MIT: Independent Activities Period: IAP

IAP 2014 Activities by Category - Games, Gaming, and Tournaments

Expand All | Collapse All


ATS Mahjong Tournament and Arts & Crafts!

Norman Cao, Staly Chin

Jan/12 Sun 07:00PM-10:00PM McCormick Dining

Enrollment: Unlimited: No advance sign-up

Join us for ATS's annual Mahjong Tournament and Arts & Crafts event! Show off your awesome mahjong skills (or lack thereof) and compete for prizes. Don't know how to play or forgot how? Never fear! We will have a teaching/refresher session starting at 7pm just for you, so don't be late. The tournament will commence at 7:45pm. Mahjong not for you? Come for a wide range of arts and crafts! We will be having calligraphy lessons, origami, and more.

Sponsor(s): Association of Taiwanese Students
Contact: Staly Chin, 415-308-4789, stalyc@mit.edu


Game Night in the Rainbow Lounge!

Jessica Perez

Jan/27 Mon 06:30PM-08:00PM 50-005, Rainbow Lounge

Enrollment: Unlimited: No advance sign-up

Come see old friends and meet new ones at a Rainbow Lounge Game Night! We've got Apples to Apples, Scattergories, Battleship, Scrabble, Monopoly, Clue, Yahtzee, chess, dominoes, playing cards and more! All are welcome. Dessert provided!

Sponsor(s): LBGT@MIT
Contact: Abigail Francis, 50-005, 617 253-0684, AFRAN@MIT.EDU


Gaming Methods in Research

Paul Grogan, Ph.D. Candidate, Roi Guinto, S.M. Candidate, Ellen Czaika, Ph.D. Candidate

Enrollment: Register at http://signup.mit.edu/gaming_iap14
Sign-up by 01/17
Limited to 40 participants
Attendance: Participants welcome at individual sessions
Prereq: None

As the scope of systems design broadens to include both technical features and behaviors of human actors, researchers need methods capable of handling both technical and social dimensions. Games are one approach of combining technical models with human interaction to collect both quantitative and qualitative data. Games are also useful for teaching players and designers about the systems they are designed to simulate. This activity explores the growing number of ways that games are employed in the toolkits of researchers from diverse fields such as education, engineering, sociology, and economics. Participants will be introduced to foundational literature on gaming and guest lecturers will discuss experiences with their game-oriented research, touching on core components of game design and evaluation. Participants will also participate in several games designed for research in breakout sessions scheduled during the class period.

Sponsor(s): Engineering Systems Division
Contact: Paul Grogan, 33-409, PTGROGAN@MIT.EDU


Gameplay Breakout Sessions

Jan/23 Thu 02:30PM-04:00PM 4-265, Scheduled in advance.
Jan/24 Fri 02:30PM-04:00PM 4-265, Scheduled in advance.
Jan/27 Mon 02:30PM-04:00PM 4-265, Scheduled in advance.
Jan/28 Tue 02:30PM-04:00PM 4-265, Scheduled in advance.
Jan/29 Wed 02:30PM-04:00PM 4-265, Scheduled in advance.
Jan/30 Thu 02:30PM-04:00PM 4-265, Scheduled in advance.
Jan/31 Fri 01:00PM-04:00PM 4-265, Debrief of Breakout Sessions

One or more games will be conducted in each breakout session. Capacity is limited in each session and will be scheduled in advance. Students are expected to attend at least three breakout sessions.

Paul Grogan - Ph.D. Candidate, Roi Guinto - S.M. Candidate, Ellen Czaika, Ph.D. Candidate


Lego Manufacturing Game

Jan/21 Tue 01:00PM-03:00PM 4-265, Bring your laptop
Jan/22 Wed 01:00PM-04:00PM 4-265, Bring your laptop

Prof. Olivier de Weck leads three rounds of the Lego Manufacturing Game -- an educational game where teams build Lego cars to maximize revenue. Participants experience challenges and rewards of various manufacturing paradigms to learn about product platforms. Tuesday 1/21: Round 1, Wednesday 1/22: Rounds 2 and 3. Please bring your laptop!

Paul Grogan - Ph.D. Candidate, Roi Guinto - S.M. Candidate, Ellen Czaika, Ph.D. Candidate


Guest Speaker and Panel Sessions

Jan/23 Thu 01:00PM-02:30PM 4-265
Jan/24 Fri 01:00PM-02:30PM 4-265
Jan/27 Mon 01:00PM-02:30PM 4-265
Jan/28 Tue 01:00PM-02:30PM 4-265
Jan/29 Wed 01:00PM-02:30PM 4-265
Jan/30 Thu 01:00PM-02:30PM 4-265

Guest speakers discuss their gaming-related research in a panel session. Invited guests include: Mr. Todd Schenk, Dr. Travis Franck, Mr. Scot Osterweil, Ms. Amy Robinson, Dr. Adam Ross, Dr. Ari Epstein, Mr. Philip Tan, Prof. T.L. Taylor, Dr. Magy Seif El-Nasr, Dr. Casper Harteveld, and Mr. Jason Haas. This listing will be updated as guests are confirmed and scheduled.

Paul Grogan - Ph.D. Candidate, Roi Guinto - S.M. Candidate, Ellen Czaika, Ph.D. Candidate


Global Game Jam 2014 at MIT

Rik Eberhardt, Studio Manager - MIT Game Lab

Enrollment: advance sign-up via http://mitgamelab-ggj2014.eventbrite.com
Limited to 50 participants
Attendance: Must attend entire event (not necessarily all hours)
Fee: $17.00 for non-MIT students, free for MIT

The Global Game Jam is the world’s largest game jam event taking place around the world at physical locations, a 48-hour a hackathon focused on game development. The weekend stirs a global creative buzz in games, while at the same time exploring the process of development, be it programming, iterative design, narrative exploration or artistic expression. People with all kinds of backgrounds are welcome to participate and contribute to this global spread of game development and creativity. Make games with us!

Sponsor(s): Comparative Media Studies/Writing
Contact: Rik Eberhardt, 617-324-2173, reberhar@mit.edu


Jan/24 Fri 05:00PM-12:00AM 32-123
Jan/25 Sat 09:00AM-12:00AM 26-204, etc
Jan/26 Sun 09:00AM-06:00PM 26-204, etc

Rik Eberhardt - Studio Manager - MIT Game Lab


Harry Potter Trivia Challenge

MIT Marauders, Quidditch Team

Feb/01 Sat 05:00PM-07:00PM 1-246

Enrollment: Unlimited: No advance sign-up

Think you know everything there is to know about the Harry Potter world?

Come test your trivia knowledge against other Potterheads!

Feel free to join late or leave early.

There will be butterbeer and snacks.

Sponsor(s): MIT Quidditch
Contact: Delphine Kaiser, DSKAISER@MIT.EDU


Integration Bee

Samuel Watson

Enrollment: Unlimited: No advance sign-up
Attendance: Contestants must qualify: see Tuesday Jan. 21
Prereq: need to pass the qualifying test on 1/21 to enter the bee

See individual session descriptions below.

Sponsor(s): Mathematics
Contact: Samuel Watson, E18-401R, samuel.s.watson@gmail.com


Integration Bee Qualifying Testing

Jan/21 Tue 04:00PM-06:00PM 4-145

Stop by at any point during the session, for a quick test of your single variable integration skills. Top scorers qualify for the Integration Bee. No knowledge beyond 18.01 necessary.

http://math.mit.edu/~sswatson/integrationbee.html


Integration Bee

Jan/23 Thu 06:30PM-09:00PM 32-132

No enrollment limit. No advance sign up (but contestants must qualify, see Tuesday, Jan. 21). Come watch your fellow students match wits and single variable integration skills for prizes and the title of "Grand Integrator".

http://math.mit.edu/~sswatson/integrationbee.html


Learn To Play Bridge!

Mark Throop

Enrollment: Unlimited: No advance sign-up
Attendance: Participants welcome at individual sessions
Prereq: None

Contract Bridge is played at MIT both socially and competitively. MIT students have won competitions on the international level, and of course, have idled away precious hours in their living groups! The course teaches bidding and play. No partner is required. 

Sponsor(s): MIT/Draper Lab Bridge Club
Contact: Mark Throop, 508-308-4468, mthroop@mit.edu


Learn To Play Bridge!

Jan/06 Mon 06:00PM-09:30PM 4-265
Jan/09 Thu 06:00PM-09:30PM 4-265
Jan/13 Mon 06:00PM-09:30PM 4-265
Jan/16 Thu 06:00PM-09:30PM 4-265
Jan/23 Thu 06:00PM-09:30PM 4-265
Jan/27 Mon 06:00PM-09:30PM 4-265
Jan/30 Thu 06:00PM-09:30PM 4-265

Mark Throop


MIT Mystery Hunt

Laura Royden

Jan/17 Fri 12:00PM-11:59PM Kresge Auditorium
Jan/18 Sat 12:00AM-11:59PM (all around campus)
Jan/19 Sun 12:00AM-11:59PM (all around campus)

Enrollment: Unlimited: Advance sign-up required
Sign-up by 01/17
Attendance: Repeating event, particpants welcome at any session

The MIT Mystery Hunt is an annual puzzlehunt competition that takes place at MIT one weekend every IAP. The Hunt consists of a series of puzzles that teams work to solve throughout the weekend, with the end goal of finding a coin hidden somewhere on campus.

Mystery Hunt was launched in 1981 and is widely regarded as one of the oldest and most complex puzzlehunts in the world. It attracts over 1,000 people every year and has inspired similar competitions at universities, companies and cities around the world.

This year's Hunt will begin on Friday, January 17 at noon in Kresge Auditorium and last until the coin is found.

If you'd like to compete, form a team and then visit http://web.mit.edu/puzzle/www/ to register. If you don't have a team, you can also register as an unattached hunter.

Happy hunting!

Sponsor(s): Mystery Hunt
Contact: Laura Royden, Mystery Hunt, puzzle@mit.edu


Push Button Game Jam

Rik Eberhardt, Studio Manager - MIT Game Lab

Jan/11 Sat 10:00AM-12:00AM 32-124

Enrollment: advance sign-up via mitgamelab-iap2014.eventbrite.com

The MIT Game Lab is spending January obsessed with arcade games! This one-day game jam is the official start time for a month-long game development session to create games that will be playable at arcade cabinets in the MIT Museum and MIT's Comparative Media Studies | Writing department. Students who attend will form teams and create design and technical prototypes that will eventually become full fledged games by the end of the month.

Students are expected to attend from attend from 10am until 6pm. (6pm - midnight is an optional work session).

Sponsor(s): Comparative Media Studies/Writing, Game Lab
Contact: Rik Eberhardt, 617-324-2173, reberhar@mit.edu


Push Button: Examining Culture, Platform, and Design of the Arcade

Rik Eberhardt, Studio Manager - MIT Game Lab

Enrollment: Limited: First come, first served (no advance sign-up)
Limited to 30 participants
Attendance: Participants welcome at individual sessions

The MIT Game Lab is spending January obsessed with arcade games!

A 1-week lecture and workshop series kicks off a month-long game jam to create games for arcade cabinets installed at the MIT Museum and in the faculty offices of MIT's Comparative Media Studies | Writing department. This lecture series will examine the culture of the Arcade, the relationship between software and hardware design and the creative work produced for arcade machines, and how to design short, moment-based gameplay. A workshop follows each lecture to put these ideas into practice.

http://gamelab.mit.edu/pushbutton/

Sponsor(s): Comparative Media Studies/Writing
Contact: Rik Eberhardt, 617-324-2173, reberhar@mit.edu


Jan/06 Mon 01:00PM-05:00PM 26-142

What's so special about the arcade?


Jan/07 Tue 01:00PM-05:00PM 26-142

A platform studies look at ports of arcade games to other platforms.


Jan/08 Wed 01:00PM-05:00PM 26-142

The story of Ms Pac-Man (featuring one of the creators, Steve Golson)


Jan/09 Thu 01:00PM-05:00PM 26-142

Moment-based Design (guest lecture from Seth Sivak, CEO of Proletariat Games)


Jan/10 Fri 01:00PM-05:00PM 26-142

Aesthetics of the Arcade