To get an idea of what the game will look like when the players get their pregame information, take a look at all of the information which would be received in the character packet of a sample character, Bob Agrajag (files are available in PostScript, DVI, and LaTeX source). Note that some of the LaTeX files depend heavily on external include files in the overall gamewriting system, and thus may be difficult to understand when read on their own. All postscript and DVI files should be printed two-sided (duplex).


Andrew Twyman, kurgan@mit.edu
Interactive and Non-Linear Narrative, Spring 1998