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There are several ways to approach this. The simplest way is to use GdkRGB, see gdk/gdkrgb.h. You create an RGB buffer, render to your RGB buffer, then use GdkRGB routines to copy your RGB buffer to a drawing area or custom widget. The book "GTK+/Gnome Application Development" gives some details; GdkRGB is also documented in the GTK+ reference documentation.
If you're writing a game or other graphics-intensive application, you might consider a more elaborate solution. OpenGL is the graphics standard that will let you access hardware accelaration in future versions of XFree86; so for maximum speed, you probably want to use OpenGL. A GtkGLArea widget is available for using OpenGL with GTK+ (but GtkGLArea does not come with GTK+ itself). There are also several open source game libraries, such as ClanLib and Loki's Simple DirectMedia Layer library (SDL).
You do NOT want to use gdk_draw_point(), that will be extremely slow.
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