Color is the base color class in Magick++. It is a simple container class for the pixel red, green, blue, and alpha values scaled to fit ImageMagick's Quantum size. Normally users will instantiate a class derived from Color which supports the color model that fits the needs of the application. The Color class may be constructed directly from an X11-style color string.
Available derived color specification classes are shown in the following table:
Color Derived Classes
Representation of RGB color with red, green, and blue specified as ratios (0 to 1) |
|
Representation of grayscale RGB color (equal parts red, green, and blue) specified as a ratio (0 to 1) |
|
Representation of a black/white color (true/false) |
|
Representation of a color in the YUV colorspace |
ImageMagick may be compiled to support 32 or 64 bit pixels of type PixelPacket. This is controlled by the value of the QuantumDepth define. The default is 64 bit pixels, which provides the best accuracy. If memory consumption and/or processing time must be minimized, then ImageMagick may be compiled with QuantumDepth=8. The following table shows the relationship between QuantumDepth, the type of Quantum, and the overall PixelPacket size.
Effect Of QuantumDepth Values
QuantumDepth |
Quantum Typedef |
PixelPacket Size |
8 |
unsigned char |
32 bits |
16 |
unsigned short |
64 bits |
The Color base class is not intended to be used directly. Normally a user will construct a derived class or inherit from this class. Color arguments are must be scaled to fit the Quantum size. The Color class contains a pointer to a PixelPacket, which may be allocated by the Color class, or may refer to an existing pixel in an image.
An alternate way to construct the class is via an X11-compatible color specification string.
class Color
{
public:
Color ( Quantum red_,
Quantum green_,
Quantum blue_ );
Color ( Quantum red_,
Quantum green_,
Quantum blue_,
Quantum alpha_ );
Color ( const std::string &x11color_ );
Color ( const char * x11color_ );
Color ( void );
virtual ~Color ( void );
Color (
const Color & color_ );
// Red
color (range 0 to MaxRGB)
void
redQuantum ( Quantum red_ );
Quantum redQuantum ( void )
const;
// Green
color (range 0 to MaxRGB)
void
greenQuantum ( Quantum green_ );
Quantum greenQuantum ( void
) const;
// Blue
color (range 0 to MaxRGB)
void
blueQuantum ( Quantum blue_ );
Quantum blueQuantum ( void
) const;
// Alpha
level (range OpaqueOpacity=0 to TransparentOpacity=MaxRGB)
void
alphaQuantum ( Quantum alpha_ );
Quantum alphaQuantum ( void
) const;
//
Scaled (to 1.0) version of alpha for use in sub-classes
//
(range opaque=0 to transparent=1.0)
void
alpha ( double alpha_ );
double alpha ( void )
const;
// Does
object contain valid color?
void
isValid ( bool valid_ );
bool
isValid ( void ) const;
// Set
color via X11 color specification string
const Color& operator= ( const std::string &x11color_ );
const
Color& operator= ( const char * x11color_ );
//
Assignment operator
Color& operator= ( const Color& color_ );
//
Return X11 color specification string
/* virtual */ operator std::string() const;
//
Return ImageMagick PixelPacket
operator PixelPacket() const;
//
Construct color via ImageMagick PixelPacket
Color ( const PixelPacket &color_ );
// Set
color via ImageMagick PixelPacket
const Color& operator= ( PixelPacket &color_ );
};
Representation of an RGB color. All color arguments have a valid range of 0.0 - 1.0.
class ColorRGB : public
Color
{
public:
ColorRGB ( double red_, double green_, double blue_ );
ColorRGB ( void );
ColorRGB ( const Color & color_ );
/* virtual */ ~ColorRGB ( void );
void red
( double red_ );
double red ( void )
const;
void
green ( double green_ );
double green ( void )
const;
void blue
( double blue_ );
double blue ( void )
const;
//
Assignment operator from base class
ColorRGB& operator= ( const Color& color_ );
};
Representation of a grayscale color (in RGB colorspace). Grayscale is simply RGB with equal parts of red, green, and blue. All double arguments have a valid range of 0.0 - 1.0.
class ColorGray : public
Color
{
public:
ColorGray ( double shade_ );
ColorGray ( void );
ColorGray ( const Color & color_ );
/* virtual */ ~ColorGray ();
void
shade ( double shade_ );
double shade ( void )
const;
//
Assignment operator from base class
ColorGray& operator= ( const Color& color_ );
};
Representation of a black/white pixel (in RGB colorspace). Color arguments are constrained to 'false' (black pixel) and 'true' (white pixel).
class ColorMono : public
Color
{
public:
ColorMono ( bool mono_ );
ColorMono ( void );
ColorMono ( const Color & color_ );
/* virtual */ ~ColorMono ();
void mono
( bool mono_ );
bool mono
( void ) const;
//
Assignment operator from base class
ColorMono& operator= ( const Color& color_ );
};
Representation of a color in Hue/Saturation/Luminosity (HSL) colorspace.
class ColorHSL : public
Color
{
public:
ColorHSL ( double hue_, double saturation_, double luminosity_ );
ColorHSL ( void );
ColorHSL ( const Color & color_ );
/* virtual */ ~ColorHSL ( );
void hue
( double hue_ );
double hue ( void )
const;
void
saturation ( double saturation_ );
double saturation (
void ) const;
void
luminosity ( double luminosity_ );
double luminosity (
void ) const;
//
Assignment operator from base class
ColorHSL& operator= ( const Color& color_ );
};
Representation of a color in YUV colorspace (used to encode color for television transmission).
Argument ranges:
Y: 0.0 through 1.0
U: -0.5 through 0.5
V:
-0.5 through 0.5
class ColorYUV : public
Color
{
public:
ColorYUV ( double y_, double u_, double v_ );
ColorYUV ( void );
ColorYUV ( const Color & color_ );
/* virtual */ ~ColorYUV ( void );
void u (
double u_ );
double u ( void )
const;
void v (
double v_ );
double v ( void )
const;
void y (
double y_ );
double y ( void )
const;
//
Assignment operator from base class
ColorYUV& operator= ( const Color& color_ );
};