Ritual Against the Flames
- In the time of fire, when the Spirit is turned against itself, the
scions must gather and release that which has been guarded through
time and travail.
- (Do the ritual to stop the flames)
-
Before the Spirit be divided, The Guide shall gather up the Star and
bring it before the Spire of Light. The Star be placed atop the
Spire, and The Guide, and those Attending, shall Focus their wills
upon the Star and lend it their Clarity.
- (Red and a bunch of other representatives must go to the
Spire,
and make a PrePsi roll with Psi Theory for 11s. They must each
attain at least one success per representative present. The
representatives should comprise both racial and spatial examples
of those to be saved - there should be representatives from
enough different places that a spatial area that includes all of
them will be likely to include all the planets you want to cover,
and there should be representatives from most races if you want
to cover all races. This group is called "The Attendants".)
- When their blessing is complete, the Scions shall call forth the
Pinwheel, and inhabit the points of the Star.
- (Red, Blue, and Green (only) must participate in a
gathering of all three, that does something to the star. It really
matters not what. Just so the star grabs the signature of the three
in a gathering.)
-
The Guide and the Star and their Attendants shall proceed beyond the
Realms of the Spirit to the End.
- (All the people who did the thing, and Red, and the Star, need
to show up on Gateway -- the important thing is that this is on
the other side of the Linked Worlds from the Spire. They should
use the jump gates to do this, because otherwise it'll go too
slowly. )
-
The Power shall call forth the Pinwheel upon the Defenders. Their
mark shall they place upon the Spire. The Defenders and the Power and
the Light shall be all of the Spire and no Other.
- (Pick some people, put them in a Gathering with Green (any
gathering) and have them all touch the Spire. From this moment
on, none but these people or Blue may touch the Spire anymore
lest the whole thing have to start over. These people are called
"the Defenders".)
-
The Light shall draw upon the Masses and know of their Light. When
the Light outshines the Star as the star of the Spire outshines the
star of the End, shall the Light be prepared.
-
(People, any people present, need to make fortune rolls with Power
Projection for 11s. One roll each. Total successes needed is 10x
the number of Attendants.)
-
At the time of the Spirit, when the Spirit is drawn against itself,
the Light shall know, and the Power shall be told.
-
(Blue says, "Go." at the right time. Blue will presumably
know when that is.)
-
The Power shall call forth the Power of the masses. When the Pinwheel
of Power and Light outshines the Star as the star of the Spire
outshines the star of the End, shall the Power be Focused upon the
Spire.
-
(Green gets in Gathering with Blue. People, any people present, need
to make StrPsi rolls with Power Projection for 11s. One roll each.
Total successes needed is 10x number of Attendants.)
-
The sky will burn, the land will move, and all enemies of the Light
and Power shall rise up against them. Strength to the Defenders, that
they may hold against all the World.
-
(Don't let anyone, or anything in! Certainly, don't let anyone
not a Defender touch the Spire. And don't let the spire be destroyed,
etc.)
-
At the End, the Guide shall call forth the Pinwheel upon the
Preservers. Their mark shall they place upon the Star. The
Preservers and the Guide shall be all of the Star and no Other.
-
(Pick some people, put them in a Gathering with Red (any
gathering) and have them all touch the Star. From this moment on,
none but these people or Red may touch the Star anymore lest the
whole thing have to start over. These people are called
"The Preservers".)
-
At the End, the Guide shall draw upon the Clarity of the masses.
When the Clarity of the Guide outshines the Star as the star of the
Spire outshines the star of the Source, shall the Guide be prepared to
receive the Power and the Light.
-
(People, any people present, need to make PrePsi rolls with Power
Projection for 11s. One roll each. Total successes needed = 9x
the number of Attendants.)
-
The sky will burn, the land will move, and all enemies of the Guide
shall rise up. Strength to the Preservers, that they may hold against
all the World.
-
(Don't let anyone, or anything to the Star! Don't let anyone not
a Preserver touch the Star. Don't let the star get destroyed, or
moved about much, or flung into spacetime, etc.)
-
At the moment of the Spirit, shall the Light, and the Guide, and the
Power know the Light, Power, and Clarity of all their people, to
preserve the Spirit and all who Attend.
-
(If things last until the crucial moment, the world is saved!)
<back to index>