Yang Shen-Ji

Phoenix / Metal/Fire/Art Sorcerer
2022-04-25
Body9 (-3)Reflexes9 (-1)Mind11 Social10 Tao16 Dharma0 Power0 Marvels0 Sanity
Strength9 (-3)Accuracy9 (-1)Intelligence11 Charisma10 Yang16 Light0 Life5 Mutant0 Total50
Resistance14 (~)Dexterity11 (-4)Wit11 Grace10 Yin16 Darkness5 Death5 Mystic5 Current50
Health14 (~)Energy14 (~)Resolve11 Status10 Chi16 Shadow0 Blood0 Meta0

Move: 12
Hit Points: 140
Total stat eps: 1227

Skills

Inherent Skills
Dodge
Athletics
Persuasion
Blades

Skill List
5 Acting(x 3=15)
10 Alertness(x 4=40)
10 All Politics(x 5=50)
2 All Swords(x 4=8)
5 Animal Handling(x 2=10)
5 Appraisal(x 2=10)
5 Architecture(x 2=10)
5 Art Appreciation(x 1=5)
5 Art Collector(x 1=5)
5 Athletics(x 5=25)
10 Bargaining(x 3=30)
5 Battle Magic(x 4=20)
5 Beastmastery(x 4=20)
1 Blades(x 5=5)
5 Boating(x 2=10)
5 Bribery(x 2=10)
15 Bureaucracy(x 2=30)
10 Business (extra broad)(x 5=50)
3 Carousing(x 3=9)
10 Chi Mastery(x 4=40)
5 Conversation(x 5=25)
4 Cooking(x 1=4)
3 Cosmology(x 3=9)
1 Cryptography(x 2=2)
3 Dancing(x 1=3)
5 Darkness(x 4=20)
5 Death Checks(x 2=10)
25 Demon Mastery(x 5=125)
2 Detect Lie(x 4=8)
30 Dispel Magic(x 3=90)
10 Dodge(x 5=50)
1 Dreamwalking(x 2=2)
5 Fast Talk(x 4=20)
5 First Aid(x 3=15)
10 Fishing(x 1=10)
10 Gardening(x 1=10)
5 Gather Information(x 4=20)
1 Heraldry(x 2=2)
3 High Society(x 3=9)
7 Horse Mastery(x 4=28)
10 Inscrutability(x 3=30)
2 Intelligence Analysis(x 5=10)
5 Interrogation(x 3=15)
10 Intimidation(x 2=20)
1 Jewelsmith(x 2=2)
5 KS: Artifacts(x 3=15)
1 KS: Bear Mountain(x 2=2)
5 KS: Beast Mastery(x 3=15)
5 KS: Blood Magic(x 3=15)
1 KS: Butterfly Kingdom(x 2=2)
5 KS: Death Magic(x 3=15)
10 KS: Flowers(x 1=10)
1 KS: Forest of Chin(x 2=2)
1 KS: Hidden City(x 2=2)
1 KS: Hon'eth Arcade(x 2=2)
1 KS: Illuminated Precincts(x 2=2)
2 KS: Imperial Exiles(x 2=4)
1 KS: Jade Taiga(x 2=2)
5 KS: Life Magic(x 3=15)
5 KS: Metal(x 1=5)
10 KS: Monsters(x 2=20)
1 KS: Myeong Clan(x 1=1)
4 KS: Necromancy(x 3=12)
2 KS: Phoenices(x 1=2)
5 KS: Post-Death(x 4=20)
1 KS: Primal(x 5=5)
1 KS: Qin Chao Steppes(x 2=2)
1 KS: Recurring NPCs(x 5=5)
10 KS: Roof of the World(x 2=20)
10 KS: Savanna of Tears(x 2=20)
1 KS: Shrouded Isle(x 2=2)
5 KS: Sorcerors(x 2=10)
10 KS: Northern Barbarians(x 3=30)
5 KS: Southern Barbarians(x 3=15)
5 KS: Southern Gods(x 1=5)
1 KS: Sky(x 1=1)
5 KS: Spirit/Demon World(x 5=25)
1 KS: Strand(x 2=2)
2 KS: Twelve Kingdoms(x 3=6)
1 KS: Witchcraft(x 3=3)
2 Kung Fu(x 3=6)
4 Language: Hornese(x 1=4)
8 Language: Senatali(x 1=8)
8 Language: Torghut(x 1=8)
10 Law (Empire + International)(x 3=30)
1 Lichcraft(x 3=3)
20 Magic Ritual(x 5=100)
50 Magical Analysis(x 5=250)
25 True Magical Analysis(x 5=125)
1 Meditation(x 2=2)
5 Memory(x 3=15)
24 Metal Armor(x 3=72)
4 Metalsmith (Broad)(x 4=16)
1 Military Organization(x 3=3)
1 Necromancy(x 4=4)
5 Persuasion(x 4=20)
5 Philosophy(x 2=10)
5 Ransacking(x 1=5)
1 Recruitment(x 3=3)
5 Research(x 3=15)
5 Scrounging (extra broad)(x 5=25)
4 Sculpture(x 1=4)
5 Sense Motive(x 4=20)
5 Shadow Magic(x 4=20)
1 Shadowing(x 3=3)
1 Shopping(x 3=3)
1 Sleight of Hand(x 3=3)
50 Sorcery(x 4=200)
10 Stealth(x 4=40)
3 Stonecutting(x 1=3)
5 Strategy [Large Scale](x 4=20)
1 Streetwise(x 3=3)
5 Strong Willed(x 3=15)
10 Survival [Extra Broad](x 5=50)
5 Tactics(x 3=15)
3 Tea Ceremonies(x 1=3)
5 Teaching(x 2=10)
5 Trap Mastery(x 5=25)
15 True Sorcery(x 4=60)
4 Use Fireworks(x 2=8)
3 Use Magic Device(x 2=6)

Skill Cost: 2490

Master shticks

Master: Phoenix Rebirth Freq: 2, Pow: 10, major, selftaught. Cost: 20 Phoenix grants you rebirth; if your death was worthy (you may check with the GMs before committing to relevant actions), she will renew the shtick. You return in puttering sufficiently healed to not be dying again.

Master: Professional Courtesy Freq: 3, Pow: 6, major, selftaught. Cost: 18 Once per scene, I can ask another Master for a favor, consideration, etc. They may ask for a minor favor in return.

Master: Reputation Freq: 2, Pow: 6, major, selftaught. Cost: 12 Sometimes people have heard of me (1/run) as a great and powerful master sorceror.


Spouse shticks

Spouse: Business Manager Freq: 2, Pow: 6, major, selftaught. Cost: 12 My wife is an excellent business manager.

Spouse: Devoted Freq: 5, Pow: 7, major, selftaught. Cost: 35 Immune to Seduction

Spouse: Reputation Freq: 2, Pow: 6, major, selftaught. Cost: 12 The Sakong family is well-known and respected


Metamagic shticks

Metamagic: Dispel Magic Freq: 4, Pow: 6, major, selftaught. Cost: 24 I can dispel a magic spell or ongoing magical effect. Requires an opposed Chi (or equivalent) roll.

Metamagic: Duplicate Spell Freq: 3, Pow: 10, major, selftaught. Cost: 30 Once I have successfully studied a spell, I can cast it myself (up to power 8); if it has any particular requirements or limitations, I must satisfy them (but I know what they are when the schtick is Studied). Using this schtick erases the instance of that Study.

Metamagic: Extension Freq: 4, Pow: 7, major, selftaught. Cost: 28 Extend a Sorcery effect of power 6 or less by one duration class. (Resolve successes) must equal or beat the power of the beastmastery effect. Cannot be stacked.

Metamagic: Learn Spell Freq: 2, Pow: 10, major, selftaught. Cost: 20 Once I have successfully studied a spell, I can use it to teach it to myself as a schtick, giving myself the 1x cost for having a teacher; I pay normal price for Concept cost.


Purplespa shticks

Purplespa: Cr.epin. Ch.
O.ce p.r sce.e, y.u .ay ad. you. chi .o a.y mys.ical s.at .hat yo. hav. on y.ur sh.et. .ll ch. an. ma.ical ef.ects .n y.u do c.rrupt.on dam.ge

Outside shticks

Mystic Manipulation Freq: 2, Pow: 0, outside, teacher. Cost: 0 Once a run, you make make a Mysticism roll. You may make # successes subsequent rolls in the run which may target desolid or undetectable beings. (Power 5, but not paid in eps


Level 1

Create Coinage Freq: 2, Pow: 3, major, teacher. Cost: 6 Once/run, caster can create a handful of zhu, allowing him to spend up to 99 zhu on something.

Create Work of Art Freq: 2, Pow: 3, major, teacher. Cost: 6 Once/run, caster can create a nice work of art, approximately a few li in value.

Finger on the Balance Freq: 2, Pow: 3, major, teacher. Cost: 6 As part of a sorcerous ritual, I can adjust the balance of one element/action/cycle. (Metal, I can adjust all the way; others less so.)

He's Not Molting, He's Pining for the Fjords Freq: 2, Pow: 2, major, teacher. Cost: 4 1/run, I can generate a (non-stackable) phoenix feather.

Magical Study Freq: 2, Pow: 2, major, teacher. Cost: 4 Memorize a spell or person's aura, etc.

Magical Study Freq: 2, Pow: 2, major, teacher. Cost: 4 Memorize a spell or person's aura, etc.

Magical Study Freq: 2, Pow: 2, major, teacher. Cost: 4 Memorize a spell or person's aura, etc.

Magical Study Freq: 2, Pow: 2, major, teacher. Cost: 4 Memorize a spell or person's aura, etc.

Magical Study Freq: 2, Pow: 2, major, teacher. Cost: 4 Memorize a spell or person's aura, etc.

Magical Study Freq: 2, Pow: 2, major, teacher. Cost: 4 Memorize a spell or person's aura, etc.

Magical Study Freq: 2, Pow: 2, major, teacher. Cost: 4 Memorize a spell or person's aura, etc.

Magical Study Freq: 2, Pow: 2, major, teacher. Cost: 4 Memorize a spell or person's aura, etc.

Minor Control of Metal Freq: 3, Pow: 2, major, teacher. Cost: 6 An object of up to Yang successes*5 pounds total weight with a non-trivial metal component can fly at a rate of Yang successes/phase. Not usable as a weapon.

Pet Phoenix Freq: 2, Pow: 3, major, teacher. Cost: 6 Once per run, may do something useful.

Polish Antique Freq: 4, Pow: 1, major, teacher. Cost: 4 Caster has the ability to buff up an old or dirty antique, removing grime, tarnish, surface rust, etc. Also can remove small nicks and dents. Will not restore or improve structural integrity or give any combat bonuses.

Ritual Tweak Freq: 1, Pow: 5, major, teacher. Cost: 5 1/run, spend a Yin to get an interesting hint from the GM about a ritual of Ezokin's you're investigating.

Summon Lesser Sculpture Freq: 3, Pow: 2, major, teacher. Cost: 6 Summons a sculpture of a human or animal from the ground in front of caster. It lasts for the duration of the scene/combat and then sinks back into the ground.


Level 2

Demon Smite Freq: 1, Pow: 10, minor, teacher. Cost: 15 With a sacrifice cost of 10 (healable) hit points to Carnage, my next strike carries a Smite. (Hell contract requirements)

Fast Art Freq: 2, Pow: 4, major, teacher. Cost: 8 Quickly summon up a piece of art in a single action.

Firestorm (fire) Freq: 1, Pow: 9, major, teacher. Cost: 9 1/turn, spend a Yang to do [yang successes]*3 points of damage to everyone on the map who does not have a Swift Tiger tattoo

Flying Disk of Metal Freq: 5, Pow: 2, major, teacher. Cost: 10 Summons a 3' diameter metal disk that the caster stands on; disk will fly via caster's mental control. Damage to the disk may impact speed and ability to fly. Movement rate = Yang successes per phase.

Melt Metal Freq: 2, Pow: 4, major, teacher. Cost: 8 1/scene, caster can cause metal of up to Yang successes*100 pounds to melt and flow.

Melt Metal Freq: 2, Pow: 4, major, teacher. Cost: 8 1/scene, caster can cause metal of up to Yang successes*100 pounds to melt and flow.

Melt Metal Freq: 2, Pow: 4, major, teacher. Cost: 8 1/scene, caster can cause metal of up to Yang successes*100 pounds to melt and flow.

Minor Ritual Power Freq: 5, Pow: 2, major, teacher. Cost: 10 +1 die to any roll made during a magical ritual

One With the Magic Freq: 4, Pow: 3, major, teacher. Cost: 12 With concentration, I can immerse myself in the magical aura of an item or effect.

Pet Phoenix Freq: 2, Pow: 6, major, selftaught. Cost: 24 Once per run, may do something extra useful.

Piercing Metal Implement Freq: 4, Pow: 3, major, teacher. Cost: 12 Creates a magical animated shovel/axe that can dig/create a 10x10x10 hole in earth every turn/10 mins.

See Magic Freq: 4, Pow: 3, major, teacher. Cost: 12 I can see nearby magic items and effects as colors.

Sense Magic Freq: 4, Pow: 3, major, teacher. Cost: 12 I can sense nearby magic items and effects.

Summon Ripper Demon Freq: 2, Pow: 6, minor, teacher. Cost: 18 Summon demons with a x6 multiplier. 50 points of damage per demon summoned must be done; Shen-Ji pays 10 HP per demon summoned; Chi with Demon Summoning to do the summons.

Wear Metal Armor Freq: 6, Pow: 2, minor, teacher. Cost: 18 Can wear metal armor

Yama Prayer Freq: 3, Pow: 4, major, teacher. Cost: 12 1/10 minutes, I can spend a yin to pray that Yama pay attention, and it should work.


Level 3

Bold Freq: 3, Pow: 6, major, teacher. Cost: 18 Once a scene, I can refresh my Yang fortune.

Core of Steel Freq: 2, Pow: 8, major, teacher. Cost: 16 Caster may spend a Yin to instantly turn into solid steel for a single second, allowing him to ignore the effects of a single physical attack. Usable once/combat.

Destroy Stone Freq: 4, Pow: 4, major, teacher. Cost: 16 1/round, caster can cause normal stone of up to Yang successes*100 pounds to shatter.

Destroy Wood Freq: 4, Pow: 4, major, teacher. Cost: 16 1/round, caster can cause normal wood of up to Yang successes*100 pounds to splinter and disintegrate.

Firepower Freq: 6, Pow: 3, major, teacher. Cost: 18 +3 dice to all sorcery rolls.

Firepower Freq: 6, Pow: 3, major, teacher. Cost: 18 +3 dice to all sorcery rolls.

Heavify Weapon Freq: 3, Pow: 5, major, teacher. Cost: 15 1/combat, a metal weapon held by my target (within 8 hexes) becomes extremely heavy and falls to the ground. If the weapon is successfully disarmed, it cannot be picked up until the end of the combat.

See the Strike Freq: 5, Pow: 3, minor, teacher. Cost: 22 1/action, Dodge with Yin

Summon/Contact Spirit/Demon Freq: 2, Pow: 8, minor, teacher. Cost: 24 Summon or contact a spirit, given its name. Requires a Chi roll.

Sword's Betrayal Freq: 2, Pow: 8, major, teacher. Cost: 16 1/scene (spend a Yang), a sword within 8 hexes will begin to attack its wielder (with an Accuracy of your Chi), once per action of yours, until discarded (minimum one strike).

Wall of Iron Freq: 4, Pow: 4, major, teacher. Cost: 16 The caster can cause a wall of iron to rise up from the ground in front of him, Yang successes in hexes long.


Level 4

At My Command Freq: 4, Pow: 6, major, teacher. Cost: 24 Double my Yang dice for sorcery (1/turn)

At My Command Freq: 4, Pow: 6, major, teacher. Cost: 24 Double my Yang dice for sorcery (1/turn)

Branching Power Freq: 4, Pow: 6, major, teacher. Cost: 24 1/turn, split sorcery dice N ways

Demonbane I Freq: 6, Pow: 4, minor, teacher. Cost: 36 Half damage from demons

Melt Metal Freq: 5, Pow: 4, major, teacher. Cost: 20 1/scene, caster can cause metal of up to Yang successes*100 pounds to melt and flow.

Skin of Bronze Freq: 6, Pow: 4, major, teacher. Cost: 24 Blunt (-1x multiplier) vs all metal weapons

Sorcerous Ease Freq: 6, Pow: 4, major, teacher. Cost: 24 -1 difficulty on all sorcery rolls

Sorcerous Ease Freq: 6, Pow: 4, major, teacher. Cost: 24 -1 difficulty on all sorcery rolls


Level 5

Demonic Command Freq: 5, Pow: 6, major, teacher. Cost: 30 Double my Chi dice for demon summoning (1/turn)

Disable Bow (Wood) Freq: 5, Pow: 5, major, teacher. Cost: 25 1/action, a wooden weapon held by my target (within 8 hexes) becomes wiggly and flexible and unusable until the end of the combat.

Fire Arrow Freq: 5, Pow: 6, major, teacher. Cost: 30 1/action, allows caster to conjure forth a small fiery arrow and shoot it at a target; damage is 4*Yang successes.

Firestorm (fire) Freq: 3, Pow: 9, major, teacher. Cost: 27 1/run, spend a Yang to do [yang successes]*3 points of damage to everyone on the map who is not linked to the Butterfly Talisman

Heavify Weapon Freq: 5, Pow: 5, major, teacher. Cost: 25 1/turn, a metal weapon held by my target (within 8 hexes) becomes extremely heavy and falls to the ground. If the weapon is successfully disarmed, it cannot be picked up until the end of the combat.


Level 6

Grounding Rod Freq: 6, Pow: 6, major, teacher. Cost: 36 Take half damage from magic effects.

Iron Arrow Freq: 6, Pow: 6, major, teacher. Cost: 36 1/action, allows caster to conjure forth a metal arrow and shoot it at a target; damage is 4*Yang successes.

Mask Emotion Freq: 5, Pow: 7, minor, teacher. Cost: 52 1/action, immune to sense motive / social-based will roll effects.


Level 7

Bind Demon Freq: 4, Pow: 10, minor, teacher. Cost: 60 You can bind a demon to a single task, after which it is no longer bound (unless the binding is something like "go into this demon box"). You must make a Chi roll to beat 1-3x the demon's tao; x1 for things which go along with its nature, and x3 for things directly antithetical to its nature.

Impenetrable Hex Side Freq: 5, Pow: 8, minor, teacher. Cost: 60 You may make one side of the hex you are in a barrier to physical damage (in both directions). Once raised, the barrier has a duration of [chi successes] ticks, and does not move.


Level 8

Wrath of the Phoenix Freq: 6, Pow: 8, major, teacher. Cost: 48 1/turn, roll your Yang to consume an enemy in fire. Damage = Yang successes * 6.


Shtick EP cost: 1312
Total EP cost: 2539

Skill points left: 210
Experience points left: 172
Karma: 119 out of 157 (38 left)
Money: 13 tael 56 li 75 zhu

True Mastery: Specialized Invincibility
True Mastery: Specialists, not Generalists (no ninja)
True Mastery: Mastery Tree
Ni Cheng's pack


Create Coinage Create Work of Art Finger on the Bala... He's Not Molting, ... Magical Study Magical Study Magical Study Magical Study Magical Study Magical Study Magical Study Magical Study Minor Control of M... Pet Phoenix Polish Antique Ritual Tweak Summon Lesser Scul... Demon Smite Fast Art Firestorm (fire) Flying Disk of Met... Melt Metal Melt Metal Melt Metal Minor Ritual Power One With the Magic Pet Phoenix Piercing Metal Imp... See Magic Sense Magic Summon Ripper Demo... Wear Metal Armor Yama Prayer Bold Core of Steel Destroy Stone Destroy Wood Firepower Firepower Heavify Weapon See the Strike Summon/Contact Spi... Sword's Betrayal Wall of Iron At My Command At My Command Branching Power Demonbane I Melt Metal Skin of Bronze Sorcerous Ease Sorcerous Ease Demonic Command Disable Bow (Wood) Fire Arrow Firestorm (fire) Heavify Weapon Grounding Rod Iron Arrow Mask Emotion Bind Demon Impenetrable Hex S... Wrath of the Phoen... Professional Court... Reputation Phoenix Rebirth Master Business Manager Devoted Reputation Spouse Dispel Magic Duplicate Spell Extension Learn Spell Metamagic Cr.epin. Ch. Purplespa Mystic Manipulatio... Outside