er 0 - Introduction
When play begins:
now the time of day is 7 AM;
say "[italic type]Disembarking from the stagecoach, you pause to breathe in the dry, sandy air, taking care not to think too hard. For the last two weeks, you've had constant visions of a deadly shootout in this town. In your visions, the conflict escalates, practically wiping the entire town off the map. You don't know how you have these visions or why, but you know that you must try and stop it. [paragraph break]It is now the morning before the shootout, which is happening at noon. You have traveled far to this town to save as many people as you can before time runs out, preserving the balance between feuding gunslingers [bold type]without[roman type][italic type] directly intervening in their conflict. [paragraph break][roman type]Navigate the town to try and change the outcome of the shootout. At any time, you may [bold type]FORESEE[roman type] the future in a vision to see the results of your actions. Whenever your actions influence the future, for better or for worse, your prophetic ability will react.[paragraph break]It is [time of day]. You have [time left] hours.";
To say time left:
let start time be the hours part of the time of day;
let remaining time be 12 minus start time;
say remaining time.