The game I've chosen for this assignment is Assassin. It's a game that I played often in college, and is a cocktail party version of the one played by MIT students.
The general outline of the game is as follows: A group of people (ideally 8-12 total) sit in a circle. Standard playing cards are distributed, one per player. One of the cards is the Ace of Spades. The player who receives that card is the Assassin. When everyone has turned in their card, the game begins. Everyone must look silently around the circle, making eye contact with all the other players. Hiding one's gaze in one's lap defeats the purpose of the game, and is not an option. The goal of the Assassin is to kill everyone off without being detected. The assassin can kill people by winking at them, or making some other gesture, or by touching them. If a player sees the Assassin's gesture, they have to feign death (dramatically or otherwise) and stay dead 'till the round is over. The goal of all non-assassin players is to stay alive as long as possible, and, if possible, to expose the assassin by catching him/her in the act of killing someone. It's easiest for the Assassin to kill people with gestures when the group is large. A deft assassin will first kill someone theatrical, who's antics distract most of the players, allowing the assassin to kill a few more. When the group gets small, the assassin's best tactic is to kill them all off at once with a sweeping dive-tackle.
Although the assassination metaphor seems quite brutal, this is actually a pretty sensuous and flirtatious game, because it involves a group of people sitting around staring into each others' eyes and making coy little gestures at one another.
The truth is, all the games I've ever really enjoyed have been highly social (team sports, card and dice games, board games, dictionary, etc.). Although I've tried out scores of arcade and computer games, I've never really enjoyed any of them. I once spent two weeks playing a Sega-like computer game for several hours a day, but I also happened to be feeling depressed and anti-social right around that time. I have, however, spent a good deal of time socializing and role-playing in Lambda MOO, which I really enjoyed. I suppose this is a result of gender and generational influences (it wasn't 'till I was in high school that some of my male peers started playing Space Invaders and Asteroids. I used to like hanging around and watching them play, but never cared to play myself). I worry about the impact on the incoming generation of the anti-social and a-physical nature of contempo-rary computer games.