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http://www.sissyfight.com

By Wesley Wong

Online games have progressed significantly over the last few years. We started with text-based role-playing games and now anyone can easily log on to Yahoo! and play full-color chess or mahjong against opponents in another time zone. The latest in online game technology comes in the form of Shockwave games. These games are usually played in a small pop-up window, and their primary feature is that they provide decent game play with minimal loading time. The graphics are acceptable for Internet games, and often they include some degree of both action and strategy.

SISSY FIGHT 2000 is a shockwave game where players each control a character, a young girl, and they gather in a playground to take part in a sissy fight. When you log on, you create a character, and can customize their appearance. Then you choose one of three schools to enter, and within each school there are several playgrounds you can enter to take part in a fight with other characters. Fights involve anywhere from 3 to 6 girls, and are turn-based. Each turn, you can choose from a variety of actions including grabbing, teasing or scratching another player, licking a lollipop to regain health, cowering to dodge an attack, or tattling on everyone. Some of the actions, such as teasing, only work if more than one character gangs up one another. In fact, after playing several games, it appears you can only succeed if you team up with other players. In my first game, I played with 5 other girls, 3 of which worked as a team and quickly eliminated the rest of us. However, there is no private message feature, so any chatting you do is public, which makes ganging up difficult as you need to guess who is on your side. The game play is fun initially, but it is virtually impossible to defeat a "3-team", as they are called by players. After a few rounds, however, the game gets boring. You essentially repeat the same strategies over and over. The game would benefit from additional features such as private messaging, and greater player customization so that you can have different skill dimensions.

SISSY FIGHT sets out to mimic the popular image of the grade school playground where girls gang up to tease the awkward, unpopular loners. I chatted with some of the players, and found that they are am extremely diverse bunch, ranging from 15 to 45 in age, with males and females equally represented. Clearly, this idea of revisiting the grade school social ladder is appealing to all sorts of people. The trend of Internet users assuming the identities and roles of people and characters they are either too afraid to assume, or simply cannot assume is both creepy and strangely delightful. When presented in a format of a simple game, it is the latter. However, as these games develop in sophistication and realism, the ability to be whoever you want to becomes possible, and raises a whole series of disturbing issues.