0.0 Table of Contents ******************************************************************************** * * * General Documentation for the Client Of Win (COW) * * * * Comments, suggestions and bug reports to brmbugs@crown.EECS.Berkeley.EDU * * * * * * CREDITS: Chris Guthrie, Ed James, Scott Silvey, and Kevin Smith, * * Tedd Hadley, Andy McFadden, Eric Mehlhaff, J. Mark Noworolski, * * Nick Trown, Lars Bernhardsson, Sam Shen, Rick Weinstein, * * Jeff Nelson, Jeff Waller, Robert Kenney, Steve Sheldon, * * Dave Gosselin, Heiko Wengler, Kurt Siegl and many others. * * * ******************************************************************************** Table of Contents 1.0 Overview 2.0 Acknowledgements 3.0 Features 4.0 Xtrekrc 8.0 Compiling 9.0 Guide to Related Valuable information 1.0 Overview This document describes the COW client, its capabilities, and the client's features. COW started as the successor of the BRM client after release 3. BRM started as a merger of the Berkeley client with Rick's Moo client. Since then, all three clients have developed fairly independant of one other. Familiarity with netrek is presumed throughout this document. Please consult section 9.0 for information on the game itself. COW has an expire function which insures that players obtain new copies regularly. This alleviates the client's caretakers from having to support ancient clients. Generally, a client will expire 60 days after its compile date. 2.0 Acknowledgements Many people have contributed to COW and many many others contributed to its ancestor clients. Here is an undoubtedly incomplete list of credits presented in no particular order. Where possible their typical netrek name is provided in the hope that you will ogg them: Scott Silvey Kevin Smith Rick Weinstein J. Mark Noworolski Passing Wind Tedd Hadley pteroducktyl Heiko Wengler Musashi Andy McFadden ShadowSpawn Chris Guthrie Ed James Eric Mehlhaff Nick Trown Netherworld Lars Bernhardsson lab Sam Shen Rick Videodrome Jeff Nelson Miles Teg Jeff Waller Robert Kenney Zhi'Gau Steve Sheldon Ceasar Dave Gosselin Tom Servo Kurt Siegl 007 Kevin Powell seurat Alec Habig Entropy 3.0 Features The COW client has many features that make it stand out from earlier clients. This section will attempt to describe all of its features, including those that are common to all clients. 3.1 Command Line Options This section will describe COW features that are selected from the command line when the client is invoked. Selecting "-u" for usage or any invalid option will provide a brief summary of this section ( -help will work too ). 3.1.1 SERVER SELECTION The "-h server_address" option will allow the user to select a specific server. The client will look to the .xtrekrc file for a default server should this option be absent. Examples of server addresses would be 136.165.1.12 or starbase.louisville.edu. 3.1.2 PORT SPECIFICATION The "-p port_number" option will allow the user to select a specific port address. An example of a port_number would be 1111, 2222, or 2592. 3.1.3 DEFAULTS FILE SPECIFICATION The "-r defaultsfile" option will allow the user to select a defaults file other than .xtrekrc. The defaults file contains all of the user selectable defaults ( please see Section 4.0 for more information on .xtrekrc ). Using this option, two users can run netrek from the same userid / account and still have unique defaults files. 3.1.4 VERIFICATION OPTIONS The "-o" option instructs the client to use the old reserved.c verification to identify itself to the server. Upgraded RSA servers will require that the client use RSA verification. This is selected using the "-R" option. 3.1.5 RECORD GAME OPTION The "-f record_file" will record the game into record_file. 3.1.5 METASERVER OPTION The "-m" option will instruct the client to search the Meta Server at metaserver.ecst.csuchico.edu, port 3521 and present the user with a list of available servers. The user may then select the most desirable server directly from the client. The metaserver may be customized via the .xtrekrc with the following resources: metaport: 3521 metaserver: metaserver.ecst.csuchico.edu 3.1.2 AUTOLOGIN OPTION The "-A passowrd" allows the client to automatically enter the specified character password without having to prompt the user. This option is normally used with the "-C character_name" option, which automatically enters the character name. The "-C" option must be followed by a character name string. *** Hockey Lines Due to popular demand, hockey lines have been added. For those of you who want to see a hockey rink on the tactical, just use the features menu (shift-O) and toggle them on. You get: Blue lines (blue) Center line (red) Side lines, i.e. the rink edges (grey) Goal lines (red) Goal boxes (the color of the team) They are a little awkward at first, but once you get used to them, you'll wonder how you lived without them. Since this is a first pass, I'm looking for more input on what would make them better. Here are some of my comments: 1) Lines are hard coded into the software. They should be based upon planet location, so the hockey gods can move the planets around. 2) You either have them all or none. Perhaps the set of desired lines should be configurable from the xtrekrc. Also, you cannot change the colors. 3) Lines on the galactic would look pretty If you have any comments, mail them to kantner@hot.caltech.edu *** Shell escape tool You may execute any Unix shell comand within the client. Read your mail now within the client. To do so, just send a message to the destination "!" and you get a shell prompt. Enter the comand and it's output will be displayed in the tools window. Works also with macros to "!". You may disable it in the .xtrekrc for security reasons with shellTools: off CAUTION: The client will be blocked for the time the comand is executed. Also some programs suspend the client if it is started in the background. *** Fast quit Hitting 'q' will quit the client out without ever going back to the team selection window, the normal 'Q' still goes back to the team selection window. *** Reread defaults file You can reread your netrek default file by hitting '&', it is also possible to enter a new default file name at anytime by sending a message to 'M' which contains the file name. *** Phaser window A seperate window now exists for showing the results of your phasering. Use the options window to bring it up. *** New dashboard Uses sliding bars instead of numbers at the bottom of your screen. newDashboard: on in your .xtrekrc will activate it. *** Galactic rotation For those who like to fight with some specific orientation, the galaxy is now rotate-able. This can be done in the options window. This works now also with short packages. *** Gateway Lots of cool gateway code in this client, unfortunately I don't use nor do I know what it does other than get past firewalls. *** Observer support Many servers allow you to *observe* a game instead of playing, sort of like watching football. COW supports this feature. Currently in order to be an observer, all you have to do is connect to the observer port for a server, generally only INL tournament servers will have observer ports active. A good guess at the observer ports is 4000 and 5000. *** Auto torp aiming and dodge Get outa here... *************************************************************** 4.0 Xtrekrc: *************************************************************** COW looks for a .xtrekrc file in your home directory. Alternatively this file may be called home, and it may be in whatever directory the client is executed from. A file called "SAMPLE.xtrekrc" should have been included with this client. Below is an attempt to explain the many,many options you can include in a .xtrekrc file. Some of this was borrowed from various other documentation such as MOO documentation. For other options, see MACROs and Receiver Configurable Distress Calls. rank.mapped: (on/off) rank.parent: (window name) ie root, review_all, netrek, etc rank.geometry: (geometry specification) ie 80x26+554+624 Every window may have these three defaults set for it. Some windows are resizeable, others are not. font: fixed bigfont: lucidasans-24 italicfont: -schumacher-clean-medium-i-normal--10-*-*-*-c-80-iso8859-1 boldfont: -schumacher-clean-bold-r-normal--10-100-*-*-c-60-iso8859-1 Specifies which fonts you want to use, not sure that all of these are still used in COW color.white: white color.black: black color.red: #ffa0ff color.green: green color.yellow: yellow color.cyan: cyan color.light grey: light grey Specify what colors should be used by the client. This is generic X color specification (right?). All the possible left hand sides are listed I think. name: (string of chars) default name password: (string of chars) default password; if both name and password are included in your .xtrekrc, COW will attempt to do an autologin for you. showshields: (on/off) draw shields on ships newDistress: (on/off) right justified distress call or not, default value is to right justify (on) showIND: (on/off) mark independent planets with a X drawn over it. varyShields: (on/off) Shield color and bitmap depends on shield status. varyHull: (on/off) graphical indication of your hull condition. kinda like varyShields cloakChars: (string of one or two chars) what to use for cloakers on galactic instead of '??'. enemyPhasers: (integer 0-10) enemy phasers thickness at starting point. showstats: (on/off) show stats window reportkills: (on/off) display kill messages or ignore these babes: (on/off) The Sexist Feature: shows Kathy Ireland when you ghostbust netstats: (on/off) collect network statistics for measuring lag netstatfreq: (integer) how often to update the network statistics newPlanetBitmaps: (on/off) new planet bitmaps, less junk to get in the way of seeing torps newDashboard: (on/off) new dashboard, has sliding bars instead of numbers at the bottom of the screen, definately worth a look newdashboard2: (on/off) new new dashboard, adds colors and reverses some things newPlist: (on/off) new playerlist, instead of total kills, deaths offense and defense it shows login and stats (off+bomb+planet). keepInfo: (integer) number of updates to keep info windows on the screen before automatically removing them logging: (on/off) displays messages to stdout if set. logfile: (filename) alternatively saves messages to a text file useRSA: (on/off) default setting for whether the client should use RSA verification. tryShort: (on/off) default setting for whether to use short packets. autoquit: (integer) length of time to wait on team selection screen before Auto-quit exits for you. showmotd: (on/off) display motd if in wait queue keymap: (string of chars) remaps the keyboard, syntax is simply the key to map onto, followed by the key to map, repeated. Thus to map the "fire torps" key 't' onto 'f', use keymap: ft buttonmap: map the mouse buttons to something else. i.e. the default mapping is: 1t2p3k server: bronco.ece.cmu.edu default server that is called when no -h argument is specified. The compiled in default server is bronco.ece.cmu.edu port: 2596 default port that gets called. The compiled default is 2592 server.rio: riovista.berkeley.edu Allows you to specify a server abbreviation. Thus instead of using "-h riovista.berkeley.edu" you now use only "-h rio" port.rio: 4566 default port that gets called for the server abbreviation. showtractorpressor: toggle showing tractor/pressor beams UDp control tryUdp: (on/off) Automaticaly use UDP if on udpDebug: udpClientSend: udpClientRecv: udpSequenceChk: extraAlertBorder: Draws border in internal netrek windows, as well as external ones (which get ignored in X11 with window-managers ) forcemono: if on, the client windows are set to be monochrome redrawDelay: if >0 synchron screen refresh every n/10 sec (useful for slow X-terms and high lag). Can show nothing, resources, or owner on galactic by default. resource-- showgalactic: 1 2 = nothing 1 = resources 0 = ownership Can show nothing, resources, or owner on local map by default. resource-- showlocal: 2 2 = nothing 1 = resources 0 = ownership Can turn off planet names by default. resource-- showplanetnames: off Can sort player list by team. code fixed by Greg. (gc2n@andrew.cmu.edu) resource-- sortPlayers: on Can show lock on galactic, local, galactic & local, or none. resource-- showLock: 3 0 = none 1 = galactic 2 = local 3 = both Can be set to not continue the visible tractors. resource-- continuetractors: on on = continue off = turns off after 2 updates. Ship dependend key-, buttonmaps and .xtrekrc files You add one off: sc, dd, ca, bb, as, sb, ga, att, default to the following default files: rcfile-??: ship specific .xtrekrc file, keymap-??: ship dependend keymap, ckeymap-??: ship dependend CTRL keymap, buttonmap-??: ship dependend buttonmap. It will automatically reload the specified defaults if you change the shiptype. If a default does not exist, the -default value is used. *************************************************************** Short Packets: *************************************************************** For a more technical description of short packets, see README.SHORT_PCK. Short packets are supported by COW. These have been shown to substantially reduce the volume of traffic between the client and server, and will improve lag in many situations. Not all servers support short packets yet, but that is changing rapidly. COW has a short packet window which is brought up with the ` key. In this window you can turn short packets on and off as well as configure it in various ways. Also in your netrek defaults file you can add the line tryShort: on in order to have short packets automatically turned on whenever you connect to a server which allows it. Don't forget about the - and | keys for requesting updates. *************************************************************** 5.0 Options: *************************************************************** Summary of command line options available for COW. u (existance) prints usage information for the client C (sting of chars) name to auto-login with A (sting of chars) password to auto-login with c (existance) checking - this will check server_port-1 and spew out a list of all players currently playing on that server - not all servers are intelligent enough to do this s (integer) passive port to use, generally only server gods would ever use this option and even they can get by without it f (filename) file to record packets in l (filename) file to log messages p (integer) port to connect to server d (sting of chars) display name m (existance) use meta window instead of selecting server with on line options - TRY THIS, IT's COOOOOOL!! o (existance) use reserved.c blessing for client authentification R (existance) use RSA blessing for client authentification (default) h (sting of chars) server name H (sting of chars) Gateway name P (existance) log packets, generally don't want to use this t (sting of chars) title- the name of the window the client makes r (filename) netrek default file, instead of .xtrekrc D (existance) debug mode v (existance) display version/expiration info then exit *************************************************************** 6.0 MACROs: *************************************************************** Three types of macros exist in the COW client: NBT, NEWMACRO, and SMARTMACRO. NBT is always on, however NEWMACRO and SMARTMACRO can be turned off by a server which does not allow them. You may see a list of what macros are in your client by hitting 'X' followed by '?'. At the top of this list it shows which macros are enabled in the client right now. NBT macros allow you enter a message in your .xtrekrc which you send regularly. macro.x.X: <text here> #x is any ascii character; it is the "name" of the macro (the key you press #in macro mode to send the associated macro) #X can be A,T,F,R,K,O where A=all, T=team, F=fed, R=rom, K=kli, O=ori #(determines the message board to which the text body of the macro is sent) Example: macro.b.T: BOMB!!!! For more information on NEWMACRO and SMARTMACRO see the NEWMACRO section below. *************************************************************** Receiver Configurable Distress Calls: *************************************************************** 9/2/93 - jmn, jn (no relation 8^) Receiver configurable distress calls have been added to the client and use a MACRO-like syntax. In order to change the distress type a line such as the following should be in your defaults file. dist.T.taking: (%i) Carrying %a to %l%?%n>-1%{ @ %n%} This has the format dist.[key].[name of distress]: [macro] Arguments for the macro and SMARTMACRO syntax are exactly the same as before. Any argument can be used, but usually only those in the groups "Standard" and "FULLY CAPITALIZED" apply. Below is a table giving the name of each distress, the key it is assigned to, and the default macro (at the time of this writing). Key Name Default Distress Macro T taking %T%c: (%i) Carrying %a to %l%?%n>-1%{ @ %n%} o ogg %T%c: Help Ogg %p at xx b bomb %T%c: %?%n>4%{bomb %l @ %n%!bomb%} c space_control %T%c: Help Control at %l 1 help1 %T%c: Help me! %d%% dam, %s%% shd, %f%% fuel %a lawyers. 2 help2 %T%c: Help me! %d%% dam, %s%% shd, %f%% fuel %a lawyers. 3 help3 %T%c: Help me! %d%% dam, %s%% shd, %f%% fuel %a lawyers. 4 help4 %T%c: Help me! %d%% dam, %s%% shd, %f%% fuel %a lawyers. e escorting %T%c: Escorting %p O ogging %T%c: Ogging %p B bombing %T%c: Bombing %l @ %n C controlling %T%c: Controlling at %l 5 doing1 %T%c: @%b %d%% dam, %s%% shd, %f%% fuel %a lawyers. 6 doing2 %T%c: @%b %d%% dam, %s%% shd, %f%% fuel %a lawyers. 7 doing3 %T%c: @%b %d%% dam, %s%% shd, %f%% fuel %a lawyers. 8 doing4 %T%c: @%b %d%% dam, %s%% shd, %f%% fuel %a lawyers. f free_beer %T%c: %p is free beer n no_gas %T%c: %p no gas h crippled %T%c: %p crippled 9 pickup %T%c: %p++ @ %l 0 pop %T%c: %l%?%n>-1%{ @ %n%}! F carrying %T%c@%b: %d%% dam, %s%% shd, %f%% fuel %a lawyers. @ other2 %T%c: @%b %d%% dam, %s%% shd, %f%% fuel %a lawyers. # other3 %T%c: @%b %d%% dam, %s%% shd, %f%% fuel %a lawyers. E help %T%c@%b: %?%S=SB%{SB%!%} Help! %d%% dam, %s%% shd, %f%% fuel %E%{ETEMPED!!! %}%W%{WTEMPED!!! %}%?%a>0%{%a armies!!%!%} Here is some documentation written by jmn about how receiver configurable distress calls work: =========================== Well... here's how it works.... Each RC_DISTRESS compatible client can make the distress call appear as whatever you like through their .xtrekrc... If you DONT have a new enough client the server will do a default parsing of the distress call and you will see it like that. Also if the server is old then the distress call sent out by each client will appear the way _the sender_ likes to have them displayed. Let me summarize with an example: F0 likes 'F' to say 'Carrying 4 maggots.' F1 likes 'F' to say 'Carrying 4 armies.' F2 likes 'F' to say 'Carrying 4 lawyers. 20% fuel' The server default is 'Carrying 4.' Note: Advanced RC_DISTRESS users should note that 'F' can be remapped easily in at least 2 different ways. For example throught .xtrekrc dist.(.carrying: %T%c: Carrying %a maggots. singleMacro: ( (this will make 'X(' or '(' be the same as 'F' used to be) There will be more documentation on this coming later but basically the syntax is the same as SMARTMACRO and NEWMACRO. ----------- On a NEW server: Case 1: All of them are using a new client. F1 will ALWAYS see 'Carrying x armies.' No matter who sent it. Case 2: Only F1 is using an old client. F1 will see the _server_ set defaults for the carrying call from everybody. Note that the calls from F0 and F2 will appear in the same format to him on this server (but may appear in a different format on different servers). F2 and F0 will see F1's client-defined distress calls. --------------- On an old server: F1 will see whatever the sender likes to see (in this case the sender sends the pre-formatted text instead of the RC_DISTRESS short-hand). So a 'F' from F2 will appear to everybody as: 'Carrying 4 lawyers. 20% fuel' a 'F' from F0 will appear to everybody as: 'Carrying 4 maggots.' =========================== ------------------------------------------------------------------------- 8/16/93 - jn New feature for default file... rejectMacro: on (on/off) default to off, if on, COW automatically stops NEWMACROs from being sent when the server has turned NEWMACROs off. That is any macro in your defaults file defined by a mac.*.*: (TEXT) line. Multiline macros are no-longer allowed at all. Primarily this is based on network traffic arguments. *************************************************************** NEWMACRO and SMARTMACRO documentation - Jeff Nelson 6/4/1993 *************************************************************** *WARNING* *WARNING* *WARNING* *WARNING* *WARNING* These features default ON in the COW client! A server may turn them off *for you* if they are not allowed at that server. The BRM client will inform you by sending you a message line like: BRM: Features enabled: NO_NEWMACRO, NO_SMARTMACRO If you are not at a server that allows NEWMACRO, then all targetted macros will be treated as normal NBT macros (no argument substitution, %a will broadcast as %a). If you are not on a server that allows SMARTMACRO, then any conditional text or tests will *not* be evaluated, instead they will be sent as the macro appears in your defaults file! If you don't like this, complain to the server god!! Make a difference!! Compilers: In order to use the below features, NBT and NEWMACRO must be defined. In addition, SMARTMACRO must be defined to use the most advanced features. Here is the idea: A player should be able to include in his/her macros whatever reasonable information is available. And configuring its display in whatever way is desired. In order to do this, the following syntax is used (while remaining completely compatible with old NBT macros). A key is assigned in the defaults file (ie .xtrekrc, etc) by a line like: mac.F.T Help! Carrying %a!! This defines a macro which will send a distress containing the number of armies a player is carrying to his team. Note, this is NOT printf syntax! Any attempt to use formatting will fail miserably. Maybe in the future someone will want to develop a means of formatting the variables used in macros, but the only means I can think of are both bulky and ugly. Here is another example: mac.f Help! Carrying %a!! Unlike the first, this macro will not send directly to the team, instead it requires that you give a third keystroke specifying the recipient. For example, it could be invoked by: XfT <- to your team Xf1 <- to player 1 XfG <- if you are desperate, send to God XfA <- if you are stupid, send to ALL Old macros will still work in addition to these, thus be sure there are no conflicts. These generally cause suprising results. For example, if this is in your macro file: mac.E.T Help! I'm carrying!! macro.E.A You all suck! mac.E Help! I'm a twink!! mac.E.T Help! I'm carrying again!! macro.E.A You all suck even worse NOW! The suprising results would be that pressing XE would broadcast the first two messages, and then wait for the destination of the third. It would be impossible to ever use the last two. Unfortunately, multiline macros also do not work if they require a destination. There is no good reason for this, but since multiline macros annoy the hell out of me, I ain't fixing it. You can still do something like: mac.D.A: D mac.D.A: O mac.D.A: O mac.D.A: S mac.D.A: H This would properly broadcase 5 messages containing 1 character to all. If you tried to specify the destination for these by using "mac.D:", only 'D' would be sent. Also '?' can still not be used as a macro key. The following definitions will work in a macro: Standard: %a armies carried by sender %d sender damage percentage %s sender shield percentage %f sender fuel percentage %w sender wtemp percentage %e sender etemp percentage %t team id character of target planet %T team id character of sender team %c sender id character %n armies on target planet %E 1 if etemped, 0 if not %W 1 if wtemped, 0 if not %S sender two character ship type %p id character of target player %g id char of target friendly player %h id char of target enemy player %P id character of player nearest sender %G id char of friendly player nearest sender %H id char of enemy player nearest sender %l three character name of target planet %i sender full player name (16 character max) %u full name of target player (16 character max) %z 3 letter team id of target planet %b sender nearest planet FULLY CAPITALIZED: %L three character name of target planet %I sender full player name (16 character max) %U full name of target player (16 character max) %Z 3 letter team id of target planet %B sender nearest planet Ping stats: (may differ slightly from server '!' ping stats) %v average ping stat round trip time %V ping stat round trip standard deviation %y percent total packet loss as calculated by server formula Miscellanous: %m the last message you sent %M the last message you sent in all caps As a further extension to NEWMACRO, a macro may now be sent to any of the following destinations: %i %I %c send message to self %u %U %p send message to player nearest mouse %t %z %Z send message to team of player nearest mouse %g send message to nearest friendly player to my ship %h send message to nearest enemy player to my ship with a syntax like #useful for INL... mac.C.%i: CAPTAIN mac.N.%i: NEWGALAXY mac.S.%i: START mac.T.%i: %Z mac.W.%t: SHUT UP, TWINKS!! mac.I.%u: %u: det when you escort! mac.O.%u: (%i) ogging What this does is allows you to send a macro to a player or team specified by your mouse location instead of requiring a 3rd character to be input. Also, it allows you to send message to yourself without having to actual sit there and figure out who you are (they tried and failed back in the '60s). >>>>The above is available when NEWMACRO is defined; from here on, >>>>SMARTMACRO must be defined *in addition*. Further, tests may be done within the macro system, the syntax for these test is as follows. %? introduces a test = equivalence > greater < less Expressions are evaluated on a character by character basis until the test is resolved. The text of the test is then replaced in the macro by 1 or 0. Test are then fed to a syntax I call conditional text. The best way to demonstrate how this works is example. 1%{included if true%!included if false%} This would print: included if true 0%{included if true%!included if false%} included if false Combining the whole package, a very robust macroing system is quickly generated. One can easily design or mimic Distress calls, including the variable NBT distress of the COW client and all the hardcoded message macroing built into my own client but never released. Here are a few more samples to work from: mac.F.T: Help! Carrying %a!! mac.f: Help! Carrying %a!! mac.c.T: %p++ near %l mac.b.T: %?%n>4%{bomb %l at %n%!bomb%} mac.d.T: %E%{%!%W%{%!I'm fine. How are you? %}%}%E%{ETEMPED!!! %}%W%{WTEMPED!!! %}Carrying %?%a>0%{%a armies!%!NO armies.%} mac.a.T: %E%{ETEMPED!!! %}%W%{WTEMPED!!! %}Carrying %?%a>0%{%a armies!%!NO armies.%} mac.R.A: I'm a %?%S=SB%{star base!%!twink!%} mac.K.A: KissMy%S mac.t: thanks mac.y: yes mac.n: no mac.B: bye, getting hungry/sleep/horny mac.e.T: need escort going to %l%?%a>0%{, carrying %a armies!%} mac.v.%t: %T%c PING stats: Average: %v ms, Stdv: %V ms, Loss: %y%% #My Favorite: mac.m: %m *************************************************************** 7.0 MOO Client Doc: *************************************************************** Since BRM is based on the Moo client, many of the features in BRM are derived from it. Here is some documentation for this client. --------------------------------------------------------------- Recent updates to the "moo" client. (sort of a tribute to harvard Admiral Moooooooo!) (aka ryche) future changes i'm working on: having the outgoing message you are composing to redraw. Configurable bitmaps for your cursors and your women, if you happen to be sick enough not to like Kathy and Steph. --> RSA soon to be added by bronco gods. i'm open to suggestions... Changes to 'original' Mehlhaff client as of Apr 17, 1993: BRAND NEW FEATURES!!-- o enemy phasers are now dotted lines so people on color machines have less advantage over us b&w users. o you can turn the babes off if you want. .netrekrc resource: babes: on/off o In color, you can have your shield be color of your warning status, like your slot number. resource: warnshields: on/off o lagmeter now working. \ to see the window and . to see the netstat window resources: netstats: on netstatfreq: 5 (how many updates to the lagmeter per second) o silly info-borg planet bitmaps are now optional. resource: newPlanetBitmaps: on/off o client now responds to pigcall with "ricksmoo ver. 1.08" will only respond to individual messages. not 5 spaces to ALL. o added hadley's ping stuff. the "," key brings the window up. o Windows can now be resized!! o zorg type XSendEvents will not be accepted by moo. o moo has no default server compiled in. you must use -h or the .netrekrc resource o New Sexist Features: Stephanie Seymour now welcomes you to MOO when you enter your name. Kathy Ireland informs you if you get ghostbusted. o the 'you were killed by' messages now redraw. sometimes they change the names when they do... not sure why. o Phaser hits can now be logged in different places. resource-- showPhaser: 2 0 = don't show 1 = show on kill window 2 = show on phaser window 3 = show on total review window only the phaser window is controlled just like the other review windows. e.g.: review_phaser.mapped: on review_phaser.parent: netrek review_phaser.geometry: 81x2+0+555 o Changed the 'you were killed by' messages to be more degrading. (You were SMACKed by a plasma from R3) o client now tells you what server you have connected to in the name entry screen, also in the wait queue o added kill messages to the message logging feature. o you can change the defaults file you want to read in by sending the name of the file to 'M' (you->MOO) currently, you have to put the full path to the file in but I'll see about ~ completion... example: F0->MOO /afs/andrew.cmu.edu/cm5m/.netrekrc then hit & to re read the defaults. o defaults file can now be re-read in. using the & key. this way you can change defaults without quitting out. Currently the only changes that will take effect are the message macros and the keymap. o Configurable message macros to the all board. control-jkliop send to ALL board messages from your .xtrekrc resource-- message1: your control-j message message2: your control-k message message3: your control-l message message4: your control-i message message5: your control-o message message6: your control-p message o Made the regular info window smaller. the shift-i info window is bigger. It contains the deleted info from the regular one. o Made the time-out for entering your name 199 seconds. Used to be 99. o Client now calls you by your real rank, not just "Captain!" o added message logging on/off by default file. resource-- logging: on o Added time stamping to logged messages. o Added message logging. Will log TEAM and ALL board messages, either to standard out (your xterm, whatever) or, to a file. usage: moo -l /path/to/messagelog OR in .xtrekrc- logfile: file the message logging is toggled with the ':' key. o Player list sorting is now toggleable with the '/' key, which you can remap like any normal key. o show shields/don't show shields removed from shift-O window. if this bothers you, see a pshychiatrist o show stats/don't show stats removed from shift-O window. if this bothers you, use shift-S. that's what it's for. o Removed 'M' key. If this bothers you, see a doctor. ('M' key used to turn off the galactic map) o Show resources on galactic map by default. o Update galactic map frequently by default. o Visible tractor/pressors turn off when tractee cloaks. o Show My Speed is no longer an option. o bug in x11window.c fixed. o beeps twice when you make the queue. o Small clock is displayed on the far right of tstat window. o Distress calls show armies carried as last field. (easier to read) o SB distress call says "HELP!!" (to attract more attention) o New (better?) cursor for tactical & galactic. o Option to not continue the visible tractors. (a la Bert's client) Can write TEAM and ALL messages to a file when you hit ':' resource-- logfile: /tmp/messagelog the logfile can also be given on the command line. Can show nothing, resources, or owner on galactic by default. resource-- showgalactic: 1 2 = nothing 1 = resources 0 = ownership Can show nothing, resources, or owner on local map by default. resource-- showlocal: 2 2 = nothing 1 = resources 0 = ownership Can turn off planet names by default. resource-- showplanetnames: off Can sort player list by team. code fixed by Greg. (gc2n@andrew.cmu.edu) resource-- sortPlayerlist: on Can show lock on galactic, local, galactic & local, or none. resource-- showLock: 3 0 = none 1 = galactic 2 = local 3 = both Can be set to not continue the visible tractors. resource-- continuetractors: on on = continue off = turns off after 2 updates. ---- OLD README, from Mehlhaff client --- New key commands: > increase speed by 1 < decrease speed by 1 } turn on cloaking device. { turn off cloaking device. F send a report of armies carried. This sends a message to your team saying how many armies you are carrying. Many players used to use distress signals to quickly convey the same information, lessening the impact of the distress signal. Distress signals should be for emergencies, not just common usage. Changed distress signals: The distress signal of ships tells your team if you are low on fuel. Many ships are just as doomed when out of fuel as they are when they are damaged. Alternately, if you are flying a starbase, the distress signal tells instead how your weapon temperature is doing, because starbases overheat far more often than they run out of fuel. Also, after the percentage weapon temperature, it will put a 'W' if your weapons are currently overheated. Help Window: Basically, this was done to show what keys were actually mapped to what functions. Every key function has a line in the help window. Her'es a sample line: s gb Toggle shields ||\\_ The 'b' key has been mapped to toggle shields || \_ The 'g' key has also been mapped toggle to the shields |\____This space is always there, as a separator. \_____This is the default key for this function, and the hook that you use when defining things to this function. I.e. to set the 'g' and 'b' mappings mentioned here, you'd have to put 'gsbs' in your .xtrekrc or your keymap options. NOTE: This character will appear here, even if it is mapped to something else. Featues from the Calvin_bwo client, by Tedd Hadley: These features had been available in the hadley client for quite some time. If they bother you, you should bother him. Lock-on Icon: A little triangle is put above the icon of planet that you are locked onto. If you are locked onto a ship, this icon goes on the bottom. Message-Warp: The non-warp version. Hit the 'm' key and start typing. Your cursor changes to the 'text' cursor, and all keystrokes go to the message window. Sending the mesage or the ESC key ends this. Note, the mouse pointer is not moved, and in fact, you could even still shoot and/or steer with mouse events while in 'message' state. Changed cursors: The cursor changes in different windows. Of specific importance is the tactical cursor and how it changes when non-warp message-warp. Is activated. New xtrekrc features: A sample xtrekrc should come with the client, but here are some of the new xtrekrc options: buttonmap: map the mouse buttons to something else. i.e. the default mapping is: 1t2p3k server: default server that is called when no -h argument is specified. The compiled in default server is bronco.ece.cmu.edu port: default port that gets called. The compiled default is 2592 showtractorpressor: toggle showing tractor/pressor beams UDp control tryUdp: (on/off) Automaticaly use UDP if on udpDebug: udpClientSend: udpClientRecv: udpSequenceChk: extraAlertBorder: Draws border in internal netrek windows, as well as external ones (which get ignored in X11 with window-managers ) forcemono: if on, the client windows are set to be monochrome *************************************************************** 8.0 Compiling: *************************************************************** COW has the best and easiest to use installation procedure a client ever had. 1 *** If you are compiling COW and do not intend to release the client *** for public distribution with an RSA blessing, simply type: make In case you will need some additional flags for your compiler or linker, edit the "sample_key.def" file and change the corresponding parameters at the bottom. 2 *** If you are compiling COW with the intention of releasing a client *** for public distribution with an RSA blessing, read below. First, please contact brmbugs@crown.EECS.Berkeley.EDU so we know about the existance of the client and where other people might obtain it. Make sure that you have MP or GMP available on your system. If you do not have the GMP installation, you need to obtain it. It should be available from gatekeeper.dec.com. To install it do the following: 1) Take the sample_key.def file as a basis to generate an own RSA key definition file. 2) Edit the Makefile and set KEYDEF to the name of the new generated file. 3) make If you don't have already a key a new key will be generated. 4) make distkey Sends a mail to the RSA key keeper to get your key installed at the servers. 5) you are done! watch that GPA hit the floor!! brmbugs@crown.EECS.Berkeley.EDU always likes to receive bug reports for the client and if you have any suggestion for how to improve the Makefiles or this description, please email us. Remember that fixes are the best way to complain. Working patches should be sent to: brmbugs@crown.EECS.Berkeley.EDU *************************************************************** 9.0 NEW STUFF: *************************************************************** The following are additions to BRM made after the time of the writing of the above document. The most recent changes are at the bottom. From: powell@csl.biosci.arizona.edu (Kevin R. Powell) Date: Fri, 17 Sep 93 18:26:04 MST --------Mouse Extensions-------- The new mouse extensions expand the ways in which you interact with the mouse. The mouse extensions come in 3 distinct areas of functionality. The mouse handling has been expanded in the following ways: 1. Continuous tracking has been added to the mouse code. 2. Shift and control keys now extend the number of commands that can be issued from a single mouse button. 3. Any mouse button may now be used as a sort of shift key. Multiple function can be assigned to any key by pressing while a mouse button is down. Note that the first 2 extensions in the above list do not affect the normal behavior of the mouse a great deal. They just add more functionality, while the 3 extension, does some bizarre things with the way you deal with the mouse:) --------Continuous tracking-------- Continuous tracking allows you to cause multiple commands to be issued to the server when dragging the mouse with a button down. For instance you can drag the mouse while pressing button 3 (which defaults to set_course). This provides more feedback for the user, and allows for smoother control. The xtrekrc value continuousMouse controls whether or not this extension is enabled, the default value is on. Example xtrekrc value: # This enables continuous mouse tracking continuousMouse: on --------Shift and control mouse buttons-------- The shift and control keys can be used to modify the default function assigned to a button. The shift key acts as a switch which brings an alternate mapping to the mouse buttons. In a simliar way control and shift + control act to switch mappings again. You should be able to use button remapping by the normal mechanism, but you will need to include buttons 1-c instead of the normal 1-3. Breakdown of values: Normal buttons 1, 2, 3, <shift + button 1, 2, or 3> maps to 4, 5, 6, <control + button 1, 2, or 3> maps to 7, 8, 9, <shift + control + button 1, 2, or 3> maps to a, b, and c. The xtrekrc value shiftedMouse controls whether or not this extension is enabled, the default value is on. Example xtrekrc values: # This enables shift/control/shift+control modifiers to the mousebuttons shiftedMouse: on # This remaps all the possible mouse buttons buttonmap: 1t2p3k4c5s6y7E8z9xaFbdcD --------Mouse buttons as shift-------- Mouse buttons 1-3 can be remapped to enable an alternate key set. This is similar to how the shift key works. When you press the shift key it causes the keys to respond differently (i.e., the letters are capitalized.) This mouse extension does something very similar making the mouse buttons 1-3 act like shift keys. Each button "shifts" or causes a new set of key mappings to come into affect. For people who are used to complicated key mappings this extension may actually be useful:) This extension can in some ways be viewed as the natural extension of the shift/control key + button combinations. Instead of the keyboard remapping the mouse, the mouse now remaps the keyboard. Each key on the keyboard now has several possible mappings. In the xtrekrc example below the 'a' key has the following functions: by itself it does nothing, with button 1 it is fire_torpedoe, and with button 2 it is set_speed warp 2. Likewise s is shield toggle with no mouse buttons, phaser with button 1, and warp 3 with button 2. Note that it is possible to remap all the buttons (1-3) this way. The xtrekrc value mouseAsShift controls whether or not this extension is enabled, the default value is off. Example xtrekrc values: # experimental mouse a shift-like function mouseAsShift: on b1keymap: atspdc b2keymap: a2s3d# # I use the 3rd button as set, I like it on th mouse #b3keymap: a2s3d# --------Availability-------- These mouse mods will be available in iBRM v1.00a and in the future in BRM v3.xx. The BRM group is currently modifying the much of the code that the mouse extensions also effect. So to avoid conflicting patches I am waiting for the completion of the above mentioned code. I will then splice my mouse code into the BRM group's code, and submit it to them. We'll see if it makes it in:) ---- The following things are on by default: 1. continuous mouse code 2. shift/control mouse code The stuff which is off: 1. mouse as shift 2. ignore signals To turn on ignore signals on the command line use the -i (i.e. brm -i ...). To turn on ignore signals in the .xtrekrc add the following line: ignoreSignals: on The dashboard is enabled by: newdashboard2: on Any comments or suggestions would be greatly appreciated. Kevin aka ingres, seurat, The Tick powell@cs.arizona.edu ------------------------------------------------------------------------ Added xtrekrc option which turns the motion mouse feature off, motion mouse still defaults to on. - jn 9/19/93 motionMouse: off ------------------------------------------------------------------------ Configurable Player List Documentation I've added a new .xtrekrc option called playerlist what it allows you to do is specify which columns of the player list you want to show and in what order. The following is a table of the available columns. Spc Let Name Header --- --- -------------------- ------------------- 3 'n' Ship Number " No" 3 'T' Ship Type " Ty" 11 'R' Rank " Rank " 17 'N' Name " Name " 6 'K' Kills " Kills" 17 'l' Login Name " Login " 6 'O' Offense " Offse" 6 'W' Wins " Wins" 6 'D' Defense " Defse" 6 'L' Losses " Loss" 6 'S' Total Rating (stats) " Stats" 6 'r' Ratio " Ratio" 8 'd' Damage Inflicted(DI) " DI" 1 ' ' White Space " " PLIST1 6 'B' Bombing " Bmbng" 6 'b' Armies Bombed " Bmbed" 6 'P' Planets " Plnts" 6 'p' Planets Taken " Plnts" 17 'M' Display/Host Machine " Host Machine " 7 'H' Hours Played " Hours " 6 'k' Max Kills " Max K" 6 'V' Kills per Hour " KPH" 6 'v' Deaths per Hour " DPH" PLIST2 9 'w' War staus " War Stat" 3 's' Speed " Sp" So for example if you just wanted to see names and rank you'd add this line to your .xtrekrc: playerlist: NR In order for this mod to be in effect you must compile with PLIST defined, otherwise you will get either of the two currently available defaults. The things shown after PLIST1 are only available if you have PLIST1 defined, the same goes for the things after PLIST2, but you must have PLIST defined or neither of these will do anything. dave gosselin@ll.mit.edu NOTE FROM SOURCE KEEPER: PLIST2 is not active in BRM currently. Some players feel that placing speed on the playerlist gives a strategic advantage. NOTE ON SB STATS : On servers which support the SBHOURS .feature, you will see slightly different things when you info a SB, or show the SB player on the playerlist. The usual offense and defense lines are replaced with SB kills/hour and deaths/hour. The kills, deaths, hours and ratio entries are all the player's SB stats as long as he is in the SB, and his normal stats otherwise. ------------------------------------------------------------------------ GHOST START After a client dies, or even if you kill the client on purpose, you can recover the game and continue playing. In fact the server won't have any idea that anything but bad lag (called a ghostbust) has occurred. The benefits of this feature include the ability to change displays, recompile code (if you happen to be a code hack), or simply recover from a core dump. In order to use it, you have to pay attention to two numbers which are displayed when you connect to the server. A line like this appears: *** socket 11323, player 0 *** This indicates which player slot you have been assigned, and which socket number has been chosen as your ghostbust socket. Now in order to restart, just do: brm -G 0 -s 11323 The important options are -G followed by the player slot you occupy, and -s followed by the ghostbust socket. Notice that you don't even specify a server! This feature may NOT work on all servers. Many server gods use server code which is too old to support this feature. Also, keep an eye out for small details that are off. It is NOT logically possible to account for everything with this feature. Such things as the motd are not resent by the server when you connect, so you won't have that around anymore. Further, the client won't know who it is even connected to (see above), thus don't be shocked if the client claims you are connected to a bogus server. WARNING: Some servers have *very* short ghostbust timeout periods. You must reconnect before this timeout expires or your slot will be given to someone else, you won't be able to reconnect. On most servers it is around 6 minutes long. Note to experts: The server will reverify clients using whatever available means it has, including RSA or reserved.c when a ghostbust occurs and therefore whenever this feature is used. --------TNG Bitmaps-------- TNG bitmaps are an extension that allows for a different set of Federation bitmaps. These bitmaps are more in the with the next generation style ships. The xtrekrc value useTNGBitmaps enables this extension, the default value is off. Example xtrekrc value: # This enables TNG bitmaps useTNGBitmaps: on --------Warn Hull-------- The warnHull extension is a direct analogue of the varyShields extension to BRM client. Like varyShields, warnHull tries to keep the player informed of the state of your hull by using a bitmap. The bitmap consists of eight pixels arranged around your ship in a circle just outside you shields (see diagrams below). When warnHull is on your ship looks like it has small spikes sticking out of the shields:) The xtrekrc value warnHull enables this extension, the defaults value is off. Example xtrekrc value: warnHull: on It works by using 8 pixels arrayed at the 4 cardinal point of the compass and 4 more at equal intervals between them. o o o o o ; 100% neato diagram 1:) o o o So as the hull is damaged, the pixels disappear for every 12% of damage accumulated (clockwise from the top). o o ; <76% neato diagram 2:) o o o --------New Dashboard 2-------- The new dashboard besides defaulting to green (a much more informative color I believe:) uses different levels (fuel, hull damage etc) for green-to- yellow-to-red transitions. It also defaults to displaying how much hull and shields you have left, not how much you have lost (i.e. this is an optimistic dashboard, it sees the cup as half full:) The default value of newdashboard2 is off. Example xtrekrc value: newdashboard2: on --------Ignore Signals-------- Ignore signals ignores segmentation faults and bus faults and **tries** to reset the game so you can continue. It is meant to be used when playing that really important game:) You may never actually see it function, or at least we hope so. You can probably keep it safely on. You will see a message like: "Caught signal SIGSEGV or SIGBUS; attempting to continue" if a segmentation or bus fault occurs. The default value of ignoreSignals is off. Example xtrekrc value: ignoreSignals: on The command line option: '-i' enables this feature as well. You will see a message like: "Ignoring signals SIGSEGV and SIGBUS" when this features is enabled by the xtrekrc value or the command line option. --------Personalized Cursors-------- The personalized cursor extensions allows the user to specify their own cursors for the map, local, text, menus and info list windows. Tell me if you have problems, I need feedback on this because I know of at least one X terminal which this doesn't work properly for. It works fine on my sun:) For infoCursorDef, textCursorDef, arrowCursorDef an optional mask may be specified. To specify a mask, first create your new cursor, say called mycursor, then create the mask and call it mycursor.mask. They both need to be on the same path. Cursor and mask *must* be the same size, if not the cursor cannot be used (why anybody would want to do this makes no sense, but...:) These are the xtrekrc values: localCursorDef: /usr/me/.local.xbm mapCursorDef: /usr/me/.map.xbm infoCursorDef: /usr/me/.info.xbm textCursorDef: /usr/me/.text.xbm # the mask would be called /usr/me/.text.xbm.mask arrowCursorDef: /usr/me/.arrow.xbm -------------------------------------------------------------------- From: powell@csl.biosci.arizona.edu (Kevin R. Powell) --------Control keymaps-------- Control keymaps (ckeymap) handles the remapping of keys in an analoguous manner to the normal keymap (keymap). The control keymap also allows the user to map both *upper* and *lower* case letters keys when pressed with the control key. This means that ^u and ^U are *different* keys when it come to mapping them. Any combination of normal keys and control keys can be mapped to one another. In other words, you can map from control key to control key, control key to normal key, normal key to normal key, and normal key to control key. New format for ckeymap is: c = any printable ascii character. ^ = introduce control mapping (the key '^' not control + key.) Each entry is a pair, like: cc # regular format c^c # regular->control ^cc # control->regular ^c^c # control->control Example ckeymap: ckeymap: ^a%r^b^m^ca%d5 tfDFf^^E Special case: The '^' must be mapped with a double ^ ("^^") in either the bound or binding key position. Notes: If you experience difficulties (you shouldn't) you might wish to use a normal keymap and a new ckeymap in combination. Both are read in, the keymap first then the ckeymap. This means that if a key which is defined in both the keymap and ckeymap, the ckeymap's definition will be the one used. Analogously, control keys may be used for buttonmap, singleMacro and all macro and RCD definitions. ---------------- Rabbit Ear Bitmaps How to use rabbit ear bitmaps. A new resource value called whichNewPlanetBitmaps is used to enable rabbit ear bitmaps. You must also have the newPlanetBitmaps enabled as well for whichNewPlanetBitmaps to have any effect. Resources: # newPlanetBitmaps automatically sets whichNewPlanetBitmaps to 1 if # no whichNewPlanetBitmaps resource is set. newPlanetBitmaps: on # newPlanetBitmaps must be on for the following to work whichNewPlanetBitmaps: (integer) choose which planet bitmaps to use 0 = normal old style bitmaps 1 = default moobitmaps 2 = rabbit ear bitmaps ---------------- Documentation Window The documentation window is used to view documentation while actually playing. In order to do this you must either have the COW.DOC file in the directory you are running the client from or you must set the documentation resource value with the full path to the file with the documentation. Control-y brings this window up. The 'f', 'b' keys scroll forward and back by 28 lines, like the motd window. While 'F' and 'B' keys scroll by 4 lines. Resources: documentation: /home/kensho/powell/misc/netrek/brm3002/myCOW.DOC ---------------- Xtrekrc File Window The xtrekrc file window is used to view your current xtrekrc file online. It is currently very stupid in that if you used the command line option '-r' to specify your xtrekrc file, this viewer will not find it (it currently hard wired for $HOME/.xtrekrc:( Control-X (that is control-shift-x) will bring up this window. The 'f', 'b' keys scroll forward and back by 28 lines, like the motd window. While 'F' and 'B' keys scroll by 4 lines. ---------------- Kevin ------------------------------------------------------------------- BEEPLITE.DOC ------------------------------------------------------------------- Local weenies cheat. They talk to each other. Those of us who have never met another netrek player are forced to relie heavily on the message window. In order to even the playing field, the current feature was proposed. This feature causes certain types of RCD messages to beep or even highlite specific objects on the screen. This is done via a macro-like interface which is highly configurable. Further, bitmaps used to highlite can be substituted with your preferences. *** TURNING BEEPING AND HIGHLITING ON In order to turn message beeping and highliting on, you must include the following in your .xtrekrc. UseLite: on The above leaves you with the feature on, but nothing is automatically setup. If you want to configure it yourself, go to the "CONFIGURING VIA XTREKRC" section. You can include a set of reasonable defaults, instead of bothering to learn to configure it yourself by including the lines. DefLite: on At any time, you can extend these simply by including some of the configuration syntax in your .xtrekrc as described in the "CONFIGURING VIA XTREKRC" section. WARNING: Use beep _sparingly_, people (including you) will get sick very quickly of hearing your workstation beep every 5 seconds. *** CONFIGURING VIA XTREKRC Message beeps are configured as on and off. They are turned on if the proper line is in your .xtrekrc. Otherwise they are left off. Message lites are configured in a way very similar to macros. However, in addition to the original set of macro arguments, a new class of arguments is introduced to handle the highliting. To configure message highliting, include something like the line below. Here "name of distress" is the RCD message type. "macro" is the macro style syntax specifying what is to be highlited. lite.[name of distress]: [macro] Below are the configurations which are equivalent to the defaults which are setup for you if using DefLite. These provide good examples for how the system works. lite.taking: /c/l lite.base_ogg: /g/m lite.pickup: /h lite.help: %?%S=SB%{/c%} The above does the following, "taking" message highlites the planet and taker "base_ogg" message highlites the person to sync and your ship (to REALLY get your attention) "pickup" message highlites the enemy who picked up "help" tests to see if the player sending the distress is a base, if so he is highlited You might like to change the last one to: lite.help: %?%S=SB%{/c%}%?%a>0%{/c%} This will highlite bases who distress AND carriers who distress. Using TTS you may change the pickup macro to: lite.pickup: /h/|%p++ @ %l| This sends a big ++ message on the tactical map in addition to the light. Note that all the MACRO parsing routines are run on these, and plain text left over is ignored. Only the highlite argument matter. The following are the arguments for highliting. /c /i /I sender /m /M _your_ ship /p target player /g target friendly player /h target enemy player /P player nearest sender /G friendly player nearest sender /H enemy player nearest sender /b planet nearest sender /l target planet The following are the arguments for sounds. /0 Standard window beep (incoming message sound if sound is on) /1 - /9 Play nt_message1 - nt_message9 sound. Tactical Text Solution for the Tactical Tunnel Syndrome (TTS): /| .. | displays Text in between via TTS. Additional defaults: planetCycleTime: highlighting time for planets playerCycleTime: highlighting time for players tts_color: color of TTS message (should be dark) tts_font: Font (large prefered) tts_max_len: Max length of a message tts_time: Time a TTS message is displayed