Durations |
0 | 1 action | <-- action things usually start here |
1 | 1 round |
2 | 1 minute |
3 | 10 minutes |
4 | 1 hour | <-- perception things usually start here |
5 | 12 hours |
6 | 2 days |
7 | a week or more |
8 | a month or more |
9 | six months or more |
10 | a year or more |
11 | a decade or more |
12 | a century or more |
Combat Range |
0-8 hexes: | no modifier |
9-16: | +1 difficulty |
17-32: | +2 difficulty |
33-64: | +3 difficulty... |
General Effect Range |
0: | touch |
1: | ZOC |
2: | room (5 hex) | <-- "at range" things usually start here |
3: | auditorium (15 hex) |
4: | field (100 yards) |
5: | 1 mile |
6: | 10 miles |
7: | 50 miles |
8: | 200 miles |
9: | 1000 miles |
10: | planetary |
11: | systemic |
15: | outworldian |
20: | inworldian |
Mass |
0: | Blaster |
1: | Bread Box |
2: | 25 lbs or Self |
3: | Person |
4: | Motorcycle (2 person) |
5: | Car |
6: | Semi |
7: | Small spaceship (Exotic Dancer) |
8: | Medium spaceship (2 small spaceships) |
9: | Large spaceship (Hippocrates) |
10: | Huge spaceship (Imperial star destroyer) |
Rules of thumb for Multiple Targets
Using PRE dice, +1 difficulty to add a new target
using STR dice, spend 1 success (post-roll) to add a new target
or +1 difficulty (pre-roll)to double the number of targets.