Puce Ritual
- (Red and a bunch of other representatives must go to the
Spire Bowl,
and make a PrePsi roll with Psi Theory for 11s. They must each
attain at least one success per representative present. The
representatives should comprise both racial and spatial examples
of those to be saved - there should be representatives from
enough different places that a spatial area that includes all of
them will be likely to include all the planets you want to cover,
and there should be representatives from most races if you want
to cover all races. This group is called "The Attendants".)
-
-
(Red, Blue, and Green (only) must participate in a
gathering of all three, that does something to the star. It really
matters not what. Just so the star grabs the signature of the three
in a gathering.)
-
NEW: Red, Blue and Green have a gathering that does something to
Puce. It matters not what.
All the people who did the thing, and Red, and the Star, need to
show up on Gateway -- the important thing is that this is on the other
side of the Linked Worlds from the Spire.
- Blue and Puce go from Gateway with the Star
and the Attendants to Craterrock (on the opposite side of the Linked
Worlds from the Bowl). Red goes to Juice.
- They should use the jump gates to do this, because otherwise
it'll go too slowly.
-
Pick some people, put them in a Gathering with Green (any
gathering) and have them all touch the Spire. From this moment
on, none but these people or Blue may touch the Spire anymore
lest the whole thing have to start over. These people are called
"the Defenders".
- This doesn't happen yet. Later.
-
- NEW: Blue and the Preservers form a
gathering (any gathering) and touch the Star. NO ONE ELSE TOUCHES
THE STAR.
-
- NEW: Blue and Puce form a gathering
(any gathering).
- People, any people present (with Blue and
Puce), need to make fortune rolls with Power
Projection for 11s. One roll each. Total successes needed is 10x
the number of Attendants.
- NEW: Simultaneously, people, any people
present, need to make Perception rolls with Power
Projection for 11s. One roll each. Total successes needed is 10x
the number of Attendants.
- NEW: Blue and Puce get as far away from
each other as is possible, while maintaining line of sight. The Star
must stay near to Puce, who may not touch it. Puce needs to stay
physically between the Star and the Bowl (there are particular
latitudes that this is good for).
Blue says, "Go." at the right time. Blue will presumably
know when that is.
- Blue and Puce say "Go" at the right time.
It's an interesting question how Green and Red know.
- NEW: Pick some people, and put them in
a Gathering with Red (any gathering) and have them all leap through
the North Pole. NO ONE ELSE GOES THROUGH THE NORTH POLE. These
people are called the Coordinators.
- Pick some people, put them in a Gathering with Green (any
gathering) and have them all touch the
Spire
Bowl. From this moment on, none but
these people or Blue may touch the Spire Bowl anymore lest the whole thing have to
start over. These people are called "the Defenders".
- (This is moved from earlier.)
-
Green gets in Gathering with Blue. People, any people present, need
to make StrPsi rolls with Power Projection for 11s. One roll each.
Total successes needed is 10x number of Attendants.
- Red is at the North Pole. People, any people present, need
to make PrePsi rolls with Power Projection for 11s. One roll each.
Total successes needed is 11x number of Attendants
- Green is at the Bowl. People, any people present, need
to make StrPsi rolls with Power Projection for 11s. One roll each.
Total successes needed is 10x number of Attendants
-
Don't let anyone, or anything in! Certainly, don't let anyone
not a Defender touch the
Spire Bowl.
-
Don't let anyone not a Coordinator go through the
North Pole. Don't let anyone not a Preserver touch the Star.
-
Pick some people, put them in a Gathering with Red (any
gathering) and have them all touch the Star. From this moment on,
none but these people or Red may touch the Star anymore lest the
whole thing have to start over. These people are called
"The Preservers".
People, any people present, need to make PrePsi rolls with Power
Projection for 11s. One roll each. Total successes needed = 9x
the number of Attendants
- (This was subsumed into the PrePsi rolls
earlier)
- Don't let anyone do anything to the Star! Or the Bowl! Or the
North Pole! Nobody who isn't in the appropriate gathering should
touch any of these. Don't let the star get destroyed, or
moved about much, or flung into spacetime, etc.
- If things last until the crucial moment, the world is saved!
-
Some amount of time will pass. Every post-10, Red makes a PrePsi roll
with Psi Theory for 11s; successes must be at least equal to the
number of attendants. Every post-10, Blue makes a Fortune check for
11s with the highest psi talent she has; successes must be at least
equal to the number of attendants. Every post-10, Green makes a
StrPsi roll for 11s with the highest psi talent she has; successes
must be at least equal to the number of attendants. Every post-10,
Puce makes a Per roll with his highest psi talent, for 11s; successes
must be at least equal to the number of attendants. For every point
by which any of the above rolls fail to equal the number of
attendants, Puce loses 10 hit points.
- Keep it up until the world is saved. If Puce dies before the
world is saved, you lose.
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