Storytelling and Games in the Digital Age
Prof. Henry Jenkins, Sande Scoredos and Thomas Hershey, Sony Pictures Imageworks
Mon Jan 29 thru Thu Feb 1, 10am-05:00pm, 14E-310 Fri Feb 2, 10am-05:00pm, 2-105
Enrollment limited: advance sign up required (see contact below)
Signup by: 10-Jan-2007
Limited to 40 participants.
Participants requested to attend all sessions (non-series)
Prereq: None
Student teams develop story concepts for various media, including motion picture visual effects and computer games. Sponsored by MIT Comparative Media Studies (CMS) and Sony Pictures Imageworks (SPI), this non-technical activity focuses on the theoretical, historical, cultural, social, and aesthetic elements of interactive narrative and game structures. Morning lectures explore linear and non-linear storytelling across media, audio-visual elements, game theory, and techniques to increase the depth of interactive console games and enhance storytelling. Afternoons run as workshops where participants collaborate in teams to design interactive story scenarios to be presented during a final session on Friday afternoon.
Held in 14E-310. Friday February 2nd will be held in 2-105.
Contact: Generoso Fierro, 14N-207, x3-5038, generoso@mit.edu
Sponsor: Comparative Media Studies
Latest update: 29-Nov-2006
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