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Vegas, baby, VEGAS!
By Christa Starr
For years, I've been telling people that Vegas has turned into the
adult Disneyland. A far cry from the classic Vegas seen in the classic
1960 film Ocean's Eleven (and later re-created in Martin Scorsese's
1995 film Casino), Vegas as a haven for lounge singers and
organized crime, today's Vegas is a land of roller coasters and motion
rides, wildlife habitats and public parks, upscale shopping malls
and art museums. Today's Vegas is a true playground, The Strip a large
location-based entertainment experience.
The Disneyland connection is apparently not lost on the designers
of the Vegas Attractions (www.vegas.com/attractions)
site, which proclaims Vegas as "the
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most visited place on earth" (Disney, of course, is "the
happiest place on earth"). There are forty attractions listed
on The Strip, some of which
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are free events like the nightly sinking of the Pirate Ship outside
of Treasure Island, others of which require an entrance fee like the
made-to-scale recreation of King Tut's tomb at
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Luxor. That doesn't factor in the numerous shows, themed nightclubs,
bars and restaurants, out-of-town sightseeing trips, and ubiquitous
casinos that make up the Vegas world. Like DisneyWorld's Epcot Center,
Vegas is also becoming its own "World Showcase." You can
visit the cafés of Paris, the canals of Venice, the nightlife
of New York, or the 24th century as seen through Star Trek, all in
a single night.
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In the words of Jean Baudrillard, we are living in an age of simulation,
a time in which reality no longer exists, where "the very definition
of the real has become: that of which it is possible to give an
equivalent reproduction." (Simulations: 1983) Nowhere is
this more evident than in the splendors of Las Vegas. Vegas features
worlds which never existed - you can shop along the Promenade of Star
Trek's Deep Space Nine or dine in a terrace overlooking the
Gotham City of Tim Burton's Batman - all sitting alongside
attractions modeled after actual earthly physical locations. If your
taste for postmodernism is even more extreme, you can visit a re-creation
of the stylized Vegas of Ocean's Eleven, conveniently located
at the Venetian Hotel's Warner Brothers restaurant, built on the former
site of the Sands Hotel (which was featured in the film).
The play between real and simulation runs all throughout Vegas, as
it does in Disneyland. Baudrillard focuses on Disney's Main Street
USA as a paragon of simulation, "Disneyland is there to conceal
the fact that it is the 'real' country, all of 'real' America, which
is Disneyland." (Simulations) He is warning us that we visit
these sites of spectacle and simulation to help us ignore that the
world we live in becomes progressively less real, more simulated,
more virtual every day. Though that may be taking things a bit far,
there is a dimension missing from the equation. On many levels, we
are perfectly aware that these places are not real, and that gives
us much of the enjoyment. Knowing that these are simulations allows
us to simultaneously enjoy their novelty and sneer at the theoretical
tourists who take the Paris cafés for genuine, the Venetian
gondolas for authentic. We feel better believing we are in on the
joke.
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