For the below example, we assume a floor setup with an [n] of 128. The list of selected X values in increasing order is 0,16,32,48,64,80,96,112 and 128. In list order, the values interleave as 0, 128, 64, 32, 96, 16, 48, 80 and 112. The corresponding list-order Y values as decoded from an example packet are 110, 20, -5, -45, 0, -25, -10, 30 and -10. We compute the floor in the following way, beginning with the first line:
We now draw new logical lines to reflect the correction to new_Y, and iterate for X positions 32 and 96:
Although the new Y value at X position 96 is unchanged, it is still used later as an endpoint for further refinement. From here on, the pattern should be clear; we complete the floor computation as follows:
A more efficient algorithm with carefully defined integer rounding behavior is used for actual decode, as described later. The actual algorithm splits Y value computation and line plotting into two steps with modifications to the above algorithm to eliminate noise accumulation through integer roundoff/truncation.
A partition class consists of a representation vector width (the number of Y values which the partition class encodes at once), a 'subclass' value representing the number of alternate entropy books the partition class may use in representing Y values, the list of [subclass] books and a master book used to encode which alternate books were chosen for representation in a given packet. The master/subclass mechanism is meant to be used as a flexible representation cascade while still using codebooks only in a scalar context.
1) [floor1_partitions] = read 5 bits as unsigned integer 2) [maximum_class] = 0 3) iterate [i] over the range 0 ... [floor1_partitions]-1 { 4) vector [floor1_partition_class_list] element [i] = read 4 bits as unsigned integer } 5) [maximum_class] = largest integer scalar value in vector [floor1_partition_class_list] 6) iterate [i] over the range 0 ... [maximum_class] { 7) vector [floor1_class_dimensions] element [i] = read 3 bits as unsigned integer and add 1 8) vector [floor1_class_subclasses] element [i] = read 2 bits as unsigned integer 9) if ( vector [floor1_class_subclasses] element [i] is nonzero ) { 10) vector [floor1_class_masterbooks] element [i] = read 8 bits as unsigned integer } 11) iterate [j] over the range 0 ... (2 exponent [floor1_class_subclasses] element [i]) - 1 { 12) array [floor1_subclass_books] element [i],[j] = read 8 bits as unsigned integer and subtract one } } 13) [floor1_multiplier] = read 2 bits as unsigned integer and add one 14) [rangebits] = read 4 bits as unsigned integer 15) vector [floor1_X_list] element [0] = 0 16) vector [floor1_X_list] element [1] = 2 exponent [rangebits]; 17) [floor1_values] = 1 18) iterate [i] over the range 0 ... [floor1_partitions]-1 { 19) iterate [j] over the range 0 ... ([floor1_class_dimensions] element [i])-1 { 20) vector [floor1_X_list] element ([j] + [floor1_values]) = read [rangebits] bits as unsigned integer } 21) [floor1_values] = [floor1_values] + [floor1_class_dimensions] element [i] } 19) doneAn end-of-packet condition while reading any aspect of a floor 1 configuration during setup renders a stream undecodable. In addition, a [floor1_class_masterbooks] or [floor1_subclass_books] scalar element greater than the highest numbered codebook configured in this stream is an error condition that renders the stream undecodable.
packet decode
Packet decode begins by checking the [nonzero] flag:
1) [nonzero] = read 1 bit as booleanIf [nonzero] is unset, that indicates this channel contained no audio energy in this frame. Decode immediately returns a status indicating this floor curve (and thus this channel) is unused this frame. (A return status of 'unused' is different from decoding a floor that has all points set to minimum representation amplitude, which happens to be approximately -140dB). Assuming [nonzero] is set, decode proceeds as follows:
1) [range] = vector { 256, 128, 86, 64 } element ([floor1_multiplier]-1) 2) vector [floor1_Y] element [0] = read ilog([range]-1) bits as unsigned integer 3) vector [floor1_Y] element [1] = read ilog([range]-1) bits as unsigned integer 4) [offset] = 2; 5) iterate [i] over the range 0 ... [floor1_partitions]-1 { 6) [class] = vector [floor1_partition_class] element [i] 7) [cdim] = vector [floor1_class_dimensions] element [class] 8) [cbits] = vector [floor1_class_subclasses] element [class] 9) [csub] = (2 exponent [cbits])-1 10) [cval] = 0 11) if ( [cbits] is greater than zero ) { 12) [cval] = read from packet using codebook number (vector [floor1_class_masterbooks] element [class]) in scalar context } 13) iterate [j] over the range 0 ... [cdim]-1 { 14) [book] = array [floor1_subclass_books] element [class],([cval] bitwise AND [csub]) 15) if ( [book] is not less than zero ) { 16) vector [floor1_Y] element ([j]+[offset]) = read from packet using codebook [book] in scalar context } else [book] is less than zero { 17) vector [floor1_Y] element ([j]+[offset]) = 0 } } 18) [offset] = [offset] + [cdim] } 19) doneAn end-of-packet condition during curve decode should be considered a nominal occurrence; if end-of-packet is reached during any read operation above, floor decode is to return 'unused' status as if the [nonzero] flag had been unset at the beginning of decode. Vector [floor1_Y] contains the values from packet decode needed for floor 1 synthesis.
curve computation
Curve computation is split into two logical steps; the first step
derives final Y amplitude values from the encoded, wrapped difference
values taken from the bitstream. The second step plots the curve
lines. Also, although zero-difference values are used in the
iterative prediction to find final Y values, these points are
conditionally skipped during final line computation in step two.
Skipping zero-difference values allows a smoother line fit.
Although some aspects of the below algorithm look like inconsequential optimizations, implementors are warned to follow the details closely. Deviation from implementing a strictly equivalent algorithm can result in serious decoding errors.
1) [range] = vector { 256, 128, 86, 64 } element ([floor1_multiplier]-1) 2) iterate [i] over the range 2 ... [floor1_values]-1 { 3) [low_neighbor_offset] = low_neighbor([floor1_X_list],[i]) 4) [high_neighbor_offset] = high_neighbor([floor1_X_list],[i]) 5) [predicted] = render_point( vector [floor1_X_list] element [low_neighbor_offset], vector [floor1_X_list] element [high_neighbor_offset], vector [floor1_Y] element [low_neighbor_offset], vector [floor1_Y] element [high_neighbor_offset], vector [floor1_X_list] element [i] ) 6) [val] = vector [floor1_Y] element [i] 7) [highroom] = [range] - [predicted] 8) [lowroom] = [predicted] 9) if ( [highroom] is less than [lowroom] ) { 10) [room] = [highroom] * 2 } else [highroom] is not less than [lowroom] { 11) [root] = [lowroom] * 2 } 12) if ( [val] is nonzero ) { 13) vector [floor1_step2_flag] element [low_neighbor_offset] = set 14) vector [floor1_step2_flag] element [high_neighbor_offset] = set 15) vector [floor1_step2_flag] element [i] = set 16) if ( [val] is greater than or equal to [room] ) { 17) if ( [hiroom] is greater than [lowroom] ) { 18) vector [floor1_final_Y] element [i] = [val] - [lowroom] + [predicted] } else [hiroom] is not greater than [lowroom] { 19) vector [floor1_final_Y] element [i] = [predicted] - ([val] - [lowroom]) - 1 } } else [val] is less than [room] { 20) if ([val] is odd) { 21) vector [floor1_final_Y] element [i] = [predicted] - (([val] - 1) divided by 2 using integer division) } else [val] is even { 22) vector [floor1_final_Y] element [i] = [predicted] + ([val] / 2 using integer division) } } } else [val] is zero { 23) vector [floor1_step2_flag] element [i] = unset 24) vector [floor1_final_Y] element [i] = [predicted] } } 25) vector [floor1_step2_flag] element [0] = set 26) vector [floor1_step2_flag] element [1] = set 27) vector [floor1_final_Y] element [0] = vector [floor1_Y] element [0] 28) vector [floor1_final_Y] element [1] = vector [floor1_Y] element [1] 29) done
Decode begins by sorting the scalars from vectors [floor1_X_list], [floor1_final_Y] and [floor1_step2_flag] together into new vectors [floor1_X_list]', [floor1_final_Y]' and [floor1_step2_flag]' according to ascending sort order of the values in [floor1_X_list]. That is, sort the values of [floor1_X_list] and then apply the same permutation to elements of the other two vectors so that the X, Y and step2_flag values still match.
Then compute the final curve in one pass:
1) [hx] = 0 2) [lx] = 0 3) [ly] = vector [floor1_final_Y]' element [0] * [floor1_multiplier] 4) iterate [i] over the range 1 ... [floor1_values]-1 { 5) if ( [floor1_step2_flag]' is set ) { 6) [hy] = [floor1_final_Y]' element [i] * [floor1_multiplier] 7) [hx] = [floor1_X_list]' element [i] 8) render_line( [lx], [hx], [ly], [hy], [floor] ) 9) [lx] = [hx] 10) [ly] = [hy] } 11) if ( [hx] is less than [n] ) { 12) render_line( [hx], [hy], [n], [hy], [floor] ) } 13) if ( [hx] is greater than [n] ) { 14) truncate vector [floor] to [n] elements } } 15) for each scalar in vector [floor], perform a lookup substitution using the scalar value from [floor] as an offset into the vector [floor1_inverse_dB_static_table] 16) done
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