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Stomped
By Jeff Roberts

Computer games are an interesting side-product of the information age.
Computers and the internet, originally, were designed as channels to create,
manage, manipulate and transfer information. They were meant as tools, not
toys. And while games were an unintended consequence, they make perfect
sense. In the "real" world, tools become toys quite easily; books are read
for fun as well as information, cars are used for joyriding as much as for
transportation. And since the internet, in a sense, simulates the effect of
bringing people together, and one of the things people tend to do when they
come together in the real world is play games, online gaming is a natural
consequence. Computer games are important, too; after all, consumers spend
money to get the latest in hardware, much of which, one might argue, is to
accommodate bigger and better games (of course, one could also argue that
games simply follow the trends in hardware advancement instead of driving
the market). Games are consumer goods like anything else, and in the case
of computer games, they can be described as media content as well. So it's
no surprise that there's plenty of stuff on the internet about them.

Stomped.com is basically a super-resource for everything anyone might want
to know about computer gaming. Wait, that's not accurate. It is a
super-resource for everything avid gamers might want to know about computer
gaming. It includes daily news updates, previews of new games and
interviews with game-makers, posting boards for both game players and
programmers (and many people who are both), links to countless other
gaming-related web sites, and even servers on which to play multiplayer
games over the internet. And while the information is comprehensive, the
language used and the detail with which things are explained make the
information not particularly useful to people who don't know much about the
games, or games in general, to begin with.

In fact, it turns out that this site is for gamers, by gamers. Though it
took a while to find out who was responsible for creating and maintaining
this vast resource, I finally found, buried at the bottom of the lead page,
a page which read, "Team Stomped is a group of dedicated gamers that [sic]
are intent on bringing you the best in-depth gaming information available on
the web." An interesting concept. But why do gamers need such "in-depth"
information? Isn't playing the game enough?

I have to admit that I am neither an avid computer gamer nor a computer
programmer, and so most of Stomped was quite foreign to me. However, it's
not too different to think about the phenomenon of games similarly to other
types of media content such as TV shows, films and music. Thus sites such
as Stomped, where gamers get information directly from game makers and other
gamers, don't seem entirely foreign. As is the case with movies, TV, books
and music, when people like them enough, they like to get information
outside its context. Even for people not in the media business, just
consuming content isn't enough-people need to talk about it with others
afterwards. People also need to hear from the authors of their favorite
books, the directors of their favorite movies, and the stars of their
favorite TV shows. Content creators become content themselves. Stomped
shows that computer games are no different. What makes the computer game
sites like Stomped particularly interesting is that the content creators are
largely computer programmers, and the users are competent enough with
computers that they can use the web as a wealth of information and a channel
for discussion. Computer programmers and gamers use the same medium for
transmitting information about their content as they do for transmitting the
content itself. This means that through sites such as Stomped, users can
join the discussion of games along with creators. This changes the quality
of discussion-not necessarily improves it, because though it is
comprehensive, it is also somewhat inaccessible to computer game dummies
like myself. I suppose that's a trade-off that has to be made.