Plugins enhance the functionality of Openfire. This document is a
developer's guide for creating plugins.
Structure of a Plugin
Plugins live in the plugins directory of openfireHome. When a plugin
is deployed as a JAR or WAR file, it is automatically expanded into a directory. The files in a
plugin directory are as follows:
The web directory exists for plugins that need to add content
to the Openfire Admin Console. Further details are below.
The plugin.xml file specifies the main Plugin class. A sample
file might look like the following:
The meta-data fields that can be set in the plugin.xml file:
name -- the name of the plugin.
description -- the description of the plugin.
author -- the author of the plugin.
version -- the version of the plugin.
date -- the date the plugin was released. The date must be in the form MM/dd/yyyy, such
as 07/01/2006.
url -- a URL where additional information about the plugin is available.
minServerVersion -- the minimum version of Openfire required
to run the plugin (supported by Openfire 2.1.2 and later). If the
server version is less than the required value, the plugin will not be started.
databaseKey -- if the plugin requires it's own database tables, the databaseKey element should
be set with a schema key name (often the same name as the plugin). Database
schema files for each supported database should then be placed in the database
directory of the plugin. For example, given the key "foo", schema files would be called
"foo_mysql.sql", "foo_oracle.sql", etc. The scripts should make an entry into the
jiveVersion table using the key so that schema version information can be tracked, e.g.:
INSERT INTO jiveVersion (name, version) VALUES ('foo', 0);
databaseVersion -- the database schema version (if a database schema is defined). New plugins
with a database schema should start at version 0. If future versions of the plugin
require updates to the schema, those updates can be defined by creating sub-directories
in the database/upgrade directory for each version number. For example, the directories
database/upgrade/1 and database/upgrade/2 would contain scripts such as
"foo_mysql.sql" and "foo_oracle.sql" that contain the relevant database changes for each
version. Each script should update version information in the jiveVersion table, e.g.:
UPDATE jiveVersion set version=1 where name='foo';
parentPlugin -- the name of the parent plugin (given as "foo" for the "foo.jar" plugin).
When a plugin has a parent plugin, the parent plugin's class loader will be used instead
of creating a new class loader. This lets plugins work together more closely. A
child plugin will not function without its parent present.
licenseType -- indicates the license agreement that the plugin is governed by. Valid
values are:
"commercial": the plugin is released under a commercial license agreement.
"gpl": the plugin is released under the GNU Public License (GPL).
"apache": the plugin is released under the Apache license.
"internal": the plugin is for internal use at an organization only and will
not be re-distributed.
"other": the plugin is released under a license agrement that doesn't fall into
one of the other categories. The license agreement should be details in the
plugin's Readme.
If the license type is not set, it is assumed to be other.
Several additional files can be present in the plugin to provide additional information to
end-users (all placed in the main plugin directory):
readme.html -- Optional readme file for plugin, which will be displayed to end users.
changelog.html -- Optional changelog file for plugin, which will be displayed to end users.
icon_small.png -- Optional small (16x16) icon associated with the plugin. It can also be a .gif file.
icon_large.png -- Optional large (32x32) icon associated with the plugin. It can also be a .gif file.
Your plugin class must be implement the
Plugin
interface from the Openfire API as
well as have a default (no argument) contructor. The Plugin interface has
methods for initializing and destroying the plugin.
Modifying the Admin Console
Plugins can add tabs, sections, and pages to the admin console. There
are a several steps to accomplishing this:
An <adminconsole/> section must be added to the
plugin.xml file.
JSP files must be compiled and put into the classpath of the
plugin. A web.xml file containing the compiled JSP
servlet entries must be put into the web/ directory
of the plugin. Note: the Openfire build script
can assist with compiling JSPs and creating the web.xml. This
is detailed below.
Any images required by your JSP pages must live in web/images/
directory. Only GIF and PNG images are supported.
The <adminconsole /> section of plugin.xml defines additional
tabs, sections and entries in the Admin Console framework. A sample
plugin.xml file might look like the following:
In this example, we've defined a new tab "Example", a sidebar section
"My Plugin" and a page "My Plugin Admin". We've registered my-plugin-admin.jsp
as the page. You can override existing tabs, sections, and items by using
the existing id attribute values in your own <adminconsole> defintion.
Admin Console Best Practices
There are several best practices to consider when making changes to
the Openfire admin console via a plugin. The general theme is
that plugins should integrate seamlessly:
Integrate into existing tabs and sidebar sections whenever possible
instead of creating your own. Only create new tabs for very
significant new functionality.
Don't use the word "plugin" in names of tabs, sidebars and items.
For example, instead of having an item called "Gateway Plugin", it
could be called "Gateway Settings".
Try to match the UI of the existing admin console in your custom
plugin pages.
There is no need to create an admin console entry to show plugin
meta-data. Instead, let Openfire inform the user about which
plugins are installed and provide plugin management.
Writing Pages for the Admin Console
Openfire uses the Sitemesh
framework to decorate pages in the admin console. A globally-defined decorator is applied to
each page in order to render the final output, as in the following diagram:
Creating pages that work with Sitemesh is easy. Simply create valid HTML pages and then
use meta tags to send instructions to Sitemesh. When rendering the output, Sitemesh will
use the instructions you provide to render the decorator along with any content in the
body of your HTML page. The following meta tags can be used:
pageID -- the ID of the page, which must match an entry in the admin console
XML described above. Either a pageID or subPageID must be specified.
subPageID -- the ID of the sub-page, which must match an entry in the
admin console XML described above. Sub-pages are used for administrative actions
related to a parent page ID. For example, editing or deleting a particular group.
Either a pageID or subPageID must be specified.
extraParams (Optional) -- extra parameters that should be passed in to the page.
For example, on a page to delete a group it might be the ID of the group. Parameters
must be URL encoded.
decorator (Optional) -- overrides the Sitemesh decorator to use for the page.
A decorator named none is available that will simply render the page
without a decorator.
The following HTML snippet demonstrates a valid page:
Using i18n in your Plugins
It's possible to translate your plugin into multiple languages (i18n). To do so, use the following
procedure:
Create a "i18n" directory in the root directory of your plugin.
Add each resource file using the %[plugin_name]%_i18n "_" language ".properties"
naming convention, where [plugin_name] is the name of the plugin directory. See the
translator guide for more information about resource
bundles.
Convert Strings in your JSP files to refer to the internationalized keys. For example:
Internationalize Strings in your Java files using the LocaleUtils class: org.jivesoftware.util.LocaleUtils.getLocalizedString("some.key.name", "[plugin_name]");
Internationalize Strings in your plugin.xml file using the ${var} format: <sidebar id="gateways" name="${plugin.sidebar.name}" description="${plugin.sidebar.description}"> <description>${plugin.description}</description>
Using the Openfire Build Script
The Openfire build script will help you build and develop plugins. It
looks for plugin development directories in the following format:
The build script will compile source files and JSPs and create a valid
plugin structure and JAR file. Put your plugin directories in the src/plugins
directory of the source distribution and then use ant plugins to
build your plugins.
Any JAR files your plugin needs during compilation should be put
into the lib directory. These JAR files will also be copied into
the plugin's generated lib directory as part of the build process.
If you create a src/web/WEB-INF/web.xml file, any servlets registered there
will be initialized when the plugin starts up. Only servlet registrations and servlet
mappings will be honored from the web.xml file. Note: this feature is implemented by
merging your custom web.xml file into the web.xml file generated by the JSP compilation
process.
Implementing Your Plugin
Plugins have full access to the Openfire API. This provides a tremendous
amount of flexibility for what plugins can accomplish. However, there are several integration
points that are the most common:
Register a plugin as a Component.
Components receive all packets addressed to a particular sub-domain. For example,
test_component.example.com. So, a packet sent to joe@test_component.example.com would
be delivered to the component. Note that the sub-domains defined as components are unrelated to DNS entries
for sub-domains. All XMPP routing at the socket level is done using the primary server domain (example.com in the
example above); sub-domains are only used for routing within the XMPP server.
Register a plugin as an IQHandler. IQ handlers respond to IQ packets with a particular element name and
namespace. The following code snippet demonstrates how to register an IQHandler:
IQHandler myHandler = new MyIQHander();
IQRouter iqRouter = XMPPServer.getInstance().getIQRouter();
iqRouter.addHandler(myHandler);
Register a plugin as a
PacketInterceptor to receive all packets being sent through the system and
optionally reject them. For example, an interceptor could reject all messages that contained
profanity or flag them for review by an administrator.
You can store persistent plugin settings as Openfire properties using the
JiveGlobals.getProperty(String) and JiveGlobals.setProperty(String, String) methods. Make
your plugin a property listener to listen for changes to its properties by implementing the
org.jivesoftware.util.PropertyEventListener method.
You can register your plugin as a listener using the PropertyEventDispatcher.addListener(PropertyEventListener)
method. Be sure to unregister your plugin as a listener in your plugin's destroyPlugin() method.
Plugin FAQ
Can I deploy a plugin as a directory instead of a JAR?
No, all plugins must be deployed as JAR or WAR files. When a JAR or WAR is not present for the plugin,
Openfire assumes that the file has been deleted and that the users wants to destroy the plugin,
so it also deletes the directory.
What license agreement are plugins subject to?
Because Openfire is released under the Open Source GPL license, any plugins developed
must also be released under the GPL or a compatible Open Source license if you distribute
the plugins outside your organization. It is a violation of the license agreement to create
plugins for distribution that are not Open Source. Please visit
Jive Software if you need different
licensing terms for Openfire, including the right to create commercial plugins.