Canvas basics
Creating a canvas
Caveat: every time the width and height attributes of a
canvas are changed the canvas is cleared.
Caveat: The memory used by a canvas is width * height *
4 bytes. So if you create a 10,000px by 10,000px canvas, it will use 400MB
of RAM, not to mention causing issues for effective hardware acceleration.
Try to avoid doing that sort of thing.
Getting a canvas context
Drawing something simple
void arc(in double x, in double y, in double radius,
in double startAngle, in double endAngle,
in optional boolean anticlockwise);
Next
Previous