The Digital Game Value Chain
Philip Tan
Wed Jan 24, 05-07:00pm, 1-246
No limit but advance sign up required (see contact below)
Single session event
A crash course on how digital games are funded, built, published, distributed and sold, comparing the different business models for mobile games, console games, PC games and online games. It's a 30 billion dollar industry: Where does all that money go? (Disclaimer: not a subtitute for CMS.610/CMS.922-Media Industries and Systems) Held in 1-246.
Contact: Philip Tan, 14N-207, x3-3599, philip@mit.edu
Sponsor: Comparative Media Studies
Latest update: 29-Nov-2006
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