MIT: Independent Activities Period: IAP

IAP 2014



Push Button: Examining Culture, Platform, and Design of the Arcade

Rik Eberhardt, Studio Manager - MIT Game Lab

Enrollment: Limited: First come, first served (no advance sign-up)
Limited to 30 participants
Attendance: Participants welcome at individual sessions

The MIT Game Lab is spending January obsessed with arcade games!

A 1-week lecture and workshop series kicks off a month-long game jam to create games for arcade cabinets installed at the MIT Museum and in the faculty offices of MIT's Comparative Media Studies | Writing department. This lecture series will examine the culture of the Arcade, the relationship between software and hardware design and the creative work produced for arcade machines, and how to design short, moment-based gameplay. A workshop follows each lecture to put these ideas into practice.

http://gamelab.mit.edu/pushbutton/

Sponsor(s): Comparative Media Studies/Writing
Contact: Rik Eberhardt, 617-324-2173, reberhar@mit.edu


Jan/06 Mon 01:00PM-05:00PM 26-142

What's so special about the arcade?


Jan/07 Tue 01:00PM-05:00PM 26-142

A platform studies look at ports of arcade games to other platforms.


Jan/08 Wed 01:00PM-05:00PM 26-142

The story of Ms Pac-Man (featuring one of the creators, Steve Golson)


Jan/09 Thu 01:00PM-05:00PM 26-142

Moment-based Design (guest lecture from Seth Sivak, CEO of Proletariat Games)


Jan/10 Fri 01:00PM-05:00PM 26-142

Aesthetics of the Arcade