Master Zhou

Tortoise / Old Master
2022-04-25
Body10 Reflexes15 Mind15 Social10 Tao15
Strength10 Accuracy15 Intelligence15 Charisma10 Yang15
Resistance10 Dexterity15 Wit15 Grace10 Yin15
Health10 Energy15 Resolve15 Status10 Chi15

Move: 13
Hit Points: 125
Total stat eps: 1338

Skills

Inherent Skills
Worldwalking

Skill List

Physical
1 Acrobatics(x 3=3)
5 Animal Handling(x 2=10)
1 Archery(x 4=4)
20 Athletics(x 5=100)
1 Blacksmith(x 3=3)
2 Blades(x 5=10)
1 Blunt Weapons(x 5=5)
1 Dodge(x 5=5)
1 Feats of Strength(x 4=4)
10 Hardy(x 4=40)
1 Juggling(x 1=1)
50 Kung Fu (extra broad)(x 5=250)
35 True Kung Fu (extra broad)(x 5=175)
1 Phoenix Kung Fu(x 3=3)
10 Combat Riding(x 4=40)
1 Spatial Awareness(x 3=3)
20 Stealth(x 4=80)
1 Thrown Weapons(x 4=4)

Mental
5 Administration(x 2=10)
2 Architecture(x 2=4)
5 Astrology(x 5=25)
1 Bargaining(x 3=3)
5 Conversation(x 5=25)
5 Detective(x 5=25)
1 Mechanics(x 3=3)
2 Feng Shui(x 2=4)
1 First Aid(x 3=3)
1 Gambling(x 2=2)
6 Gather Information(x 4=24)
1 Humility(x 2=2)
50 Interpret Omens(x 3=150)
10 True Interpret Omens(x 3=30)
1 Intelligence Analysis(x 5=5)
1 Linguistics(x 2=2)
3 Medicine(x 5=15)
3 Meditation(x 2=6)
15 Memory(x 3=45)
5 Natural Philosophy(x 2=10)
1 Navigation(x 5=5)
20 Passive Perception(x 4=80)
1 Patience(x 2=2)
12 Persuasion(x 4=48)
5 Psychology(x 4=20)
10 Research(x 3=30)
1 Strategy [Large Scale](x 4=4)
28 Strong Willed(x 3=84)
5 Survival [Extra Broad](x 5=25)
5 Tactics(x 3=15)
50 Teaching(x 2=100)
15 True Teaching(x 2=30)
8 Taught Cai Wen Feats of Strength(x 1=8)
5 Taught Cai Wen Research(x 1=5)

Knowledge
1 Beekeeping(x 1=1)
1 History(x 2=2)
10 KS: Altering the Cycle(x 2=20)
1 KS: Artifacts(x 3=3)
1 KS: Ascending Path(x 2=2)
1 KS: Battle Magic(x 3=3)
5 KS: Bear Mountain(x 2=10)
1 KS: Beast Mastery(x 3=3)
1 KS: Butterfly Meadows(x 2=2)
1 KS: Circus(x 1=1)
2 KS: Combat Styles(x 3=6)
1 KS: Dragon Army(x 2=2)
1 KS: Five Temples(x 3=3)
1 KS: Forest of Chin(x 2=2)
1 KS: Hidden City(x 2=2)
1 KS: Hon'eth Arcade(x 2=2)
1 KS: Illuminated Precincts(x 2=2)
2 KS: Imperial Succession(x 2=4)
1 KS: Imperial Wedding Customs(x 1=1)
1 KS: Jade Taiga(x 2=2)
2 KS: Kung Fu Masters(x 1=2)
1 KS: Necromancy(x 3=3)
1 KS: Northern Barbarians(x 3=3)
1 KS: Northern Magics(x 2=2)
1 KS: Qin Chao Steppes(x 2=2)
5 KS: Recurring NPCs(x 5=25)
1 KS: Renaming Countries(x 2=2)
5 KS: Roof of the World(x 2=10)
1 KS: Savanna of Tears(x 2=2)
1 KS: Shrouded Isle(x 2=2)
3 KS: Sorcery(x 3=9)
1 KS: Southern Barbarians(x 3=3)
1 KS: Southern Gods(x 1=1)
1 KS: Spirit/Demon Law(x 1=1)
12 KS: Spirit/Demon World(x 5=60)
1 KS: Strand(x 2=2)
5 KS: The Party(x 2=10)
1 KS: Twelve Kingdoms(x 3=3)
1 KS: Undead(x 2=2)
1 KS: World After(x 3=3)
8 Language: Senatali(x 1=8)
8 Language: Torghut(x 1=8)
8 Language: Hornese(x 1=8)
5 Military Organization(x 3=15)

Miscellaneous
5 All Politics(x 5=25)
1 Archaeology(x 2=2)
10 Artist [extra extra broad](x 5=50)
2 Boating(x 2=4)
15 Bureaucracy(x 2=30)
10 Ceremonies(x 2=20)
15 Chi Mastery(x 4=60)
1 Cooking(x 1=1)
1 Cryptography(x 2=2)
4 Expressive Gestures(x 2=8)
1 Free Opera(x 0=0)
1 Gravitas(x 4=4)
1 Honor(x 3=3)
1 Impressive(x 3=3)
1 Inscrutability(x 3=3)
1 Jewelsmith(x 2=2)
1 Logistics(x 2=2)
1 Magic Ritual(x 5=5)
6 Oratory(x 3=18)
3 Poisons(x 3=9)
1 Propaganda(x 2=2)
20 Scholar(x 5=100)
1 Tea Ceremonies(x 1=1)
5 Traps(x 5=25)
5 Use Magic Device(x 2=10)
5 Wield Magic Device(x 5=25)
50 Worldwalking(x 5=250)
20 True Worldwalking(x 5=100)
2 Law (12 Kingdoms)(x 2=4)

Skill Cost: 2616

Master shticks

Master: Clue by Four Freq: 4, Pow: 7, major, selftaught. Cost: 28 Spend a Yang to knock some sense into the target by hitting them with a kung fu strike. Successes act as a resistance roll against effects that confuse, ensorcel, frighten, etc. the mind. Target also takes normal damage from the hit.


Whitepagoda shticks

Whitepagoda: Rooted in the World Freq: 6, Pow: 4, major, selftaught. Cost: 24 Immune to Yoshiing

Whitepagoda: Spiritwalk Freq: 1, Pow: 10, major, teacher. Cost: 10 With the permission of a nearby[*] spirit or demon, my spirit leaves my body and enters** the World Above / World Below in the realm of that spirit/demon.

Whitepagoda: World Sight Freq: 6, Pow: 5, major, selftaught. Cost: 30 Detect/analyze spirit/demon/otherworld presence/influence


Level 1

Battle is a Dance Freq: 1, Pow: 6, major, teacher. Cost: 6 1/run, when a foe attacks me, I may spend a chi to declare that he must attack no one but me, until he or I has fallen. (The foe may flee or take other non-attack actions).

Battle is a Dance Freq: 1, Pow: 6, major, teacher. Cost: 6 1/run, when a foe attacks me, I may spend a chi to declare that he must attack no one but me, until he or I has fallen. (The foe may flee or take other non-attack actions).

Brotherhood Freq: 1, Pow: 6, major, teacher. Cost: 6 I may (once/book) summon other monks of the Steadfast Heart to my aid in a time of great need.

Chi Diagnosis Freq: 2, Pow: 3, minor, teacher. Cost: 9 Make a Yin roll with Chi Mastery to generally diagnose a target: sensing diseases, poisons, mystic anomalies, etc.

Destiny I Freq: 6, Pow: 1, major, teacher. Cost: 6 May teach the appropriate Aspect Kung Fu shtick to a student of the appropriate Aspect, at normal or "spend a chi" frequency, and it will always be in major concept.

Find the Second Way Freq: 1, Pow: 4, major, teacher. Cost: 4 Once per run, by deliberately refraining from violence, you can spend a Yin to try to discern a different way to thwart your opponent. (May require a Yin roll, depending on the enemy.)

Flow Like Water Freq: 6, Pow: 1, major, teacher. Cost: 6 +1 die to parry

Flow Like Water Freq: 6, Pow: 1, major, teacher. Cost: 6 +1 die to parry

Flow Like Water Freq: 6, Pow: 1, major, teacher. Cost: 6 +1 die to parry

Flow Like Water Freq: 1, Pow: 1, major, teacher. Cost: 1 +1 die to parry

Flow Like Water Freq: 1, Pow: 1, major, teacher. Cost: 1 +1 die to parry

Lay to Rest Freq: 2, Pow: 3, minor, teacher. Cost: 9 Make a chi roll to lay to rest an unquiet ghost or undead, to send them properly to the World After. (If the undead is controlled, you must beat the necromancer's power). Defeated undead will not resist.

Lived Experience Freq: 1, Pow: 3, major, teacher. Cost: 3 +5 Int dice to KS rolls

Reputation Freq: 2, Pow: 3, major, teacher. Cost: 6 I am Master Zhou of the White Pagoda! 1/run, someone has heard of me positively.

True Experience Freq: 1, Pow: 6, major, teacher. Cost: 6 Double Int dice for Knowledge skill rolls

Yellow Silk Brotherhood Freq: 1, Pow: 6, major, teacher. Cost: 6 As long as it is not completely unreasonable, a Yellow Silk Student can summon others of his school to his aid in a time of great need.

Yellow Silk Student Freq: 6, Pow: 1, major, teacher. Cost: 6 Reputation: The distinctive sash is known far and wide, marking a student as a disciple of Master Long.


Level 2

Destiny II Freq: 6, Pow: 2, major, teacher. Cost: 12 Anyone in your teacher/student group can use the One True Kung Fu shtick of one of the other people in the group, if you are both there. They can use it at the same frequency that the source has it, but the charges/uses are separate per person.

Doing it the Hard Way Freq: 4, Pow: 3, major, teacher. Cost: 12 Once per turn, you may take an Mental-based action instead of a Reflexes action, if you rolled Reflexes speed.

Fist of the Wind Freq: 2, Pow: 4, major, teacher. Cost: 8 Strikes I do push back my foe 1 hex per success. This does not do extra damage.

Just Like We Practiced Freq: 2, Pow: 6, major, teacher. Cost: 12 After giving someone lessons for some time, they may use a shtick of yours instead of you. (1/run)

Learning Lesson I Freq: 3, Pow: 3, major, teacher. Cost: 9 Train with me for an hour and I learn something useful about you. (1/scene)

Learning Lesson II Freq: 2, Pow: 4, major, teacher. Cost: 8 Go do the (hard) task I assign you. Come back and tell me what you learned, and that tells me something you need to know. (1/scene, spend a Chi)

My Hand on Yours Freq: 1, Pow: 8, minor, teacher. Cost: 12 1/book, x2 dice for a student following my command.

Nerve Strike Freq: 3, Pow: 3, major, teacher. Cost: 9 By making a carefully placed attack (roll for 9s), target loses sqrt(successes) actions. (1/turn, spend a Yang)

Nerve Strike Freq: 3, Pow: 3, major, teacher. Cost: 9 By making a carefully placed attack (roll for 9s), target loses sqrt(successes) actions. (1/turn, spend a Yang)

Old (Lore) Master Freq: 2, Pow: 6, major, teacher. Cost: 12 1/run, -2 to an Int roll.

Pebbles Cannot Move A Mountain Freq: 1, Pow: 9, major, teacher. Cost: 9 May spend a Chi to be unaffected by mooks for a round.

Pebbles Cannot Move A Mountain Freq: 1, Pow: 9, major, teacher. Cost: 9 May spend a Chi to be unaffected by mooks for a round.

Perfect Reflection Freq: 2, Pow: 6, major, teacher. Cost: 12 1/run, may duplicate an enemy's shtick of power 4 or below.

The Art of Knowing Freq: 4, Pow: 3, major, teacher. Cost: 12 1/turn, you may add the "Scholar" skill to a skill roll for which you already have a KS skill.

The Strike Forseen Freq: 2, Pow: 4, major, teacher. Cost: 8 1/scene, spend a Yin to see enemies' attacks (successes and schtick effects) before deciding whether/how much to dodge.

Yielding Water Freq: 2, Pow: 6, major, teacher. Cost: 12 1/combat, spend a Yin to double my Dexterity for parry.


Level 3

Banish Corruption Freq: 4, Pow: 4, minor, teacher. Cost: 24 Make a Chi roll to purge a target of any corruption points. The effect will resist based on the Chi of its source.

Beautiful Strike Freq: 2, Pow: 9, minor, teacher. Cost: 27 Bypass one defensive shtick with my kung fu strike.

Combat Analysis Freq: 5, Pow: 3, major, teacher. Cost: 15 Learn someone's combat training, level, Aspect, and general potential from seeing them fight.

Cranky Old Master Freq: 5, Pow: 3, major, teacher. Cost: 15 {During combat, criticize a student's form once per action. Each time, they lose one die from their next attack or dodge (depending on what you criticized). Once combat is over, the "lost" dice are all added to two pools (like Yang and Yin) which can be thrown, fortune-like, to an attack or defense roll, at will. These pools last until used.}

Destiny III Freq: 6, Pow: 3, major, teacher. Cost: 18 Anyone in your teacher/student group will know the current health/status of anyone else in the group, regardless of range.

Hard Hands Freq: 6, Pow: 3, major, teacher. Cost: 18 May parry physical ranged attacks with martial arts.

One Foot To Stand On Freq: 5, Pow: 3, major, teacher. Cost: 15 Split my attack three ways

Phoenix's Wing Freq: 6, Pow: 3, major, teacher. Cost: 18 I may parry magical attacks with martial arts.

Seize the Moment Freq: 3, Pow: 6, major, teacher. Cost: 18 1/turn, spend a Chi to refresh a student's use of a shtick of power 6 or less, at no range.

Sight Through Silk Freq: 6, Pow: 3, major, teacher. Cost: 18 Tying a silken cloth about their eyes, a Yellow Silk adept becomes blind to mundane concerns, but may roll his Chi dice to see all enemies, invisible, covered, or otherwise unseen.

Silk Glove, Iron Fist Freq: 6, Pow: 3, major, teacher. Cost: 18 Flowing silks can hide a deadly strike. Adepts of the Yellow Silk school may add their Yang stat to the damage they do in melee once a turn.

Soft Touch Freq: 6, Pow: 3, major, teacher. Cost: 18 The damage I do comes back very quickly post-combat, and does not cause death checks.

Strike of the Bear Freq: 5, Pow: 3, minor, teacher. Cost: 22 Those who know the Way of the Bear can use their kung fu strike to break down doors, smash through walls, destroy objects, even topple towers. i.e., does damage on the Structural Damage Table.

The Needs of the Few Freq: 2, Pow: 8, major, teacher. Cost: 16 1/run, a teaching shtick of power 7 or less affects a small group instead of an individual.

True Experience Freq: 3, Pow: 6, major, teacher. Cost: 18 Double Int dice for Knowledge skill rolls


Level 4

Brilliant Strike Freq: 6, Pow: 4, major, teacher. Cost: 24 +5 dice to kung fu.

Brilliant Strike Freq: 6, Pow: 4, major, teacher. Cost: 24 +5 dice to kung fu.

Brilliant Strike Freq: 6, Pow: 4, major, teacher. Cost: 24 +5 dice to kung fu.

Brilliant Strike Freq: 6, Pow: 4, major, teacher. Cost: 24 +5 dice to kung fu.

Destiny IV Freq: 6, Pow: 4, major, teacher. Cost: 24 ??

Fist of the Wind Freq: 6, Pow: 4, major, teacher. Cost: 24 Strikes I do push back my foe 1 hex per success. This does not do extra damage.

Perfect Reflection Freq: 4, Pow: 6, major, teacher. Cost: 24 1/turn, may duplicate an enemy's shtick of power 4 or below.

Phoenix Flame Shield Freq: 4, Pow: 6, minor, teacher. Cost: 36 Spend a chi to turn on. Damage all melee attackers for Yin successes * 2 fire damage.

Spinning Turtle Freq: 4, Pow: 6, major, teacher. Cost: 24 1/turn, spend a Yang to split my dice as many ways as I want.

Strike Ghost Freq: 6, Pow: 4, major, teacher. Cost: 24 My physical strikes hit ghosts

The Bright Cost of Imbalance Freq: 5, Pow: 4, major, teacher. Cost: 20 Hit target with any touch attack and additionally inflict 5 times the difference between target's Tao and Yang stats in damage.

The Dark Cost of Imbalance Freq: 5, Pow: 4, major, teacher. Cost: 20 Hit target with any touch attack and additionally inflict 5 times the difference between target's Tao and Yang stats in damage.


Level 5

Deflect Freq: 6, Pow: 5, major, teacher. Cost: 30 Can deflect parried ranged attacks back to the original target (works like kung fu riposte).

Destiny V Freq: 6, Pow: 5, major, teacher. Cost: 30 ??

Hand Without Shadow Freq: 5, Pow: 6, major, teacher. Cost: 30 My kung fu strike cannot be dodged

Master's Guidance Freq: 4, Pow: 7, major, teacher. Cost: 28 1/turn, give a student a new action now to perform the task you indicate.

Reflection of the Dawn Freq: 6, Pow: 5, major, teacher. Cost: 30 1/phase, extra die pool to parry.

Spirit Strike Freq: 5, Pow: 6, major, teacher. Cost: 30 A kung fu strike that affects spirits, ghosts, and other insubstantial beings and does successes x 5 damage

Tortoise Memory Freq: 4, Pow: 7, major, teacher. Cost: 28 1/turn, immune to forgetting.


Level 6

Beautiful Strike Freq: 4, Pow: 9, minor, teacher. Cost: 54 Bypass one defensive shtick with my kung fu strike.

My Hand on Yours Freq: 4, Pow: 8, major, teacher. Cost: 32 1/turn, x2 dice for a student following my command.

Old (Lore) Master Freq: 6, Pow: 6, major, teacher. Cost: 36 1/run, -2 to an Int roll.


Shtick EP cost: 1248
Total EP cost: 2586

Skill points left: 67
Experience points left: 102
Karma: 102 out of 121 (19 left)
Money: 24 tael 63 li 30 zhu

Oath: "No fleeing when people who need your protection are in danger"
True Mastery: Mastery Tree
Avocado blessing: strength
Green is an unlucky color - you cannot wear it


Battle is a Dance Battle is a Dance Brotherhood Chi Diagnosis Destiny I Find the Second Wa... Flow Like Water Flow Like Water Flow Like Water Flow Like Water Flow Like Water Lay to Rest Lived Experience Reputation True Experience Yellow Silk Brothe... Yellow Silk Studen... Destiny II Doing it the Hard ... Fist of the Wind Just Like We Pract... Learning Lesson I Learning Lesson II My Hand on Yours Nerve Strike Nerve Strike Old (Lore) Master Pebbles Cannot Mov... Pebbles Cannot Mov... Perfect Reflection The Art of Knowing The Strike Forseen Yielding Water Banish Corruption Beautiful Strike Combat Analysis Cranky Old Master Destiny III Hard Hands One Foot To Stand ... Phoenix's Wing Seize the Moment Sight Through Silk Silk Glove, Iron F... Soft Touch Strike of the Bear The Needs of the F... True Experience Brilliant Strike Brilliant Strike Brilliant Strike Brilliant Strike Destiny IV Fist of the Wind Perfect Reflection Phoenix Flame Shie... Spinning Turtle Strike Ghost The Bright Cost of... The Dark Cost of I... Deflect Destiny V Hand Without Shado... Master's Guidance Reflection of the ... Spirit Strike Tortoise Memory Beautiful Strike My Hand on Yours Old (Lore) Master Clue by Four Master Spiritwalk World Sight Rooted in the Worl... Whitepagoda