Weird: Assassins' Guild IAP Tenday
Weird GMs
Fri Jan 25 thru Sun Feb 3, 06-03:00am, TBA
No limit but advance sign up required (see contact below)
Signup by: 15-Jan-2008
Repeating event. Participants welcome at any session
A nuclear explosion has the world on the brink of anarchy amid fears of terrorist attacks that could rival the Night of Blood. The balance of the supernatural underground's factions is being upset by a convergence of ley lines that connect throughout the globe. The NASA/Google moon base is set to self-destruct unless someone can replace a lot of code, quickly. And you're right in the middle of it.
Weird is a 10-day game run by the MIT Assassins' Guild. From Jan. 25 to Feb. 3 (you'll have time for other activities), campus will become a remote island full of deadly traps, powerful artifacts, and devious secrets. You could save the world, conquer it, or destroy it.
Email us with questions, or send us an app to play. The fate of the world depends on you.
Web: http://weird.mit.edu
Contact: Weird GMs, weird-gms at mit dot edu@mit.edu
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