Range and Mass Charts

Durations
01 action<-- action things usually start here
11 round
21 minute
310 minutes
41 hour <-- perception things usually start here
512 hours
62 days
7a week or more
8a month or more
9six months or more
10a year or more
11a decade or more
12a century or more

Combat Range
0-8 hexes: no modifier
9-16: +1 difficulty
17-32: +2 difficulty
33-64: +3 difficulty...

General Effect Range
0: touch
1: ZOC
2: room (5 hex) <-- "at range" things usually start here
3: auditorium (15 hex)
4: field (100 yards)
5: 1 mile
6: 10 miles
7: 50 miles
8: 200 miles
9: 1000 miles
10: planetary
11: systemic
15: outworldian
20: inworldian

Mass
0: Blaster
1: Bread Box
2: 25 lbs or Self
3: Person
4: Motorcycle (2 person)
5: Car
6: Semi
7: Small spaceship (Exotic Dancer)
8: Medium spaceship (2 small spaceships)
9: Large spaceship (Hippocrates)
10: Huge spaceship (Imperial star destroyer)

Rules of thumb for Multiple Targets
Using PRE dice, +1 difficulty to add a new target
using STR dice, spend 1 success (post-roll) to add a new target or +1 difficulty (pre-roll)to double the number of targets.

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