# # Plane Vanilla # Mass & Inertia breakdown # # xyz is location of item's own CG # Ixx.. are item's inertias about item's own CG # # x back # y right # z up # # x,y,z system here must have origin # at same location as AVL input file # Lunit = 1.0 ft Munit = 1.0 slug Tunit = 1.0 s g = 32.18 rho = 0.002378 # # mass x y z Ixx Iyy Izz [ Ixy Ixz Iyz ] 0.1773 0.02463 0. 0.2239 1.350 0.7509 2.095