#------------------------------------------------- # SuperGee # # Dimensional unit and parameter data. # Mass & Inertia breakdown. #------------------------------------------------- # Names and scalings for units to be used for trim and eigenmode calculations. # The Lunit and Munit values scale the mass, xyz, and inertia table data below. # Lunit value will also scale all lengths and areas in the AVL input file. Lunit = 0.0254 m Munit = 0.001 kg Tunit = 1.0 s #------------------------- # Gravity and density to be used as default values in trim setup (saves runtime typing). # Must be in the unit names given above (m,kg,s). g = 9.81 rho = 1.225 #------------------------- # Mass & Inertia breakdown. # x y z is location of item's own CG. # Ixx... are item's inertias about item's own CG. # # x,y,z system here must be exactly the same one used in the .avl input file # (same orientation, same origin location, same length units) # # mass x y z Ixx Iyy Izz Ixy Ixz Iyz # 58.0 3.34 12.0 1.05 4400 180 4580 ! right wing 58.0 3.34 -12.0 1.05 4400 180 4580 ! left wing 16.0 -5.2 0.0 0.0 0 80 80 ! fuselage pod 18.0 13.25 0.0 0.0 0 700 700 ! boom+rods 22.0 -7.4 0.0 0.0 0 0 0 ! battery 2.0 -2.5 0.0 0.0 0 0 0 ! jack 9.0 -3.8 0.0 0.0 0 0 0 ! RX 9.0 -5.1 0.0 0.0 0 0 0 ! rud servo 6.0 -5.9 0.0 0.0 0 0 0 ! ele servo 9.0 2.6 1.0 0.0 0 0 0 ! R wing servo 9.0 2.6 -1.0 0.0 0 0 0 ! L wing servo 2.0 1.0 0.0 0.5 0 0 0 ! wing connector 1.0 3.0 0.0 0.0 0 0 0 ! wing pins 6.0 29.0 0.0 1.0 70 2 72 ! stab 6.0 33.0 0.0 2.0 35 39 4 ! rudder 0.0 -8.3 0.0 0.0 0 0 0 ! nose wt.