CRITIQUE ARCHIVE

HOME   SYLLABUS

http://www.salon.com/comics/dark

The Dark Hotel
By Karen Feigenbaum
** out of *****

The Dark Hotel is an interesting on-line comic idea, but one which is, unfortunately, far underdeveloped in its actual implementation. The comic content itself is not interesting enough to capture my attention (and I read two and a half episodes), and its execution is not nearly as user-friendly as I want it to be.

The premise of the comic is something about this Balkan guy named Drago…the most entertaining line I encountered was: Drago and Hugo were probably the best damned Balkan folk musicians this town has ever seen. That amused me. But the story was a little too slow to build - I had gone through about twenty screens by the time I called it quits on the plot.

And in my opinion, I think that's part of the problem - too much click-through is required. The comic doesn't storyboard out well - every cell is a separate screen, and the viewer has to wait for it to load to read the next block. I could never get through a comic book if it required that much patience from me.

As far as the site's setup, it starts down the right path, in terms of leveraging the non-linear storytelling advantages of the web page, but it under-utilizes that potential. You start out at the Dark Hotel's front desk, and the different rooms' mailboxes have links to different stories. All the stories tie together under the purview of the Hotel itself, and there are a few links at the bottom of the screen that have pages on items such as time-line indices, character descriptions, and Hotel history.

Sadly, the links lead to content-skimpy pages, and the plot of the comic itself wasn't interesting enough to me to make these pages that enticing a place to spend time.

The concept of this site is definitely in the right place, but more work needs to be done to make the site more captivating. I honestly believe a big first step in that direction would be to map out each episode on a single page that can be navigated by scrolling, as opposed to requiring a new page for every animation block.