Zhu Cai-Wen

Fox / Gambler
2022-04-25
Body7 Reflexes7 Mind20 Social15 Tao17
Strength7 Accuracy7 Intelligence20 Charisma15 Yang17
Resistance7 Dexterity12 Wit20 Grace17 Yin17
Health12 Energy12 Resolve20 Status15 Chi17

Move: 10
Hit Points: 120
Total stat eps: 1728

Skills

Inherent Skills
Psychology
Gambling
Memory
Bargaining
Bluff

Skill List
8 Acting(x 3=24)
2 Administration(x 2=4)
20 All Politics(x 5=100)
2 Animal Handling(x 2=4)
4 Artist [extra extra broad](x 5=20)
3 Athletics(x 5=15)
1 Bargaining(x 3=3)
3 Blades(x 5=15)
9 Bluff(x 3=27)
5 Bribery(x 2=10)
50 Bureaucracy(x 2=100)
10 True Bureaucracy(x 2=20)
4 Calligraphy(x 1=4)
4 Carousing(x 3=12)
10 Ceremonies(x 2=20)
27 Conversation(x 5=135)
1 Cooking(x 1=1)
1 Cryptography(x 2=2)
3 Dagger(x 3=9)
4 Dancing(x 1=4)
10 Detective(x 5=50)
12 Disguise(x 3=36)
12 Dodge(x 5=60)
1 Erudite(x 4=4)
3 Escape(x 4=12)
4 Eye for Detail(x 1=4)
8 Fast Talk(x 4=32)
2 Free Feats of Strength(x 0=0)
5 Free Research(x 0=0)
1 First Aid(x 3=3)
2 Foraging (all)(x 5=10)
50 Gambling(x 2=100)
10 True Gambling(x 2=20)
12 Gather Information(x 4=48)
10 High Society(x 3=30)
6 Horse Mastery(x 4=24)
10 Intelligence Analysis(x 5=50)
20 Interpret Omens(x 3=60)
1 Interrogation(x 3=3)
4 KS: Cartogramancy(x 3=12)
8 KS: Circus(x 1=8)
6 KS: Dragon Army(x 2=12)
1 KS: Flowers(x 1=1)
3 KS: Gamblers(x 1=3)
1 KS: Geishas(x 2=2)
3 KS: Hidden City(x 2=6)
6 KS: Hon'eth Arcade(x 2=12)
8 KS: House of Exuberant Interference(x 1=8)
2 KS: Illuminated Precincts(x 2=4)
8 KS: Illumineaucracy(x 1=8)
6 KS: Isle of Beauty(x 2=12)
8 KS: Jade Taiga(x 2=16)
50 KS: Molls(x 2=100)
10 True KS: Molls(x 2=20)
3 KS: Monsters(x 2=6)
3 KS: Northern Barbarians(x 3=9)
5 KS: Parties(x 1=5)
8 KS: Plains of Honor(x 2=16)
5 KS: Recurring NPCs(x 5=25)
2 KS: Shrouded Isle(x 2=4)
3 KS: Southern Barbarians(x 3=9)
4 KS: Talismans(x 3=12)
12 KS: The Party(x 2=24)
2 KS: Twelve Kingdoms(x 3=6)
3 KS: White Lotus(x 3=9)
6 KS: Very Large Horse Spirit(x 1=6)
6 KS: Great Fox Spirit(x 1=6)
6 Kung Fu(x 3=18)
8 Language: Hornese(x 1=8)
12 Language: Senatali(x 1=12)
10 Language: Torghut(x 1=10)
8 Language: Philosophical Sign Language(x 1=8)
6 Law (12 Kingdoms)(x 2=12)
12 Leadership(x 3=36)
2 Learning(x 2=4)
1 Magic Ritual(x 5=5)
10 Meditation(x 2=20)
10 Memory(x 3=30)
1 Metalsmith (Broad)(x 4=4)
5 Military Organization(x 3=15)
50 Minigames(x 3=150)
10 True Minigames(x 3=30)
8 Negotiation(x 3=24)
10 Oratory(x 3=30)
3 PS: Circus(x 3=9)
15 Pai-Gow Face(x 3=45)
2 Passive Perception: Babes(x 2=4)
20 Passive Perception(x 4=80)
4 Performing Arts(x 3=12)
12 Persuasion(x 4=48)
1 Precision Throwing(x 5=5)
12 Propaganda(x 2=24)
4 Psychology(x 4=16)
4 Really Well Travelled(x 5=20)
2 Savoir Faire(x 2=4)
12 Seduction Resistance(x 1=12)
6 Seduction(x 2=12)
3 Sense Motive(x 4=12)
1 Shopping(x 3=3)
3 Showmanship(x 2=6)
3 Spirit Minigames(x 2=6)
8 Stealth(x 4=32)
12 Strategy [Large Scale](x 4=48)
8 Streetwise(x 3=24)
20 Strong Willed(x 3=60)
4 Survival(x 3=12)
1 Swimming(x 1=1)
12 Tactics(x 3=36)
4 Unarmed Combat(x 3=12)
10 Use Fireworks(x 2=20)
10 Wield Magic Device(x 5=50)
6 Worldwalking(x 5=30)

Skill Cost: 2495

Outside shticks

Laundry Bag Freq: 2, Pow: 0, outside, teacher. Cost: 0 1/run, you can pull a specific (but flawed) piece of clothing, from your laundry bag.

Painting Ritual Freq: 2, Pow: 0, outside, teacher. Cost: 0 1/run, you can successfully perform the ritual of Painting the Missing One (prereq: sufficient skill to conceivably do so)


Master shticks

Master: Automatic Upgrade Freq: 2, Pow: 3, major, selftaught. Cost: 6 I can get an upgrade in my accomodations (ship... inn... jail...)

Master: Let's Get Out Of Here Freq: 2, Pow: 8, major, selftaught. Cost: 16 When an ally is about to kill someone in combat, you can intercept half the damage, removing both you and the target from combat as long as one is still conscious. (Could result in becoming the target's prisoner off-screen).

Master: Seat at the Table Freq: 4, Pow: 8, major, selftaught. Cost: 32 I'm in the Illumineaucracy game, and my minions can affect it too.

Master: The Scoreboard Freq: 2, Pow: 10, major, selftaught. Cost: 20 1/run, instantiate and monitor an arbitrary scoreboard


Magpie shticks

Magpie: Satisfied Customer Freq: 1, Pow: 3, major, teacher. Cost: 3 You are a satisfied (and slightly taller) customer of Mistress Mai's Alterations, with all the rights and privileges pertaining thereto


Level 1

Glib Guesser Freq: 1, Pow: 4, major, teacher. Cost: 4 1/run, I can spend a Yin to say the thing that someone expects me to say.

All Games Are One Freq: 2, Pow: 3, major, teacher. Cost: 6 All game skills are inherent to me. (No, you cannot declare the combat a Swordfighting Game.)

All Parties Are One Freq: 2, Pow: 3, major, teacher. Cost: 6 All party skills are intrinsic to me. (No, you cannot declare the combat a Swordfighting Party.)

Animal Companion Freq: 2, Pow: 3, major, teacher. Cost: 6 A reasonably useful ferret (1/run)

Animal Companion Freq: 2, Pow: 3, major, teacher. Cost: 6 Another reasonably useful ferret (1/run)

Good Listener Freq: 2, Pow: 3, minor, teacher. Cost: 9 You can get someone to tell you about twice as much as they were originally going to.

Grievous Insult Freq: 1, Pow: 3, major, teacher. Cost: 3 1/run in social-type combat, you may insult someone into silence. Like "got your nose", you roll Charisma for 9s, and may spend a Yang to make them lose their next square-root(successes) actions. May be dodged with Grace

House Rules Freq: 1, Pow: 5, minor, teacher. Cost: 7 1/run, can spend a Yang to cheat non-epically in minigame and hat mechanics

House Rules Freq: 1, Pow: 5, minor, teacher. Cost: 7 1/run, can spend a Yang to cheat non-epically in minigame and hat mechanics

House Rules Freq: 1, Pow: 5, minor, teacher. Cost: 7 1/run, can spend a Yang to cheat non-epically in minigame and hat mechanics

Initiate of the White Lotus Freq: 6, Pow: 1, major, teacher. Cost: 6 The Initiate will be shown respect by higher members of the order and begin learning the secrets of the order from them. May always find friendly shelter in a civilized location.

Let's go over this again Freq: 1, Pow: 5, minor, teacher. Cost: 7 1/run, outline a plan, and spend a Yin to learn the first place where the GMs are confident it will break down.

Not-Bad Chance Freq: 1, Pow: 6, minor, teacher. Cost: 9 If you have a non-zero chance (as determined by dice -r) of making a particular roll, you can spend a Chi to substitute a perilous coin flip. 1/run, may not spend karma to re-"flip".

Seize the Moment Freq: 1, Pow: 6, major, selftaught. Cost: 12 1/run, spend a Chi to refresh someone's use of a shtick of power 6 or less, at no range. (Bought with Dragon Scroll)

Spare Flower Freq: 5, Pow: 1, major, teacher. Cost: 5 I always have an appropriate flower on hand to give to someone.

Sublime Bluff Freq: 3, Pow: 2, major, teacher. Cost: 6 +3 dice for bluffing, 1/scene

Take My Marbles Home Freq: 1, Pow: 5, minor, teacher. Cost: 7 I can extract/save resources from a mechanic, which would normally evaporate when this instance of the mechanic ends.


Level 2

Ahead of the Game Freq: 2, Pow: 4, major, teacher. Cost: 8 1/run, I act in the surprise round in information/social mechanics.

Doing it the Hard Way Freq: 3, Pow: 3, minor, teacher. Cost: 13 Once per combat, you may take an Mental-based action instead of a Reflexes action, if you rolled Mental speed.

Gauge Opponent Freq: 2, Pow: 5, major, teacher. Cost: 10 In a one-on-one contest, I can tell how many dice and skill my opponent has, as well as their best applicable shtick. (1/turn or 10 minutes)

Harmless Look I Freq: 6, Pow: 2, major, teacher. Cost: 12 Mooks are loth to attack me because I look harmless. (Dodge with Grace, mooks only, always on).

Hidden Opportunity Freq: 3, Pow: 4, major, teacher. Cost: 12 1/scene, make a Yin roll to determine what the greatest opportunity for me is that I'm underestimating.

Moll of the Week Freq: 2, Pow: 5, major, teacher. Cost: 10 1/run, can acquire a moll (pretty helpful)

No Luck Freq: 4, Pow: 3, minor, teacher. Cost: 18 1/action, can spend a Chi to declare to an opponent "No adding Yin/Yang/Chi to your next roll"

One Move Deeper Freq: 2, Pow: 5, major, teacher. Cost: 10 Predict the next tactical development in the current combat.

Projection Freq: 4, Pow: 2, minor, teacher. Cost: 12 You can raise your voice and project such that you can always be heard, no matter what the background noise, but you do not sound annoyingly shouty. (1/round)

Wall of Fate Freq: 1, Pow: 9, minor, teacher. Cost: 13 1/run, Spend a Chi to focus your own chi to make yourself immune to any chi/sorcery based attack/effect.


Level 3

Cleans Up Pretty Freq: 2, Pow: 7, major, teacher. Cost: 14 1/run, with some prep work, I may double my Charisma for a scene.

Cleans Up Well Freq: 2, Pow: 7, major, teacher. Cost: 14 1/run, with some prep work, I may double my Status for a scene.

Double or Nothing Freq: 6, Pow: 3, minor, teacher. Cost: 27 I may reroll any roll. If I do not do better the second time, it is Perilous.

Lucky Freq: 3, Pow: 6, major, teacher. Cost: 18 Once a scene, I can refresh my Yang fortune.

Lucky Freq: 3, Pow: 6, major, teacher. Cost: 18 Once a scene, I can refresh my Yin fortune.

Yoink Freq: 5, Pow: 3, major, teacher. Cost: 15 You may always yoink damage or bad effects about to hit a moll (within line of sight) and suffer the effect yourself.


Level 4

Danger Squad Freq: 2, Pow: 10, minor, teacher. Cost: 30 I have a team of guys (Lin Fortune and the Danger Squad). If the entire Danger Squad rolls doubles for an action, Lin gets to act twice.

Harmless Look II Freq: 6, Pow: 4, major, teacher. Cost: 24 Mooks are loth to attack me because I look harmless. (Extra dodge pool, mooks only, always on.

Know the Score Freq: 4, Pow: 5, major, teacher. Cost: 20 1/turn, I can ask how many of a common resource (money, HP, urbanity) someone has, with accuracy depending on how engaged we are.

Lucky Freq: 3, Pow: 7, major, teacher. Cost: 21 Once a scene, I can refresh my Chi fortune.

Shield Wall Freq: 5, Pow: 4, minor, teacher. Cost: 30 Incoming damage can be spread across all adjacent (or in a line) members of the squad.


Level 5

All in the Details Freq: 5, Pow: 6, minor, teacher. Cost: 45 1/action, if I am using a narrower skill than my opponent, I roll at -2 difficulty.

Civil Behavior Freq: 3, Pow: 9, major, teacher. Cost: 27 In a place plausibly under my jurisdiction, with clear and fair rules, those who are breaking the rules are at +2 difficulty to their actions. 1/run, spend a Chi, lasts for a scene.

Unimpressed Freq: 6, Pow: 5, major, teacher. Cost: 30 Always On, Social Effects halve their successes when used against you.


Shtick EP cost: 641
Total EP cost: 2369

Skill points left: 212
Experience points left: 335
Karma: 154 out of 161 (7 left)
Money: 1 tael 12 li 34 zhu

True Mastery: Mastery Tree
+1 passenger for any horse based transportation
Quest: Get the Alchemist's secret weapon against Lucky Chang
Cherry blessing: peace
Marbles Taken Home: Block a card in a battle mechanic
Heart's Desire: inquisitive, pampered, flirtatious, varied, Monkey
Psych Lim: DO NOT DESTROY THE EMPIRE


>Glib Guesser> All Games Are One All Parties Are On... Animal Companion Animal Companion Good Listener Grievous Insult House Rules House Rules House Rules Initiate of the Wh... Let's go over this... Not-Bad Chance Seize the Moment Spare Flower Sublime Bluff Take My Marbles Ho... Ahead of the Game Doing it the Hard ... Gauge Opponent Harmless Look I Hidden Opportunity Moll of the Week No Luck One Move Deeper Projection Wall of Fate Cleans Up Pretty Cleans Up Well Double or Nothing Lucky Lucky Yoink Danger Squad Harmless Look II Know the Score Lucky Shield Wall All in the Details Civil Behavior Unimpressed Laundry Bag Painting Ritual Outside The Scoreboard Automatic Upgrade Seat at the Table Let's Get Out Of H... Master Satisfied Customer Magpie