Problem/Goals
Our project goals can be broken down into two main areas: technical goals that represent the graphical challenges of using unfamiliar tools to model complex scenes, and animation goals that represent the creation of an aesthetically pleasing and entertaining sequence for audiences to enjoy.
Technical Goals:
First Scene:
The camera will begin outside of Star Market, our perspective will go up
the escalators and head towards the produce section. Next, the camera will
zoom into the tomato table and show the tomato with his eyes closed on the
table. Suddenly, a hand reaches out to pick him up. The tomato gets
placed into the cart and then while the cart is being being wheeled around,
he accidently rolls out of the children's leg section of the cart. At this
point our hero is on the floor and he must avoid being stepped on. Finally,
he rushes to the side of the aisle where he is protected by the shelf that
he is underneath. While he is hiding, day becomes night and you see his
eyes blink until he feels safe enough to come out.
Now enters the night scene.
Difficulties: The difficulty of this scene lies in a couple of areas. One is the design of the hand, and trying to make the scene in which the tomato is "stolen" as realistic as possible, in rendering a shape that cannot be easily described by polygons. Another difficulty lies in the lighting of the scenes in trying to simulate realism in a supermarket.
Night Scene:
The tomato hops around the supermarket, through various aisles,
encountering various different challenges involving getting lost, meeting
other "live" products, and other various physical obstacles. He continues
to circle through the supermarket, peeking around corners and running away
from shadows and movement that scares him, until he finally finds his
produce section with his fellow tomatoes. Hopefully, it will be possible to
give this scene the mood of being a litle bit suspenseful and a little bit
eerie as the tomato tries to find his way through a darkened place.
Difficulties: The difficulty of this scene lies in trying to produce night-time lighting affects. Creating the soft shadows necessary to simulate a dimly lit area and allowing just enough light to shine may prove challenging. Creating shadows in the right places and trying to give the tomato the appearance of being frightened may also be difficult. Setting the mood with the lighting will probably be the most difficult task.
Ending Scene:
The tomato turns the corner, and suddenly, his eyes glaze over with the
happiness of seeing his home. He turns and hears the sweet sound of his
sibling tomatoes screaming out his name in joy. From here, the tomato
runs(or rather hops) toward the table in a dream like sequence until he is
met by another tomato who has jumped off the table to greet him. (This
sequence is intended to be in slow motion.) Both tomatos are jumping up
and down with joy because they are reunited once again. As tears roll down
the tomato's eyes, all the tomatoes jump off their produce counter and all
the tomatoes begin to dance. This dance is the finale of the animation
sequence.
Difficulties:The difficulties of this scene lie in how to change the mood from one of suspense to one of joy. Perhaps the mood can be changed in the way the lighting is done, the way the shadows are cast, or through the music. Rendering this scene may take a long time, given the large number of objects in the space (all of the tomatoes).
Tools/Resources
Possible tools to help us finish our project include RenderMan or Alias on
SGIs, and 3D Studio on PCs. Other resources that we might use include: photos of interior of Star Market, sound clips for background music as well as sound effects of the characters, and sound editing software for meshing in our sound clips.
As two of our team members own not-too-powerful laptops, we will probably
be working on SGIs, unless generous friends with suitable desktop PCs can
be found.
Division of Labor
At the beginning of the project, especially within the first week, much of our time
will be spent learning the different tools that will be necessary to render
frames and animate the sequence. During this period of time, each member
of the team will learn different aspects of our tools, become "experts" at
those aspects, and then cross-train each other in the basic operation.
After this period of time, our main approach to this project will be
iteration: building from simple to complex. Each of us will take a key scene and model that
very basically. Two members will be put in charge of animating these draft
scenes complete with basic cinematography, while the last team member will
begin complex modeling of some objects. After the draft animation is
complete, each member will again work on his/her separate scene, refining
objects and other graphic effects.
Objects to Model:
Milestones
Checkpoint 1 - Oct. 29th