Obtained, installed, all is well.
Finish date: 2779.239
Tech Cap: 5
Started around "Books of Madness" and "GODWyrm".
Shoot for Tech Level 5. This takes one year. While Mind and Reliability are the highest priority and Body is the lowest, we might as well shoot for 5's in everything, since there are 52 weeks in the year, and we should max out all our stats in 15 weeks, assuming one success per week. Wonder what a body stat does for an AI kept in a giant box in the corner.
Then, start writing the AI code. You can make a roll per week (Pre of Mind), using Computer Programming and AI. However, you can only use as much Computer Programming as you have AI. You're rolling for a target number of sixteen, and you need five (cumulative, not at once). Other people can help you with the roll; their computer programming skill caps at their AI skill as well. For every 2 succeses (for 9's) a helper gets, you can have +1 skill to your roll.
For each success you get on a roll in which you did *not* previously get a failure, you can spend a creation point on the prototype, keeping in mind the tech stat cap; for AIs, this is also a cap on the Mind stat. (Don't bother buying it any body. :) )
- 1 Week Tech 1
- 2 Week Tech 2
- 1 Month Tech 3
- 4 Months Tech 4
- 1 Year Tech 5
Five successes is the minimum you need for a working prototype, but you can keep going in this phase for as long as you want, if you want to get it more stats before you start teaching it skills.
Once you've finished building its stats, you start teaching the proto-AI skills. You can attempt to teach it ten SP of skills per week. For each skill you attempt, when you're aiming to teach them Level N of that skill, make
- a successful skill roll for N 7s with that skill, by the teacher
- a successful AI roll for N 7s, by the programmer (can be same)
- a successful skill roll for N 7s using the AI stats. (can use reliability)
You can teach it skill you don't have, but you do need references in that case.
Once you've failed to teach a level of skill, you can't teach that skill any longer. You can still teach it moderately similar skills, but not nigh-identical skills with the same name (i.e. if you fail to teach it Strong Willed, don't try and teach it Willpower instead).
Note that Hippocrates has a lot of skills which are "DB: Foo" instead of "Foo" - these are generally one point cheaper than the general skill, but do not allow you to actually *do* anything, just *think* things. They are often appropriate for AIs. :)
Once it's reached 50 skill points, it will choose its name, and start investigating further skills on it's own.