I tell them) (1/run)

Ordain Prophecy Freq: 2, Pow: 5, major, teacher. Cost: 10 At the start of the run, I may make up to [Yang successes] little prophecies, which will attempt to come true over the course of the run, for about 1 success each.

Prophetic Art Freq: 2, Pow: 5, major, teacher. Cost: 10 At the start of the run, a piece of prophetic art.

Rewrite Freq: 1, Pow: 10, major, teacher. Cost: 10 1/run, I may spend a Chi while recasting the I Ching for someone, to permanently alter a shtick of theirs in a non-huge way.

Save the date Freq: 2, Pow: 6, major, teacher. Cost: 12 Assuming an event isn't occuring momentarily, may move the timing of the event +/-1 day. May not be used to change the name of a named day, but it can be used to shift how far off it is.

Sense the Pattern Freq: 2, Pow: 5, major, teacher. Cost: 10 Know the Health and general status of a memorized person, regardless of location.

The Fates Protect Freq: 1, Pow: 7, major, teacher. Cost: 7 Immune to chi effects from a Memorized person.

The wind is with us Freq: 1, Pow: 7, major, teacher. Cost: 7 A level of blunt versus all ranged attacks for anyone within chi/2 hexes of you.

Tweak the Pattern Freq: 2, Pow: 4, major, teacher. Cost: 8 Swap two substats (within the same stat) of a memorized person for the rest of the scene.

Unsurprised Freq: 3, Pow: 4, major, teacher. Cost: 12 I always get an action in the surprise round.

Visions of the Future Freq: 2, Pow: 4, major, teacher. Cost: 8 1/run, I can see possible events from someone's future.

Visions of the Past Freq: 2, Pow: 4, major, teacher. Cost: 8 1/run, I can see interesting and significant events from someone's past

Wall of Fate Freq: 1, Pow: 9, major, teacher. Cost: 9 1/run, Spend a Chi to focus your own chi to make yourself immune to any chi/sorcery based attack/effect.


Level 3

Actually, I'm in this run Freq: 1, Pow: 15, major, teacher. Cost: 15 Crash a run or mini-run you were not scheduled in.

Beautiful Strike Freq: 2, Pow: 9, major, teacher. Cost: 18 Bypass one defensive shtick with my kung fu strike.

Connections II Freq: 3, Pow: 5, major, teacher. Cost: 15 1/scene, Sense the deepest connections between any two people within your sight.

Contact Spirit/Demon Freq: 2, Pow: 9, minor, teacher. Cost: 27 Summon or contact a nearby/relevant/appropriate spirit. Requires a chi roll

Disentangle Future Freq: 2, Pow: 7, major, teacher. Cost: 14 1/run, I can disentangle one person from another. (Make a Chi roll for overall effect) Having both there is better than having only one.

Dreamwalk Freq: 2, Pow: 7, major, teacher. Cost: 14 Once per run, I can sleep and enter the dream world

Drift is Now! Freq: 2, Pow: 7, major, teacher. Cost: 14 Declare an extra Drift segment at any point in combat.

Enthuse Freq: 4, Pow: 4, major, teacher. Cost: 16 By constantly talking about art, I can hold someone in conversation with me such that they must make a Resolve roll to beat my Charisma in order to escape. (Works in social combat; not in actual combat)

Fate Is With You Freq: 3, Pow: 6, major, teacher. Cost: 18 Once a scene, I can refresh my Yang fortune.

Fate is With You Freq: 3, Pow: 6, major, teacher. Cost: 18 Once a scene, I can refresh my Yin fortune.

Harmonious Arrangement Freq: 3, Pow: 6, major, teacher. Cost: 18 I can prepare a beautiful bouquet of flowers and so long as I am carrying it, people within my Chi in hexes cannot instigate combat.

Immortal Freq: 6, Pow: 3, major, teacher. Cost: 18 ??

Insightful Understanding Freq: 5, Pow: 3, major, teacher. Cost: 15 1/action, you may add the "Insight" skill to a skill roll for which you already have a KS skill.

Mass Distraction Freq: 2, Pow: 8, major, teacher. Cost: 16 A minor tremor, explosion, or other mass scale distraction causes *everyone* on the map to lose their next action.

See the Strike Freq: 6, Pow: 3, major, teacher. Cost: 18 Dodge with Yin

Whew! That was close Freq: 2, Pow: 8, major, teacher. Cost: 16 Attacks not targeted on me, (Area effect, mass effect, etc,) simply don't hit me.

You probably have one more of those Freq: 3, Pow: 5, major, teacher. Cost: 15 When given a limited physical resource, (boats, party invitations, horses) you may declare that there are one more of them after they've been distributed. (Does not apply to "named and numbered" items.)


Level 4

Auspicious Arrival Freq: 3, Pow: 7, major, teacher. Cost: 21 1/scene you can appear in a scene you are not in. A Chi roll may be required to show up somewhere particularly difficult.

Can't Touch Me Freq: 6, Pow: 4, major, teacher. Cost: 24 Take 1/2 damage/effects from attacks by a memorized target.

Cloud the Future Freq: 3, Pow: 7, major, teacher. Cost: 21 Spend 5 chi to break a set of I Ching reeds to cloud the future of a single person, place or object. Only one target at any time; Melina believes it would be unwise to buy more than one copy.

Fate is With You Freq: 3, Pow: 7, major, teacher. Cost: 21 Once a scene, I can refresh my Chi fortune.

Fluttering Path Freq: 5, Pow: 4, major, teacher. Cost: 20 I can let the GMs guide my movement. It will probably be slow and wandery, but tend to go in auspicious directions, even in combat.

Immortal Freq: 6, Pow: 4, major, teacher. Cost: 24 ??

Spiritwalk Freq: 2, Pow: 10, major, teacher. Cost: 20 With the permission of a nearby spirit or demon, my spirit leaves my body and enters the World Above / World Below in the realm of that spirit/demon.


Level 5

Auspicious Summoning Freq: 3, Pow: 10, major, teacher. Cost: 30 A sympathetic named NPC can appear in a scene they are not in that would be useful to you. A Chi roll may be required to show up somewhere particularly difficult to get to.

Hand On the Pattern Freq: 3, Pow: 10, major, teacher. Cost: 30 1/scene, decree the fate of a memorized person: arrive at the specified location at the specified time if at all possible. Roll Yang / I Ching Mastery to determine how strongly fate will press towards the goal.

Immortal Freq: 6, Pow: 5, major, teacher. Cost: 30 ??

Memorize Opposed Pattern Freq: 5, Pow: 5, major, teacher. Cost: 25 1/action


Level 6

Immortal Freq: 6, Pow: 6, major, teacher. Cost: 36 ??

My Hand on Yours Freq: 4, Pow: 8, major, teacher. Cost: 32 1/turn, x2 dice for a memorized person following my command.


Level 7

Immortal Freq: 6, Pow: 7, major, teacher. Cost: 42 ??


Shtick EP cost: 1267
Total EP cost: 2501

Skill points left: 63
Experience points left: 15
Karma: 122 out of 135 (13 left)
Money: 4 tael 34 li 25 zhu

True Mastery: Specialized Invincibility
True Mastery: Mastery Tree
Heart's Desire: sociable, novel, balanced, graceful, insightful
Missing Little Finger
Wolves are Scary (not a full psych lim)
Zhu are horribly unlucky to spend - never use them


Artistic Gift Bardic Satire Connections I Dampen Emotion Dreamsend Enhance Emotion Fortune Favors the... Immortal Memorize Opposed P... Memorize Opposed P... Memorize Opposed P... Memorize Opposed P... Memorize Opposed P... Memorize Opposed P... Memorize Opposed P... Memorize Opposed P... Memorize Opposed P... Memorize Opposed P... Memorize Opposed P... Memorize Opposed P... Memorize Opposed P... Memorize Opposed P... Memorize Opposed P... Memorize Opposed P... Memorize the Patte... Memorize the Patte... Memorize the Patte... Memorize the Patte... Memorize the Patte... Memorize the Patte... Memorize the Patte... Memorize the Patte... Memorize the Patte... Memorize the Patte... Memorize the Patte... Memorize the Patte... Memorize the Patte... Memorize the Patte... Memorize the Patte... Memorize the Patte... Memorize the Patte... Memorize the Patte... Memorize the Patte... Memorize the Patte... Memorize the Patte... Memorize the Patte... Memorize the Patte... Memorize the Patte... Memorize the Patte... Memorize the Patte... Memorize the Patte... Memorize the Patte... Memorize the Patte... Memorize the Patte... Memorize the Patte... Memorize the Patte... Memorize the Patte... Praise Song Reading the I Chin... Reputation Sense Mistake The Foot Turns Adjust the Balance Alter the Arrangem... Analyze the Patter... Compelling Perform... Crossroads Curse Echoes of the Past Eyes of the I Chin... Find the Pattern I Ching Scrying Immortal Inopportune Moment Interventions On My Mark Ordain Prophecy Prophetic Art Rewrite Save the date Sense the Pattern The Fates Protect The wind is with u... Tweak the Pattern Unsurprised Visions of the Fut... Visions of the Pas... Wall of Fate Actually, I'm in t... Beautiful Strike Connections II Contact Spirit/Dem... Disentangle Future Dreamwalk Drift is Now! Enthuse Fate Is With You Fate is With You Harmonious Arrange... Immortal Insightful Underst... Mass Distraction See the Strike Whew! That was clo... You probably have ... Auspicious Arrival Can't Touch Me Cloud the Future Fate is With You Fluttering Path Immortal Spiritwalk Auspicious Summoni... Hand On the Patter... Immortal Memorize Opposed P... Immortal My Hand on Yours Immortal Immortal Vision Different Jurisdic... Immortal The Master Speaks Above the Fray Master Strike of the Bear Outside