Project | Lead Researcher | Phase |
---|---|---|
Xenopsychohistory | Jim | Experimentation (4+ out of 6)
|
Acid Munition | Sharra | Experimentation (2 out of 3)
|
Gel Chip | Hippocrates | Experimenting (1 out of 3)
|
Decider Ship Tech | Da Vinci | Experimenting (0 out of 4) |
Psychic Memory Crystals | Katya/Ruehan | Testing Prototype
|
Kaufman Phase II | Kith/Sophia/Grimblemaury | Extra
Stressy Test
|
Fortune Implants | Grimblemaury | Experimenting (1 out of 3)
|
Fractal Neutrino Destabilization | Dr. Kye | Discovery (0 out of 24) |
Scout Manual | Jim | Done!
| ||||||||||||||||||||
Plasma Bomb | Dr. Kye | Done!
| ||||||||||||||||||||
Decider Amulet | Ruehan | Done!
|
(Each research sheet leads to a specific goal, although it is not necessarily clear to the players what that goal may be.)
Examples:
Example:
To experiment with something that will protect a ship from the gravity
bending effects of a ``redline'', one might...
Charles's explanation, which is pretty accurate:
Experiments are designed theoretically by the players ("I want to test my new uber-magno-glue-machine by rigging a few flakes of iron filings and seeing how much weight I can hang off them.") and then the gms tell you how to roll for it. ("Ok. You need someone with merchant to get you the set of weights, that takes 5 successes on a str/mind roll, a materials engineer to refine the iron flakes properly (three rolls, one for sevens, one for eights, one for nines, you need at least two successes on each), and someone to operate the machine, System's Operations for 10s, needing 8 successes over multiple rolls, can't have no successes on any of the rolls.")
The prototype will have its maximum Tech stat limited by the amount of time spent in development during this stage according to the chart.
1 Week | Tech 1 |
2 Week | Tech 2 |
1 Month | Tech 3 |
4 Months | Tech 4 |
1 Year | Tech 5 |