The Generic Monster Movie

The morphological system here attempts to recognize formulaic elements which could be used to generate many examples of stories similar to the wide variety of horror movies centering around the appearance and defeat of some sort of monster. Here monster is a generic term, and this class of stories could just as easily include slasher film such as Friday the 13th or alien-invasion movies such as Independence Day as it can true monster movies like Frankenstein. I make no claim that the elements here are comprehensive, simply that they can generate representative samples of the genre.

Several elements of plot and character are referred to by generic terms to allow them to generalize to many different types of elements. Sometimes the same element of a Story can change roles over the course of the story (for instance a member of the Party can be corrupted and become Evil, or be captured and become a Prisoner), so these definitions are not static. They are:

The story then follows a certain group of standard elements. They are presented here in the order that they happen chronologically in the universe of the story. Some tellings of a story may present the events in a different order through use of flashbacks, or by presenting them only as they are discovered by certain characters (for instance, revealing how the monster was created only when the protagonists findout, which may be very late in the story, is common). Additionally, any plot element can be skipped entirely.

Chronologically, the story begins when the Evil is loosed upon the world. This can happen in several ways:

The bulk of the story is made up of a series of events as the Evil demonstrates its danger and the Party attempts to learn more about the Evil and to overcome it. These elements can be combined in nearly any order (except for obvious limitations, such as a party not being able to be reunited if they were never divided, etc) and different incarnations of the same sort of element can be combined in the same story. These events are split up into categories as follows, with specific events in each category:

Finally, a conclusion of some sort is reached. Usually this results in the defeat of the Evil, but that is not always the case. Most of these conclusions depend on one side defeating the other, and there are many different means of defeat, which can be mixed in the case of. They include:

Possible conclusions are as follows:

The conclusion then leads, as appropriate, either to the end of the story, or to a continuation with a new Sequel story.


Andrew Twyman, kurgan@mit.edu
Interactive and Non-Linear Narrative, Spring 1998