We have a prototype portable Kaufman tube with tech stats 4 4 4. Testing it is basically a question of putting damaged people into it. (We can't use rats, unless we want a Kaufman tube calibrated to heal rats.) Like the real Kafuman tube, it repairs damage, but it's not as good as the real tube at miracle cures; if it ever comes time to fix someone who's nigh unto dead, Hippocrates can roll 6 dice, and this will be rolling 4.
Here's what we have to do to test it:
(For healing damaged people, tell the GM's how many successes it gets on the roll).
Some acceptable conditions for testing are:
combined hypothermia and physical trauma, bruise,
cut, burn,
frostbite, severely strained muscle, poison, infection
We can do as many tests as we want to make improvements before the final stress test, but doing so actually increases the probability that our theory is flawed. (Else why would we be so nervous about doing more tests?)
For the extra-stressy test, roll 8 dice, with as many points of skill as previous tests have been passed, and four points of reliability. If they're all successes (and the prototype isn't already flawed), then it passes with flying colors. Figuring out the tweaks to improve it are pretty easy. If it gets more than half but not all successes, then it was destroyed (but is not automatically flawed), and the tweaks will be difficult but not impossible. If it gets half or less successes, we'll need to start a new prototype along different design lines.
Our next step will be to compare "green goo", black, and white. The results of this comparison should give us sufficient understanding of the nanotechnology of "green goo" to replenish our supply as necessary. Once we can do this, we will begin to research a cure for Kaufman degeneration.
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