These are the ways in which characters can leave game, or at least
survive at the end:
- Piloting the Ark - The most obvious and most general way to
survive is to repair the B Ark and find someone with the appropriate
skill to pilot it to a safe landing. Repairing the ship requires some
subset of these tasks:
- The connections of the computer core to the control system can be
repaired. This will allow Eddie, who is now resident in the computer
core, to program the ship's controls, if he has appropriate
navigational data.
- The manual controls on the bridge can be enabled. This requires
cleaning them (they've built up alot of dust and muck from lack of
use) and repairing the damage that the years have done. This will
allow a character with piloting skill to fly the ship.
- The ship's nav systems were disabled back on Golgafrincham in
order to keep the people on board from returning. They can, however
be repaired. Navigational data can be retrieved from the nav systems,
but only with effort, since there is nobody with navigation experience
onboard.
Depending on what is accomplished, the characters will have some subset of
these choices:
- The ship can crash on the Earth. This is the default if no
action is taken. All characters still on the ship at the time of the
crash will die.
- The ship can make a safe landing on Earth. This requires either
that the computer controls are repaired and Eddie is flying the ship,
or that the manual controls are repaired and someone with piloting
skill is flying the ship.
- The ship can make one final hyperspace jump (there is only enough
fuel for one) to another empty, colonizeable planet nearby, possibly a
better one, and one closer to the spacelanes so that passengers might
be able to hitch a ride from there. The mice want this option so that
the Golgafrinchans don't mess up their computer program.
Non-Golgafrinchans would prefer this option to the Earth since they
may then be able to hitch a ride to civilization. This option
requires the same repairs as an Earth landing, as well as appropriate
navigational data.
- The ship can ake one final hyperspace jump (there is only enough
fuel for one) to Barnard's Star, a hyperspace junction near Earth.
Non-Golgafrinchans will prefer this option since it allows them to be
back at civilization immediately. Golgafrinchans will not like it
since it leaves them with nowhere to colonize. The mice also like
this option since it doesn't screw up the Earth.
- The Escape Capsule - The escape capsule is recharging, and
will take far more than 6 hours to do so. With appropriate
engineering frobbing, though, it could be made to recharge more
quickly. If this is done, the escape capsule will take 3 people, but
their destination will be completely random (in time and space) unless
Marvin controls the capsule (which he can only do if he is riding
inside).
- The Heart of Gold - The Heart of Gold requires extensive
repairs, made difficult by its colocation with the B Ark. In order
for it to operate Eddie must also be transferred back into the
repaired Heart of Gold computer by someone with computer skill. The
ship also must have its drive core to operate, thus it must not have
been stolen by the Crickett robots. If the Heart of Gold is
operational, it can carry about 10 people in the bridge (most of its
chambers have lost life-support, which cannot be repaired in game),
and can go anywhere (in time and space) that the occupants desire, as
long as they can explain to Eddie where they want to go.
- Wowbagger's Ship - It is opennable only by a passcard which
Wowbagger carries, and Wowbagger is rather hard to kill. The ship's
controls are also very arcane and confusing, and would require some
specialized engineering and/or programming to use. If someone does
get their hands on his passcard and figure out how to pilot the ship,
though (or if Wowbagger is piloting), the ship will carry 2 people to
any hyperspace destination they wish. It does not have time-travel
capability.
- The Crickett Ship - The Crickett ship is extremely
difficult to access (requiring disabling a robot and using significant
feats of programming and engineering to use its systems to open the
door) and its life-support system is not currently activated since the
robots don't need it (requiring even more engineering and hacking to
get it going), but if it works it can carry about 10 people to any
destination in space (not time).
- The Projector - The people entering through Zarniwhoop's
projector will automatically be recalled to their point of origin
whenever they wish. They cannot take anyone or anything with them
that was not with them when they arrived, and they cannot return after
leaving.
Andrew Twyman,
kurgan@mit.edu
Interactive and Non-Linear Narrative,
Spring 1998